RPG codex review of D3

What you didn’t get really? He actually loves D3, so much that he has an obsession on it. He just hangs around here to nail the stereotype of “obnoxious old player” and look down on people with pretentious superiority so people would reply to his troll thread.
Every once in a while he replies people with “you’re wrong I’m right” so people would response more. Just a month later from the last, he opens another one of this "D3 criticism thread"s while you can criticize D3 (including D:I even if the game isn’t out) on any where in these boards without needing such self-entitlement.
Developers are noted of each and every criticism this game gets anyway, even if it’s at the hands of classic games team, they are getting paid to maintain this title.

While playing different ARPGs are a good trait on the terms of understanding design; it doesn’t teach you anything about practical development neither fits you to compare different games with different weights on feature elements.
Game designers and developers are NOT get paid to copypaste other games out there. If other games you played are critically acclaimed master pieces then you keep playing them and don’t compare them to mediocre games.

Like it or not, D3 was designed as a market marvel to aim for the playerbases among different Blizzard games and an homage to WH40k fans; it was a success. A market marvel but never critically acclaimed because it tried to be way too original for its own right which alienated most of the playerbase at the start.

Yes, game had followed Warhammer artstyle with shinier graphics, story sucked as much as its color contrast but all of these are just petty picks. Only legit consideration on that list is, surprisingly well put for a 7 year old article; power gap concern and how it killed the PvP as much as quickplay by getting wider by day between playerbase groups.
The reason D2 offered more hotkeys is nothing about technology but gameplay. D2 had immunity system and debuffs were at the core of it to stand your ground and spam skills away while evading getting cornered. In D3, only positioning mattered so simply it kept crowd control only to pin mobs down as you move and wait for cooldowns or pick globes.

You don’t owe V1ct0r a discussion but that didn’t prevent his previous thread to be filled with empty debates. At least now he has some ground on his bias, I can not shrug off an article but again, half of it is just empty and frivolous details.
We saw that article years ago V1ct0r; if your claims need a backup from a seven year old article that you plunged from the depths of the web, question your OWN motives, not us.