Rod Fergusson Approves of Popular Change Requests

They dont think that way. Half cant comprehend this fact, rest already knows that in month after launch they will be here complaining about drop rates and dead economy.

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Every suggested change looks pretty good to me. Iā€™d be happy if they did all of those things.

So you would never tell someone how to craft? You would never show a neat item you made to someone you didnā€™t know?

I think I will, I mean eventually. Usually people will sometimes end up in a pub game, and generally engage with them. Tutor them, and speak with them about gear or build.

You didnā€™t just learn how to craft, more importantly didnā€™t really understand the value of it right off the bat did you?

I mean I get it, noobs will be noobs. I just donā€™t think it will have a detrimental effect as some would suspect.

Crafting amulets is by far one of the most item sinking things in this game, and are required for some builds, just about every character could use a 17+ fcr amulet. Any melee character could just about use some crushing blow gloves with 20 ias/stats/resist. Crafted belts will be the most niche, except maybe early on, and at the end of a character creation. Same for FHR belts. Blood rings with high stats/life/ar.

The craftables are going to be build changing items. If you really think people arenā€™t going to be looking for that kind of stuff, and it not retaining value in the same process, I think we differ in opinions greatly.

Thats just how it is though, simple supply and demand. And like i said, at some point, the crafted items prices will reach so cheap (im not saying they WOULD, this is the theory behind it though, what would happen in extreme case) its not even worth the time investment to craft anymore, since the value of crafted items cant decrease infinitely while still retaining reasonable value to make it worth your time.

Oh, and this has happened on multiple occasions on different games, when too many people have easy and basically unlimited acces to something, its not worth anyones time anymore.

A 2 skills 20 fcr amulet with life/mana/dex/str/resist is going to be PREEM (sorry been playing cyberpunk lately) and you really think something like that is going to depreciate in value? I donā€™t. Itā€™s better than just about every rare/unique/set/magic amulet in the game depending on the character.

There arenā€™t suddenly going to be thousands of these.

Iā€™m actually very interested in this discussion, these are good points to discuss.

Lets say so far there been maybe been 1 of these per ladder (just a reasonable number here, not a fact i looked up) with the current gem system. When everyone starts picking up every gem in my opinion its safe to say there will be hundreds of times more gems floating around, wouldnt that also mean statistically there would be hundreds of times the amount of same amulet. Its not dependant on whether the chance for the amulet is 1/10 or 1/10000.

I like all of those changes. Especially stackable runes/gems. That would be amazing.

Yeah itā€™s definitely worth discussing both sides of this. As of now most people just walk right by gems of any sort (except perfect). What exactly happens when everyone is picking up every last gem. There will be a lot more crafting and upgrading gems in town, which is nice if it encourages more people to actually use the crafting feature.

Yes, and as always, the creme dela creme will fetch the highest price. 6 point rings, whatever.

I mean there will be more of them sure, but there will also be more people playing and learning.

Im still going to have a character created that holds all my gems and runes, because I want the stash tabs to function differently, but the same. I imagine a decked out pvp character with a plethora of options from the shared stash. That alone is going to make PVP insane.

Sure it will make it easier to craft stuff too, but I already picked up that ā€œcrapā€ (gems and runes) and had a dedicated mule for it. I still will. I imagine one slot for gems and runes to be in shared stash temporarily with mf stuff to transfer to characters, 2 tabs for a main character, then the main stash.

I just donā€™t think it will be that big of a problem. Even if you trade on jsp, which I have done, I just donā€™t see it being an issue, especially when talking about min/maxing.

EDIT: I could see a higher exchange rate though, lets say instead of 40 gems, it will be like 80 or 160. Would still function the same way, just larger quantities. lol
Maybe 80 would be a pul rune instead of 40. 160 for um. Iā€™m just spitballing here.

When I was playing PD2 I used a lot of crafting materials, and still traded for them, because I needed more. I was trying to craft Axes from Larzuk with Gems and Runes. I only made one character, and the stacking worked there on a smaller player base, or maybe the same, a lot of people played PD2.

I think it will be problem for casuals because instead of buying useful gear like Shako or vipermagi or tal pieces with those gems, they would use it on crafting gamble (because gems are worthless) and most likely get Akara food, and therefore be left out without any gear upgrade so they are stuck on finding rare bic ticket items to progress their character, and this is (along with other reasons) when outrage for buffing droprates begin. Thats just my take though ppl are free to disagree.

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What is Akara food out of interest?

Items that are only worth of vendoring.

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I donā€™t makes different game, the story stays the same along with everything else, you just get less tedious inventory management. Its the same game, just a bit better.

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Aha, okay thanks for info.

Nah bro you donā€™t get it, itā€™s a totally different game bro trust me Iā€™m tellin you bro.

Nah, I played the beta, after playing other games of this type, I got really tired of this inventory management after few hours, left all the charms in stash just to have some room for items to pick up without the need to tp to town every 10 minutes or so.

Well if they stop crafting, then the gem problem solves itself, lol.

I mean I like this point because I NEVER used the crafting feature in the game since the first time I played to the last. So if I had a storage of gems, it would motivate me to actually use the feature.

I remember trying to trade 40 chips for items of sorts but usually had a hard time finding someone to buy them off me.

I disliked the idea of babying the game at first, but if the outcome of it is having more players use the crafting feature and having more things to do in the game, I might have to side with it.

Check out the Arreat Summit. It provides some useful information about a lot of the game. Click on the items on the left side of the page, then learn more about crafted items neer the orange text that says crafted items.

I would have direct linked it, but I am not allowedā€¦

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