Reworking Mauraders and Natalya's to be more usable

As a preface to this rework concept, M6 has been very clearly under-performing for a very long time, and while Natalya’s does has a couple of niche builds, it’s lack of focus and general competition with the LoD builds makes a “general damage” set obsolete on any class. this, compounded with the unfortunate degree to which Nat6 informs the power of all other demon hunter sets (in that, they are required to back-load all their power onto their 6 set so as not to be mixable with Nat6 for something insane and ridiculous) has been problematic, and could be easily resolved if Natalya’s had more of a focus, rather than a general damage buff. All that said, i had an observation which informs my philosophy on this set rework suggestion, which is that: The M6 bonus would make more sense on nat’s, while nat’s one viable build (rapid fire) would make more sense on M6, since turrets (crossbows on sticks) wouldn’t have to break physics to fire really fast, and likewise rain of vengeance being a one and done seems to line up better with the mechanics of cluster arrow rather than sitting still and channeling a skill, and thus the Set designs should reflect this.

Let’s Move on to the sets:

Natalya’s:
2 set - Spending hatred reduces the cooldown of rain of vengeance, and rain of vengeance restores 100 hatred over 5 seconds.

4 set - Rain of Vengeance gains the Anathema rune and reduces damage taken by 60%.

6 set - Cluster arrow will automatically cast rain of vengeance while off cooldown, Anathema’s will now attack with cluster bombs in addition to their normal attacks, and cluster arrows and rain of vengeance deal 20,000% increased damage.

Supplementary legendary changes
Crashing Rain: Shadow beast is now summoned by cluster arrow instead of rain of vengeance, and now increases the damage of both by 250-300%

Fletcher’s pride (because this needs a legendary affix): Cluster arrow has a 10% chance to cast twice, each time it does NOT cast twice, gain a stack of Fletcher’s Folly, When cluster arrow succeeds in casting twice, consume all stacks to increase the damage of cluster arrow by 100% per stack, and cast an additional time. (in simpler terms, if you have 9 stacks, cluster arrow will fire 9 extra times, and each time will deal 900% increased damage.)


Marauders:

2 set - Companion summons all companions to your side. (because i think this is neat)

4 set bonus: Gain the effect of custom engineering. Sentries gain the Guardian Turret rune, and it’s size and effectiveness is increased by 150%. Placing a sentry automatically casts your companion skills. Companions deal 400% increased damage while inside the area of Guardian Turret (does not stack)

6 set: Rapid Fire gains the effect of the High Velocity rune (no effect with bombardment) and deals 5,000% increased damage for each active sentry. Sentries will channel rapid fire when you do, and gain twice this bonus.

Supplementary item changes

Bombardiers Rucksack: Additional turret damage is now a part of the legendary affix.

Sin seekers (effect changed): Rapid fire increases the damage enemies take from your companions by 100% per shot, stacking up to 1,000 times.