Rework of Demon Hunter Sets

M6 Multi works, i recently took the physical rune and cleared a GR125, though my clear time wasn’t faster than S6 Impale, it still did the job. UE6 Multishot was slightly (10-15%) better on average because I could fire shots the whole time.

I’ve been revisiting lots of the flagship DH builds recently:

UE6 Multishot, M6 Multishot, S6 Impale, N6M4 Multishot, N6M4 Cluster Arrow, M6 Cluster Arrow, LoD Rapid Fire, N6 Rapid Fire

There is a real problem with Marauder’s, unless you equip Yang’s Recurve w/ CC3. Those 3-piece sets have little synergy with M6 Cluster Bombs because fitting in Hellcat causes the loss of Zoey’s Secret, and Aughild Bracer causes the loss of Wraps of Clarity.

Like the leaderboard suggests, there is excellent balance with Multishot and Impale – but Rapid Fire leads the pack by 5GRs~.

For the past few months I’ve played Crusader builds (Blessed Shield, Condemn, Invoker) and it’s a bummer that our DH builds are half the power. You really notice this with trash clearing builds – they are all so underwhelming – and you cannot take Rapid Fire into a group and get good results due to Wojhanni’s DIBS.

While Captain Crimson / Aughilds helped a few builds survive in GR125+, the class needs damage buffs … again …

Here’s What I Recommend to Fix the Flagship Builds

  • A new bracer that reduces the amount of rockets cast by 1, but buffs all rocket damage by 600%. (to prevent lag, and to make certain runes competitive with grenade / hellcat).
  • Manticore needs an upgrade, make it 50% RCR to everything and 500% damage. (improve CC3 synergy – helping with defense while making the builds more mobile)
  • Bombardier’s Rucksack, give it 50% cooldown reduction on Sentry (less clunk).
  • S2 bonus should go up to 12,000%. (FoK and Impale need help – this is 5GRs and 3:00 min RG kills in GR150)
  • Nerf Wohjanni Assaulter to 2250% @ 75% per stack, but make it multiplicative DIBS. (Rapid Fire % rolls and Strongarms/MfD now matter – best of all you can take this into groups)
  • Lord Greenstone’s Fan, lower the cap to 15 stacks, increase to 1000% per second and, drop the buff after 3 seconds of use (i want to chain cast Knives Expert).

This will make M6 Cluster Arrow a thing (Shooting Stars and Maelstrom should be more potent). It will put Multishot Arsenal on top – it should take out the fishiness, 2 rockets will strike targets very hard. It will also make S2 hybrids very good for FoK, and may help offset damage buffs to N6 Strafe and RoV which will increase the ceiling of N6 FoK clears. I think the 15 second to full charge on LGF will make FoK appealing to more players.

Here’s What I Recommend to Fix the Forgotten Builds

  • Strafe xBows need multiplicative damage around 350% each. (it’s never just strafe, this skill is always paired with RoV and or FoK)
  • Crashing Rain needs to buff Rain of Vengeance damage, so an appropriate % should be assigned here – I do not have a number in mind.
  • Danetta’s Hatred Set, shadow clones should buff damage by 50% and defense by 8% per clone, buff Vault damage to at least 4000% – with this behavior, players can use this set just like Wizards use Deathwish + Etched Sigil – for big explosive play.
  • Chakram/Elemental Arrow are treated as a primary skill when either Spines of Seething Hatred or Kridershot is equipped. (buffed by Depth Diggers, Simplicity Strength and Hunters Wrath)
  • Spines of Seething Hatred is increases damage by 350%. (Chakram skill is slightly weaker than Elemental Arrow btw.)
  • Augustine’s Panacea increases damage by 300% to slow ball and the other skills are 1400%. Kridershot remains the same.
  • Spike Trap gets buffed by a new set.

With these number recommendations, I am targeting GR134-140 for high paragon players. Let me know what you think.

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