It’s an abomination, I really hope it gets reverted. With this change Necro has NO dedicated pet damage set which is a joke.
They turned the only pet set into yet another generic nuke spec.
i test this build on ptr with 3K5 paragon.
i recommend physical dommage to start and maybe switch poison after 3-4k paragons.
to start you don’t need push GR but speed GR and i think it’s easier with physical damage.
i use this setup:
cube: reilena / fate’s vow / RoRG
5 rathma 2 captain crimson 2 jesseth / CoE / krysbin / haunted vision / new bracers
why i think it’s easier to play physical instead of poison:
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simulacrum with reservoir 1) you can sum skeletal mage 2 by 2 easier to go 10. 2) reservoir rune it’s a good synergy with reilena.
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skeletal mage cost %pv now and 2 seconds +
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army of the dead with death valley is huge !
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revive - personal army add 10% reduced damage
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you don’t have to play nayr’s so you don’t need a maximum of poison skill
With the rework in ptr 2nd patch, the build is dead in the water. Rathma’s Shield got a 60 second cooldown so the invincibility is rightly eliminated. The set got nerfed from 1000% per minion uncapped to 500% per minion with a 8500% cap. They also reduced the cooldown on AotD per minion hit from 1 second to 1/4 second per attack so it will take 4x longer to reset AotD (it will still be very quick, but will be noticeably longer). They took the 400% AotD off of the new bracers (it only affects Bone Spirit now). They also killed the very hard to use, but VERY powerful RGK Bone Spirit build by nerfing Defiler Cuisses to a 5 second maximum.
yea pretty much everything in this rathma-case reflects blizzards lacking knowledge of powerscaling in this game.
I already knew just by seeing the numbers of first iteration that its going to be ridicolous good.
And you can easily tell that when a set gets nerfed by 50% two times (1000% to 500% and capping at half possible minions) and then on top of all of that taken away a 400% multiplier that its dead end is reached.
Rathmas shield rework to 60 sec cd is basically a lottery cheat death that hits randomly because for sure we wont get a cooldown timer. So its pure luck to hit it. One more useless passive imo. 15 or 20 seconds would be at least somewhat efficient. Youd have to have toughness but at least you get a breathe of invulnerability every quarter of your time roughly.
The bone spirit rgk was just as long in the game as tal6+anyset4. Theres simply no more knowledge about such obvious game mechanics in the dev team anymore. Really sad story as this means that the same devs that pushed D3 in so many wrong directions are currently working on D2R or D4 Thats some horrible thoughts right there
Myself and others have reported the ‘personal army rune’ bugs on the ptr bug forum. No response or acknowledgement.
I agree with you. And I shall add that they took something that seemed fun and turned it into an annoying mechanic. Well… it isn’t new, we already have seismic barb, horse crusader, dart witch doctor, even bone spear necro, and now we have a spirit necro. Way to go, devs. Really creative
I 'd rather have rathma as a pure pet build. Something that buffs skelingtons and maybe the golem with more straightforward mechanics than what it is now. No stacks no nothing, just good old multipliers. And revive could still be a thing adding toughness or utility. If it was anything b-tierish and above, I would play it a lot
I see the list of spells you are trying to work out the stats to match. With necromancer, there is exactly the same problem for a seeker.
Spells require the same research and component list, and anyone who already has the spell you want camps those areas, the same as needing the component to summon your first familiar. You should not just try for DPS, builds, or you run into others with the same idea.
Trying to get an awarded spell, is pointless. The spells you have are worth more than ones you dont.
Thrown spells work about the same as signature spells. Those where rarely awarded in previous seasons, and they create spell effects, without a pre set effect. They use the main hand weapon DPS, but those where added by Cain, who was imprisoned by demons for there use.
Adding a effect for magic, is a strong plan, but there are occurrences that can not be planed out, and only previous seasons offer some spell boosts.
Rarely awarded spells, like bone spirit, where useful, but the skills gain more from items that allow changes to how the basic spell worked. Being able to keep it summoned, in example.
I like the idea about skeletons from the previous version, because the map information, gains from a skeleton basically every game. It’s a useful basic summon. Rathma, just doesn’t need pets, there a patron, for the necromancer class.
There’s a different issue with necromancers, because they are a faction where the skills advance very slow, if there not perfect. Anyone this good?
The truth is, that some lucky few get enough levels, to build there first grimore. I can tell you that undead versions of creatures, just don’t show up without a shapeshifter.
Mentioned in another thread about the lack of devs adding enchant damage, most builds get plus 15 to damage for a skill, Ratma build is one of these builds that has no extra damage from other sources like enchants. This isn’t the only build that has this issue, if your going to rework a build to make it better, why gimp it by not giving it enchants damage.
I skipped a few seasons & come back to a destroyed Rathma set my all time favorite and main build well this how you destroy the fan base, all you had to do was remove that goofy army of the dead & add revives or something not change the whole play style I’m done good luck people with the work they are doing with the D3 it’s pretty damn hopeless to me peace out
If they kept bone spirit in the build and made it cooldown the same way that army of the dead does, I think it had a chance to hit 140+ on the grifts. Now it’s a wet noodle.
Damage reduction at 4-piece level is not working as I think they may have intended.
Considering that each time one of your minions deals damage you get damage reduction and at 6-piece the cooldown is increased…well… to be honest, some of the minions may as well just be ghosts because getting them to attack sometimes is a non-event.
To repeat, more importantly, damage reduction which this set is a little lacklustre on because the minions other than skeletons are difficult to encourage to attack - well, it falls a little short.
P.S - * In humour - If it was real life and someone killed you and resurrected you and wanted you to fight for them I suppose you would be reluctant, but this is not real life and resurrection? Well - I’m not going there.*
There’s your problem, you’re not “Resurrecting” the corpse. You’re “Reviving” the corpse and animating it with your magic to do your bidding.
semantics really because if you use the terms revive or resurrect, both theoretically means to a state of original health and revive doesn’t necessarily mean anyone died - because they switch sides that’s probably not right either - and if they’re killed by you then revive - it’s messy… lol
Get rid of revive period its nothing but a pain and screen clutter, revive is there for added damage nothing more. The A.I. on revive pets is nada, up the damage on command skeletons and Golems, and just dump revive. P.S. How about a little more toughness too.
Here is the list of what is wrong.
Your casting distance is too short , you get picked off before you even get a cast off. If you kite away from the elites damage range your skeletons follow you and you lose the cooldown procs.
You need more damage multipliers, the damage doesn’t scale well.
No damage enchants for AotD.
There needs to be better toughness. (did I mention this already)
As stated above, if you die its hard to get corpses if your fighting the RG, without the corpses your screwed, you have no damage. Even if you choose the golem rune it only gives you 8 corpses, and most of the time you die trying to get them back.
There is a terrible catch 22 with corpses, you can use them for devour, gain essence and toughness, but then you have no corpses for revive. Or you can not use devour and gain essence another way, but you still loose toughness or damage, in any case the set requires a choose and loose method of playing.
Both for Season 23 and NonSeasonal ; “Rathma” + “Captain Crimson” + “Jesseth” combination is the most fun build to play so far, its great to see using “Army of the Dead” with Skeletons and Revived Ones.