K think this set is just going to be too buggy with Flurry and it will be delegated to…I don’t even know what lol. 90 Lightning Rune speeds for those who hate Bells? Le sigh.
Shame, maybe they can hotfix it down the road, but for now it’s pointless trying to make something out of it push wise, just use SWK.
Just to update… I am still having this issue, so the patch did not resolve it. Sometimes it even cancels when running near mobs and not even hitting or being hit by anything.
As an example: I was just fighting simple warrior skeletons and my stack kept resetting around 7-8 stacks repeatedly.
I get the “i can’t do that yet” error while channeling Tempest Rush and it stops for a second, losing my stacks.
This type of error you usually get on cooldown skills, but Tempest Rush has no cooldown so what gives?
i thirst thought its the laags that the rend barb is producing.
IT’S DEFINATELY LINKED TO MOVEMENT SPEED, never lose the stack with sunwoku unless i take a speed pylon, with the new set and 13 stacks of sweeping wind you cant get over 20 stacks at all because you are too fast. well really great job again from blizzard. they seem not to test anything at all, its a shame.
I am still radomly occasionally stopping my TR channeling. It looks like my monk performs a basic attack and that resets my flurry stacks. WHEN IS THIS GOING TO BE FIXED?!?!!?
It’s if you have it on the left mouse which is the action button, then mousing over anything , a chest, pilon, yourself drops the stacks. It happens less if you hold down the force stand button and even less if you avoid touching your character with the mouse pointer. This involves running back and forth sing a figure 8 motion and not straight lines.
epiphany
Can manage wormhole and epi, but trees will mess it up everytime ,and since they can follow you a whole floor, either you have to skip either you have to ng
All forms of speed increase also increase the risk of losing the Flurry stacks. This is annoying for sure.
What is also annoying is that the Flurry rune is just way stronger than any of the other Tempest Rush runes. They need to be brought up to par so that we can have more viable builds.
I have this issue as well and I agree with KingCheetah it may be network related. I lose stacks whenever there is a lot a data going over the network, for example procing the seasonal kill streak effects, RG spawn, fighting through high density, and any time there is a lot of stuff happening. It seems a lot of data going over the network sometimes causes a slight delay in the game, when then resets stacks.
I have this problem as well, and after a bit of testing, here’s what I’ve noticed. It’s not just the Flurry stacking that’s being affected directly. It’s Tempest Rush (regardless of rune) that’s stopping and starting again, which then results in releasing the Flurry and resetting the stack.
It’s also not completely random. It only happens when the cursor is over a spot somewhere around the character’s feet. Even when watching the OP’s video I only noticed it happen when the cursor passed over the area where character’s feet are.
It also happens even without any speed modifiers whatsoever, although it does seem to trigger more easily at higher movement speeds. The faster the movement of the character, the easier it is for the cursor to hit that “sweet spot” that causes Tempest Rush to restart. As long as I keep the cursor away from the character’s feet, Tempest Rush isn’t interrupted by this ‘bug’.