No, math has simple rules, and you can tell easy who is right or wrong. And its easy to see if someone is poop-talking, like above.
Its way easier to get away with lies when you are a politician
Haha here it gets Philosophical. I mean sure the 3rd enemy gets hit and afterwards pierced.
You can say: With 3 enemies , standing in line , the 3rd one receives 500*1,3. Sure the 3rd one also gets pierced afterwards, but the multiplier comes from just 2 pierces.
If you could snapshot blighted, then you would lock it at 6 mobs to be no different then Blood.
because you’re literally having trouble forgetting that Blighted does less damage to the first few mobs it hits while Blood does full damage on the first mob it hits, so in order to get that lost damage back you have to have more passes through more mobs, while at the same time adding more hits to Blood spear too, until you reach a mean which is at about 6 mobs LIKE I SAID BEFORE.
I’VE SAID THIS LIKE 13 TIMES NOW. At around 6 mobs they begin to equalize. You constantly have to hit 6 mobs every time you fire a Blighted spear in order for it to be equal to Blood.
You keep mocking me for being very smart, but maybe you should stop and be thankful im even helping.
and if i have to explain that you are not directly multiplying ability damage and bonus blighted damage i’m going to lose my mind.
If it is a SEPERATE Multiplier in the CHAIN , it doesnt matter! But since you still have to finish 4th class it seems, pls stop commenting.
No , im mocking you for pretending to be smart, then posting false stuff, insisting on it being true, then derailing the whole thread again for the purpose of satisfaction, or whatever
While this is true, this wasn’t the question to begin with. bravata. God, fing damn it.
The question was at which amount of pierces the dmg of the last hit = the one of BS.
At no point did i ask for an assumption of overalldmg
Maybe i should have worded it better, or you just should have asked.
Ok so what i have pieced from the conversation Bone Spear Blighted is good for large mobs and grouping around elites, where as Blood Spear is good for low mob density and Rift Guardians.
but the real question should be when is it worth using which rune. And for High GR guardian fights Blood Spear is much better than Blighted even when adds are considered.
Don’t know. Depends on Grp and Setup, maybe in some Speed-Run Group without a Pixel-Barb Bloodspear could have the upper hand. Also depends on your amount of AD.
In Solo-Pushes you will most likely have enough Density most of the time to make BM outperform BS by a big amount.
On the RG we look at 30% less dmg in the worst case.
With 1 Add 15 % less dmg…and with 2 in line 0%.
But if i want to be an RGK of some sort i will probably use the Cold-Rune in order to stack stricken faster.
And in low GRs Shatter is nice because of the AoE effect.
So i don’t really see that perf Blood-Spear-Szenario. but maybe im too tired at this point.
I would calculate the average difference in guardian killing favors Blood by 18%.
I would also calculate that Blighted spear will clear to a GR140 Guardian 26% faster. This is taking into account that your spear rotations are hitting no less than 10+ mobs.
cold rune is a meme
Shatter is actually good for ultra aoe because it multi dips into your aoe, but it’s useless for boss killing.
I can see Blood rune for speeds like bounties where you won’t bother to bunch up mobs or even curse them, you just fire and loot.
Cold is not that good really, if it had 50% chance to freeze for 3s or something instead of the attack speed debuff / buff sure would been great for solo and you could run zei’s and not rely on BA stun for triple krisb.
Blighted Marrow is just too good since spears travel 1 and half screen, so you will always hit something. Sure it will underperform on RGK vs both Blood and Cold (blood pure more dmg outside of rare occasion of many adds spawned by RG, and Cold faster stricken stacking and more BS fired in a CoE / triple krisb), but I doubt it’s by a large margin.
I normally just melee (frost scythe) RG for stricken stacking, and just cast BS during CoE + BA stun, it’s not particularly fun but hey after 30s you really start to put the hurt down xD
Actually am curious regarding Blighted Marrow rune.
Since when you fire the spear it will get all the buffs / modifiers etc, when it hits a mob and gets the 15% is that added to base weapon dmg or to TOTAL dmg when fired?
Cause if it’s 2nd case, then a high crit on 1st mob would greatly increase the dmg for 2nd mob (since it would be let’s say 50T and you increase that by 15%).
Otherwise, in current season am opting for Blood Spear rune for GR100-120 runs / speeds. It’s more consistent dmg and can adapt and do well for various PuG 4m GR you are in, be it elite hunting, or see 10 mobs kill 10 mobs and move on, or making big pulls then activating pylons etc.
With Blight you have to get good density to get most out of it, and also prefer to position the elite / champs on the other side of the bunch - works much better in fixed groups of course, but for quick GR / gems levelups / XP Blood will do better in most scenarios - IMHO.
It is apears to be a seperate Multiplier Aneylyn, leaving you with equal bonespear dmg after 2 pierced mobs , (3rd mob getting hit).
It will have higher dmg on the 4th - mob hit, and will probably make up at this point for the lower dmg on the first two mobs or latest at the 5th mob hit.
you have:
critdmg * maltorious(8) * wrists (5) * set (100) * rune (5 for blighted, 6,5 for blood) and in the case of bm * 1(+0,15 * x (mobs pierced)
As the first 4 Multipliers (critdmg , maltorious, wrists , set) are the same for each case, you can just forget them and just look at rune + blighted marrow multi like done above
leaving you with
1 mob pierced --> 500 * 1,15 = 575
2 mobs pierced --> 500 * 1,30 = 650 (but you did less at the first 2 mobs you’ve pierced and need to make up for that)
3 mobs pierced ( 4 mobs in total) --> 500 * 1,45 = 725 %
4 mobs pierced --> 500* 1,6 = 800 %. I think its safe to say that latest at 5 mobs, if they stand close together , BM > BS due to Area Dmg