Purists will kill this game early with their fear of change

Some old fans play on consoles now. Also, some old fans would apreciate playing it with gamepad on widescreen TV. This is clearly made just to return some reputation after this diablo immortal thing.

Except that they did say that they wanted to bring back old players and new players as well. Even with it being a remaster their goal is to make as much money as possible, don’t kid yourself.

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Certain options that are optional toggles are ok, but when everything becomes an option then everyone is not on the same playing field. One may have more advantage than the other. Everyone in D2: R should be on the same playing field. Either keep something the same as in D2, or change it. No need for too many optional toggles. As far as mods there is a reason why they are only used in Open Battle.net. Closed Battle.net, especially Ladder characters, are made to be on the same playing field as everyone else. Mods may make the game more easier, and more diverse, but that is why they are restricted to Open Battle.net.

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Agree they don’t realize how badly we need personal loot and an end game! Instead of bringing up sane changes like a merc tabs, charm inventory and class balance they swear how amazing the game is in its current state! Which is an absolute joke lol!

This game is DOA with out basic and same changes! It would be for the best if the devs just come and say after thought we’re adding personal loot we know you prisoners aka purist will cry and go full emo and melt down in your Mothers basement but it’s for the best!!! We want to defeat D4 not become another d3 !!!

Purist you were the chosen ones you were suppose to defeat Diablo 4 not drive Everyone to play!

plz dont call them Purists , maybe more fake Purists , because 95% of this player are not day 1 diablo 2 player and most of these fake Purists start playing after 1.09 , mean 1.10 where the game have a lot of change and down the hill , a real Purists is someone playing from day 1 know all version of the game and asking nochange for the prime version of the game , a Purists is a VANILLA player and these fake Purists are not vanilla player

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So you member when items didn’t have levels requirements??? Ahhh SOJs at level one was truly amazing! Anyone have a dual leach HP ,MF , Res ring for my spear barb!!! Or have you seen my .08 Archon valor ??? Can we get rid of level Req and it’s odd how no one talks about non ladder you know where all the old ladder items exists not nerfed??? Yes kids non ladder was clearly and truly better then ladder!!! You only played ladder to farm the items that you assume would be nerfed so you had them when the season ended bless the ppl who gave items away because non ladder was the true ladder this is just inside information

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1 question how paladin beat spear barbarian in classic ?

Purists will not kill this game early. Purists will play this game, others can play D3 or D4 when it gets released.

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If there could just be a poll on that…

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“Classic gameplay—the same Diablo II you know and love, preserved.” - Top of D2R website.

thanks blizzard

thats it. no need to change anything. THE GAME IS PERFECT AS IT IS!

Stop trying to change things, they already said NO. if u dont like it, dont play it, its just simple as that.

I dont like d3 and i dont play d3

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I welcome patch 1.15 or a rollback to 1.09.

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Seriously… if, one day, they decided to make a D3 remaster, it would make no sense to demand they change what D3 fundamentally was! It would be D3 with some minor tweaks and much better graphics. That’s totally fine. Great for the people who like D3. I certainly wouldn’t consider asking for deep changes in what is supposed to be a D3 remaster, or even a D1 remaster.

D2R is bringing back D2 with minor tweaks and great graphics. Not really for people who don’t like D2. Just like D3R would not really be for people who don’t like D3 – obviously.

A D3: Reimagined would be another story. Then please, change away! Same if this was D2: Reimagined.

This is such a simple situation, really. I think this hubbub perhaps has more to do with people who don’t want to wait so long for D4, or maybe there’s even something about D4 these “modern system” petitioners don’t quite like. Which I actually don’t understand - if you like the modern style, D4 looks awesome. Far better visual style than D3, imo.

More likely, these petitioners probably just wish D2’s fundamental systems were different. They like everything else about it except for some of its fundamental elements. What can be said, except… sorry guys? This entire project is meant to allow people to enjoy playing what Diabo II is again.

Of course, that doesn’t exclude some shallower changes. But the way players acquire items? Come on, that’s deeper. And as Whirlwind said:

Toggles everywhere is a horrid solution.

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I think you are overthinking things. People that have played D2 on and off for the last 21 years almost now, see this as an opportunity to move the game forward and not freeze it in time. A new Dev team means things can improve, whether it be skill balance that was neglected (except for small buffs) as the original dev team left shortly after 1.10, by bug fixes, or even new content. Some go a bit crazy with the charm inventories, corruptions (though it would be a neat way to bring uniques and sets back forward if devs did something similar), gem/rune stacking, etc. Personal loot comes from the toxicity that could be bred with such global loot systems, as well as the fact it seems most ARPGs use a similar system, including a game in the franchise (D3).

If there wasn’t a demand for things such as these, then PoD, PD2 would not be as popular as they are now. This progressive vs purist nature I feel too stems from people feeling like the purists want to freeze the game in time, like an abandoned child that rarely gets visited, but the parents still want it there on the off chance that they wish to visit again. They don’t want it adopted by new parents that will care for and stay with the child.

If they update the game balance, add some new content over the next couple of years, then people will probably keep playing this over Diablo 4 (unless D4 is able to blow it out of the water). The core fundamentals are still part of the game, the progressive skill system, progressive character stats driven by player choice, the rare items, the atmosphere, the itemization, etc, even if the meta changes (economy, meta builds). The game’s current economy is no more fundamental than OG D2s PSkulls, or OG LoDs SOJs; as long as trade exists, there will be an adaptive economy.

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I don’t see much reason to prevent changing some very carefully-reviewed balance issues - but I’d argue the way players acquire loot is also a “core fundamental.” Mais c’est moi.

I’d say you were right if this was a strictly multiplayer game like an MMO, or even arguably an “always online” game like D3. However, it is a single player game as well. If the game still functions the same in single player as it does in multiplayer, then it is “core” to the game. I don’t want to start a fight on the whole loot debacle right now, not really my purpose, but just stating meta concepts are not core, they are meta. Really, the core changed anyways in 2003 from what the game launched as. It happens, people were not happy. But life moved on.

I think my biggest point, is people decrying changes as OMG They are trying to turn it into D3, or these people don’t like D2 and shouldn’t play it anyways, if often a fallacy in belief and a scapegoat for people that don’t want to move forward.

I just wanna play the game I love for over a decade to stay the way it is - with updated graphics and some minor QoL.

Which is btw the exact point of a remaster.

Whats not logical about that?

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Boring noisy minority who spam major updates zzzzzzz

Thanks we can see the majority of playerbase (with the number of :heart:) do not want their stupid ideas to be released.

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Actually the part with changing an entire Gameplay-System and Mechanic should be not anymore an essential topic.

Mostly of the People who wants changes at the part of the System doesn’t even know how to develop games.

If you’re creating an new Loot-System, you need to create this from Scratch.
You can’t implement from existing games like Diablo 3 their Loot-System into an different.

D2 has an 8 Player Setup, each Player more increases XP and Drop rate, MF got Affects on it, Monster level, Area Level etc. pp.

The Drop System need to be calculated entire from new and at the same window we need to calculate for every single aspects which has a affect at the Loot-System like increasing the Player group and the Monster LV and Area LV aswell seperate calculation how the drop and drop rates should be defined.

There is so many more factors included, this is just a very simple illustration, there are more areas which makes it way more difficult.

A Loot-System is not a QoL, its one big part of the Gameplay-Mechanic and Itemization-System.

Mostly of the People who wants irrational changes doesn’t even know what they’re talking right now.

Some people throw Calculation in Forums and got even wrong results of their calculation, other people are correct them, and they even skip the correct results from the people who corrects them. (Its actually pathetic how we can trust these guys with opinion which they really don’t understand)

I am feeling like in this forum there a lot of People doesn’t think any more about their opinions.

We never wanted WoW Developers working for Diablo Games because we know the outcome would be complete different, and it does not suit to Diablo Games anymore.

At the same time this can be addressed to the WoW Players, we really don’t want you in these Forums or any opinions from you because mostly of their Topics are like senseless changes which got huge impact at a game and which will turn a Unique Game-System in to a game which we already have a million, billion, trillion of times. And these games are not even good or competitive, nothing positive is behind that (Diablo 3 is one of the big reason, games should not develop or changed like that.)

Start to think with your head before opening your mouth that means for a forum post, think with your head before you suggest or write a topic which have drastically changes and can destroy a game by his core and his unique system.

I am sick and tired by so many here without to think properly.
LV Cap change? Removing Monster Abilities ? Flying Mounts ? And more laughable things which I can’t even take them more seriously at a lot of points.

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20 years ago, D2 performed all the calculations it needed to determine drops. As you mentioned this takes into account party size, physical character proximity to kill, area level, monster level, drop/no drop, item quality, item rolls.

Do you think it would be too difficult to at the end of all these calculations to put in one additional (RNG for who the loot is allocated to)? If all those original calculations could be done on a 20 year old computer, I think adding one extra calculation is rather straight forward computationally.

D2R would not need to be rebuilt from the ground up to add a personal loot option.

I would not use the frequency of hearts to determine what the majority of players want. If you look at the D2R forum, the first post in the thread at the amazon model has 298 likes that dwarfs in terms of likes all other threads. Therefore, one could conclude (incorrectly based on likes) more people care about the appearance of the amazon face that whether or not the game is changed.

In addition, the likes are pretty evenly split between “no change” and “change” on the D2R forum. The top thread I can find with likes only had the first post get 110 likes. In contrast, a reddit poll with 971 respondents showed that ~84% wanted D2R patches with balance changes and new content (812 for, 159 against). Also, I did not get into sampling bias of the various forums.

There is a >4,000 respondent survey that will be released soon in the coming days. This survey also has intellectual limitations in extrapolating it more broadly as representative but it will inform.

READ THE WHOLE COMMENT AND DONT SKIP LIKE YOU ALWAYS DO

Again, Yes its a long process, Blizzard North performed all the calculations to determine drops which was not a work by 1 Year and 1 or 2 Development Stages.

A game mechanic (only game mechanic after the whole 1000hours of work they still not fit and applied to the other game mechanics and section aswell but this will be another conversion) got a lot of developing areas which needs to follow an huge Process.
Creating a Base pattern, creating an code syntax, adding in the Syntax first Information about for example Item drop based on the LV Requirements from Character Model, Starting Monitoring and set this animation replay by 100 times automatically and manually monitoring, lets play this animation…ok we see there are some issues, the value of the item drop is to high or to low ok we need to change some values depends how high the rates or how low. Again its to low or even to high. They to monitoring and changing the code till they have the First section finished.
This is only for the Character LV Req, they need to create aswell again a lot of other process for the other factors like what i mentioned before. D2 is not only based on Level req for a Character which items he can use or not.

At every single items with different kind of Requirements at these Factors need to be designed correctly to have the drop determined.

There aswell another processing factors in this case like only one example How they combine with all the other areas in game, the codes and syntax to have a stable Loot Drop-System? Does Economy and trading makes sense with this system ? Does LV Cap makes sense ? D3 with his lv 70 cap fits to personal loot very well and his high drop rate syntax.

They need ofc check in the monitoring how character req lv drops and monster req lv, area level, stages content and and and, drops are fits together, to much , to low , to broken? Not easy its not like a walk in the park…

Yes a 20 years old Computer with Tools which was creating 2D-Sprites.
A old slow computer doesnt have nothing to do with creating an new loot system or an old one.

Faster hardware can give you an faster export when u already finished up the Loot-Syntax and the other parameters and sections on it.

Even then you did whole a process with a lot of Headaches included and pain cause like i said its not a work from day to tomorrow or working with pre-existing presets which are not defined to this type of content. In game they see again some issues and ofc they need to open all the tools again,check up the monitoring windows, see in the modelviewer if there is issues, see in the syntax development if there is an issuee. They need to check up all the codes in all sections to find this issuee. Its not only then 1 issuee, this is a process with repeating: finding error, fix it, see ingame , is it fixed or not, is it fixed , to see other areas ingame if this issue happens there because the code section from previous area was changed it affects other areas aswell and then they need to check up this section and area again and repeating till they got whole process finished.

Another example easier to understand : i will take a Polygon Ball and creating with this Polygon a head. There is no texture only the 3d base, created and added hairs polygon, eyes, , mouth added face expressions called face animations, these animation need to be modified in this programm i use its called morph modifier so you need to move her or his lips up down , left right , smiles, angry looking and all other emotional face animations need to be added.
Now adding the code to combine this to get only the export for this game, to have it ingame but not sure if this works.
Lets do this export without adding texture. We export it to a meshfile, still no textures and no UV Map (UV Mapping is a process of 3D-Modelling in to adding an 2D Texture in to a 3D Model)

So we see ingame only the Polygon head without any texture images. Mouth are not working because its does not contain physical 3d bones to get this animation to work or there is a weight issuee and we need to blend this area. Again find errors, fix the issues repeat this whole process till we got a finished and working Head model.

This was only creating 3D-Polygon base, no texturing, no skinning, no proper weight bones to keep the structure, no files for controlling these modifiers (.mdf files are example for controlling these modfiers)

Mdf files : called Master Database files, all the data information is stored in these files. The MDF file stores columns, rows parameters, fields, indexes and other parameters which are addressed only to this polygon.

This was only the head.

If you think a loot system is only additional add probably you dont know how games are developed. My advice start to create your first 3D-Model from scratch please (coding an loot-system and table is a another ball game son), not pre-existing stuff, no UE 4 Engine editor for brainless (still contains a lot of work but a real gaming developer need to know programms which are creating gaming aspects from scratch. Use Zbrush and 3dsmax…lets see how you gonna get it comfortable to work with it.

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