Played one GR as a standard FB Wizard. No major freezes, but constant stuttering when using Mirror Images and when the images use skills. The stuttering also happens in town, but only with Mirror Images.
Wizard was, as widely known, incredibly laggy and stuttering. Barb was only slightly noticable, but i do know that it is an issue when ground-stomping and manual rending into it on higher GRs (~130). Also the D3Debug has the same FMOD outputs like the FB-Wizard.
My GoD-DH GR90 Run only had like a handful of these outputs.
My Hardware:
i7-9700k
Gigabyte Aorus GTX 1080 TI Xtreme 11G (Driver v471.41)
2021.08.05 22:55:20.155796800 FMOD Error sound not ready in 3109.44 ms (loop count: 200)
2021.08.05 22:55:20.156025600 FMOD call duration total: 0.22 ms
2021.08.05 22:55:20.156214700 Sleep call duration total: 3109.15 ms
2021.08.05 22:55:23.259649900 FMOD sound ready after 3103.07 ms (loop count: 200)
2021.08.05 22:55:23.260004800 FMOD call duration total: 0.25 ms
2021.08.05 22:55:23.260205700 Sleep call duration total: 3102.76 ms
2021.08.05 22:55:23.260406800 FMOD Error sound not ready in 3103.07 ms (loop count: 200)
2021.08.05 22:55:23.260618000 FMOD call duration total: 0.25 ms
2021.08.05 22:55:23.260857200 Sleep call duration total: 3102.76 ms
2021.08.05 22:55:26.369948800 FMOD sound ready after 3108.74 ms (loop count: 200)
2021.08.05 22:55:26.370247900 FMOD call duration total: 0.22 ms
2021.08.05 22:55:26.370449000 Sleep call duration total: 3108.45 ms
2021.08.05 22:55:26.370698800 FMOD Error sound not ready in 3108.74 ms (loop count: 200)
It’s all because of fmodex64.dll, even with sound off. As you can see there are 3 consecutive loops for 3,1 seconds each, totally 9,3 seconds. In the beginning of the log the loop counts are in the range from 1 to 9, but in the last three the loop count is 200.
Inna Monk in Greater Rift: Freeze occurred when using Dashing Strike into a group of regular monsters and a Rare’s minion and activating Mystic Ally. The Dash was cast immediately following the death of an elite group. D3Debug Settings
Just tested it and I have found out that the game froze without the error. That rules that out the window. Now it must be something else. So then I can jump on the PTR to see what the problem is.
Just lost a wiz to HC freeze death. It happened twice. The first time it lagged out for 5sec but it resumed game with 3 proc’ed death.
Same GR, second time completely frozen and dead character.
Don’t know how you guys by pass the limit for pastebin.
Attached full file here: (remove spaces)
https ://ufile.io/nou076qm
One quick question, I see there are two debug.txt files. One for the live and the other is the PTR. I assume that I would post on pastbin the PTR debug.txt file instead of the live one. Is this assumption correct?