I got an hour of gameplay in so far, I will edit this post with more data when I get more time to test. Overall the playtest was incredibly smooth.
With a Whirlwind Barbarian and these Settings I did:
2 speed Greater Rifts
2 Nephalem Rifts
25 Bounties (all acts)
2 five minute Greater Rifts for larger enemy clusters
I didn’t come across ANY issues in any of the rifts I did. In fact this play session I turned sound and music on and didn’t notice any sound issues. I keep sound/music off on live to help minimize freezing, and have until today been testing these PTR builds with my live settings. A common issue on live is using AoE abilities on large groups of enemies can sometimes make sound effects cut off and I didn’t notice that at all in this PTR build.
I did, however, notice a couple of very minor performance issues while doing bounties. I got a micro freeze/stutter while fighting through Rakkis Crossing, which is a zone that usually has frame rate issues anyway so no big deal there. Another micro freeze in the Realm of Unbending Fate (Act 4 bounty zone). One minor rubberband in Halls of Agony 3, but not an issue.
The previous PTR build was very smooth and I noticed no freezes in 3 total hours. But I also didn’t do any bounties in the last build. Since I only found issues during bounties in this current build, I’ll be switching back to my live settings and do some more testing and report back soon. Making sure I’m not seeing different results because of different settings.
I played another hour with an Inna Monk and these Settings and did:
5 speed Greater Rifts
2 Nephalem Rifts
2 five minute Greater Rifts
I didn’t notice a single freeze/stutter. Everything was very smooth! It’s possible there may have been a micro freeze while using Dashing Strike and it just blended in with the screen shift of the dash? Either way very impressed with how far this bug fix has come. The micro freezes aren’t at all game altering/inconvenient. Great job! Thank you so much for this. Hope you all have a great weekend.