Maybe they are not allowed to talk about this, for example, because it would reveal that there is nothing or just little coming (maybe to to the virus thing or other things) and the higher ups have decided that such knowledge would be bad for the company or one or more of their products.
oof, that is interesting…
I always thought that after D3 was rebooted, they redid everything…
Thanks for the info.
I would be interested to see how this looks like.
As I stated above, i modded Diablo 2 and you have spreadsheets there that look a bit like this one (very, very over-simplified):
I maybe later can post a screenshot of an actual spreadsheet of D2’s patch files, but for now this will do.
When modding D2, you easily could change values like resource costs, casting delays, weapon damage multipliers on skills, base items, uniques, etc, even add weapon damage to spells and flat damage bonuses to physical based melee and ranged attacks, without causing much trouble, so it just would surprise me if it would be harder to do some minor things in D3 or that minor changes even could create huge issues, especially now when you say that D3 is partially build on an engine that was made by the D2 devs.