Anybody who wants to sign up for testing this stuff, please let me know.
The main testing that needs to be done involves the 3 new “Sanctified” powers.
1: “Whirlwind pulls in and holds all enemies within 25 yards”
Okay, what does “pulls in and holds” actually mean? Is it just a pull that triggers frequently (like, 2x or 3x per second, or something)? If so, this effect will run into monster CC immunity really fast (since each pull counts as a knockback, which instantly applies 40% cc resist), unless it has some special ability to ignore CC resist. Or, is it like a single knockback (“pulls in”) followed by an immobilize (“and holds”), but the location of your character is treated as a single spot for the purposes of the effect?
In that case, this power would actually be really good for pushing WW Barb, since this would let you vacuum up tons of mobs and hold them right near your character. And, since CC resist from Immobilize only grows by 10% per second, that would mean you basically start at 40% (from the “pull in”), and then add 10% per second, which should give you lots of time (at least 4-5 seconds) to vacuum mobs. Also, CC resist generally only builds up in terms of subsequent effects. If the “and hold” is just considered a single effect… hell, maybe you can vacuum up an entire floor of a rift and drag them all to one place!
So: that all needs to be tested. Any volunteers?
2: “Hammer of the Ancients hits in all directions around the Barbarian. Every seventh cast of Hammer of the Ancients unleashes a powerful shockwave.”
How does the “hits in all directions” thing work? Does this effect make it harder to get your Fury returned by Gavel of Judgment? Also, do enemies hit by HotA that are not in the normal zone for where HotA would hit proc Bloodshed and AD? For instance, if your expanded HotA zone crits an enemy behind you… does that show up in your Bloodshed damage?
Also, how much damage does the “powerful shockwave” do, and does that proc Bloodshed or AD?
That’s what needs to be tested… let me know if you need advice on how to do that. Any volunteers?
3: “Hitting enemies generates stacks of Tempest Rhythm. Activating Wrath of the Berserker consumes 50 stacks of Tempest Rhythm and startles enemies within 16 yards, causing them to take 0.5% increased damage per stack for 10 seconds. Max 100 stacks.”
Do we get one stack of Tempest Rhythm per hit? How about with dots like Rend, or AOE dots like Earthquake? And: is this a multiplicative source of damage, or additive?
Again, let me know if you need some advice. Any volunteers?
I’m not sure how much time I’ll have to test this stuff in the next few days, hence my requests for volunteers. Let me know!