This is good! That is how it has worked in the past as well, so that style should be well received!
Thanks!
To me, this are always the most interesting ones. The only thing that I am personally even more interested in are changes/adjustments to skills, but these are not happening that often anymore.
From what I know, making certain basic changes to the gamefiles is really easy in D3, at least according to what Jay Wilson said in this video (at 10:55)
According to him, you just have to open a file fr a skills and then you can change some numbers for its damage, cooldown, stun duration, resource costs, etc, maybe even its AoE.
I did some basic modding in Diablo 2 and it was fairly easy to make certain basic changes there, e.g. to resource costs, casting delay, damage, in sometimes less than 30 seconds.
What I want to ask is if in one of the next patches, there could be some of the more basic and easy to do changes that the community has been asking for since a long time.
Things like reducing the Cooldown of Teleport, or replacing Teleports Cooldown with Charges (like Dashing Strike) or a resource cost, or adding a damage multipler to Piro Marella for Shield Bash and other minor adjustments that probably wouldn’t take much time (at least I assume) and also wouldn’t break the game.
Or do the devs think or prefer to make other kinds of changes, or have something completely different in mind?
Before the last one or two patches we heard a lot about an upcoming “Major Balance Patch” that would arrive after the new sets had been released, and I know that we can probably no expect large scale changes at this age of the game, but imo it would be good to know what kind of changes can be expected, which also would help us to provide better, more focused feedback.
Sounds like a Crusader nerf is incoming.
That is nice, ty!