Projected Max Clears @ 800p - S29

Hello!

This is a follow up to our pre-PTR set power projections for Season 29. Upon checking the PTR 2.7.6 leaderboards, Rage and I solidified our predictions for S29. As anticipated, the PTR showed strong pushes on powerhouses like Tal’Rasha, Raekor, and Trag’Ouls, but many others weren’t pushed to their limit.

To see a full picture of how all sets may stack up in S29, please refer to this chart and the column titled Final Score. There is a legend below to help explain each column definition.

I will update this chart should new changes emerge in the final patch notes.

Set Base Power Paragon Loss Penalty Fragility Penalty AD Bonus Paragon Swap Bonus Max Resource Bonus Final Score
Wiz Tal Rasha 153.9 -5.0 -1 4 0.5 1 153.4
Necro Trag’oul 152.6 -5.0 0 4 0.5 0 152.1
Barb Raekor 152.0 -5.0 0 2 0 3 152.0
Wiz No Set 152.0 -5.0 0 4 0 0 151.0
Necro No Set 150.8 -5.0 0 4 0.5 0 150.3
DH Marauder 151.0 -5.0 -1 4 0.5 0 149.5
Monk No Set 151.0 -5.0 -1 4 0.5 0 149.5
Necro Rathma 151.2 -5.0 -2 3 1 0 148.2
Barb Wastes 148.6 -5.0 0 3 1 0 147.6
Barb No Set 149.0 -5.0 0 2 0.5 1 147.5
Wiz Typhon 148.0 -5.0 0 4 0.5 0 147.5
Wiz Firebird (Meteor) 148.0 -5.0 0 4 0.5 0 147.5
Necro Inarius 147.1 -5.0 0 4 0.5 0 146.6
Crusader No Set 147.2 -5.0 -1 4 1 0 146.2
DH Natalya 149.2 -5.0 -2 3 0.5 0 145.7
Wiz Delsere 148.2 -5.0 -2 4 0.5 0 145.7
Crusader Akkhan 151.4 -5.0 -2 0 1 0 145.4
Necro Masquerade 146.9 -5.0 0 3 0.5 0 145.4
Barb MOTE 145.8 -5.0 0 4 0 0 144.8
Barb IK 148.6 -5.0 -2 2 0 1 144.6
Crusader AoV 146.6 -5.0 -2 4 1 0 144.6
Wiz Vyr 145.2 -5.0 0 4 0 0 144.2
Monk PoJ 144.4 -5.0 0 4 0.5 0 143.9
Monk Monkey King 144.4 -5.0 0 4 0.5 0 143.9
Monk Uliana 146.2 -5.0 -2 4 0.5 0 143.7
DH Unhallowed 145.1 -5.0 -1 4 0.5 0 143.6
Barb H90 146.7 -5.0 0 1 0.5 0 143.2
WD Arachyr (Spiders) 148.1 -5.0 0 0 0 0 143.1
WD Zunimassa 145.3 -5.0 -2 4 0 0 142.3
WD No Set 144.1 -5.0 -1 4 0 0 142.1
DH GoD 144.5 -5.0 0 2 0.5 0 142.0
WD Helltooth 142.9 -5.0 0 4 0 0 141.9
WD Jade Harvester 142.1 -5.0 -1 3 2 0 141.1
WD Mundunugu 145.7 -5.0 0 0 0 0 140.7
DH No Set 141.6 -5.0 -1 4 1 0 140.6
Monk Raiment 141.6 -5.0 -2 3 0.5 2 140.1
Monk Inna 145.3 -5.0 -2 1 0.5 0 139.8
DH Shadow 144.2 -5.0 -2 2 0.5 0 139.7
Crusader Roland 141.2 -5.0 -2 4 1 0 139.2
Crusader Invoker 144.7 -5.0 -2 0 1 0 138.7
Necro Pestilence 141.6 -5.0 -2 3 0 0 137.6
Crusader Seeker 141.5 -5.0 -2 2 0.5 0 137.0

Legend

  • Base Power is the top Adjusted Clear @ 5k paragon.
  • Paragon Less Penalty is the loss in tiers resulting from the 800 paragon cap.
  • Fragility Penalty is the loss in damage output certain sets exhibit by playing less aggressively to survive due to Armor/Resists loss from the 800 paragon cap.
  • AD Bonus the increase in tiers by allocating more paragon points into Area Damage. Certain sets do not benefit from area damage, and therefore will not gain GR tiers.
  • Paragon Swap Bonus the tiers gained by optimizing 200 point spend within each paragon category. This mainly zooms in on point distribution within the Offensive category.
  • Max Resource Bonus a separate metric to show the tiers gained from this particular paragon allocation.

There many unmentioned particulars such as legendary gem optimization, gear swaps, changes in the hybrid set, changes in uptime to certain skills, diminishing returns of certain stats, etc. While they may not be directly represented with their own column, we tried to account for them.

14 Likes

So people cried over about 0.3 minimum to average 2 tier nerf then demanded the cap to be removed or capped to some absurdly high number without considering the expanded attribute limits?
As I have always said, if they deem the boost worthy the developers won’t back down from increasing the paragon cap. I reckon they won’t touch anything but they could just tweak the builds itself or Follower abilities to work around such penalties after season or leave it for Altar to balance it out.

Certainly preliminary, but I’m suprised how little the paragon cap has affected things in general. I thought 4200 less paragon would have been a bigger difference.

3 Likes

People often overestimate the contribution of paragon to GR clears.

Could come from someone going from 800-1000 paragon up to 3000 paragon and saying “wow I gained so much power, like 10+ tiers!”. Except that gain wasn’t just from paragon, they also massively improved their gear over that time.

The extra AD in season 29 is also pretty massive for a lot of builds, you can get crazy AD scaling. I think people are probably underestimating the value of that, it closes at least some of the gap in damage lost from paragon.

7 Likes

200% area damage is a big counterbalance, especially with large radius attacks and/or if the build doesn’t typically prioritize AD on gear, but still benefits from it.

2 Likes

Not a big Crusader player, but as far as I know Seeker of the Light can not utilize AD% with BH. How did it score 2 on the AD% difference? Does it use another skill that I’m not aware of or did maxroll got it wrong?
https://maxroll.gg/d3/guides/sotl-blessed-hammer-crusader-guide
It clearly says “Area Damage doesn’t work” on the cons of the build.

This happens surprisingly often. It seems that the “relativistic change” is rather foreign concept to many. People look only at the absolute numbers rather than thinking what the actual change is relativistically.

Some brainiacs were even certain that the highest clears would be around GR120 in S29. That should tell how bad misconceptions some people have about the paragon.

5 Likes

Paragon don’t do much. Why cap it so low?

2 Likes

Or, why complain about it?:thinking:

2 Likes

Looks like barb & necro for me

I’m going to be interested to see who clears 140 with Mundu. Mundu doesn’t benefit from AD. I pushed pretty hard with over 1000 keys with Mundu in PTR and only got to GR130.

Of course, I only had augments at 125 and my gems were around 120. If I maxed those, I could probably squeeze out a few more GRs.

2 Likes

Why are you crying now?

2 Likes

Hi Nak, Blessed Hammer does have AD. Maxroll says it doesn’t get buffed by Hammer Jammers – and they advise not to incorporate it into gear. My own recent tests confirm AD is present. I recorded a video and watched:

100B hit turned into 10B AD splash damage. My AD was 50%.

This means is the 100B hit would produce 40B area damage to neighbors in S29.

On average…

15 Enemies

@50% AD with 14 neighboring mobs, it goes from 100B + (14 * 10B * 20%) = 128B
@200% AD with 14 neighboring mobs, it goes from 100B + (14 * 40B * 20%) = 212B

65.625% damage increase in optimal battlefield conditions.

10 Enemies
@50% AD with 9 neighboring mobs, it goes from 100B + (9 * 10B * 20%) = 118B
@200% AD with 9 neighboring mobs, it goes from 100B + (9 * 40B * 20%) = 172B

45.763% damage increase.

5 Enemies
@50% AD with 4 neighboring mobs, it goes from 100B + (4 * 10B * 20%) = 108B
@200% AD with 4 neighboring mobs, it goes from 100B + (4 * 40B * 20%) = 132B

22.222% damage increase.

When you factor the Stun requirement for Hammer Jammers, radius of Falling Sword not encompassing all enemies, the small hit radius of Blessed Hammer and a periodically dwindling pile of mobs, I think +2GRs is a fair assessment of a skilled player keeping combat in optimal GRs

1 Like

Quite a handful of top clears were blatantly using hud in ptr… they actually paid for it lol

Similar to D4, i hope they issue account closures daily for people who uses overlays.

The top clears who were cheating in S29 ptr is almost the potential clears that will happen in live servers (paragon capped, no more excessive powers to gain from main stat)

Those guys were having perfect gear (aside from 150 augs) in those runs.

If i were cheating, prolly my AoV could have achieved 140-141 with endless walk setup

But you have almost infinite materials in the PTR, it’s not unreasonable to have perfect gear there.

perfect gear gives you less than 17% advantage in damage over the person who doesnt have perfect gear.

But map hack can give you even 5 tiers of GR advantage over another person

2 Likes

It’ll be interesting to see what happens with AoV. The GR144.6 estimate in the chart is based on Heaven’s Fury. I have high confidence that FotH can match the estimate – especially with a theorycraft concocted after the PTR.

1 Like

theorically it can achieve.
but toughness wise is another a big headache at 800 paras. 1 touch by a mob = proc lol
AoV’s damage is really greatly under estimated by many people who didnt play enough AoV during ptr

Even outside of the PTR, it was underestimated. On live, it can trash clear mid GR140s @5kp – that is if the group can survive the lag. I even have done GR137 solo clear in a previous era. As long as Fissure lag isn’t a thing, I can stand behind this skill. Heck, I played a Lightning Storm Druid in D4 because it reminded me of FotH when there was no Paladin/Crusader class to turn to.

Isn’t this a 15-20 point power drop over last season for a lot of these builds? Theoretically being able to clear 150 far different from theoretically being able to clear 160+.