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I didn’t say it was. I’m following the topic, not speaking about individuals. Don’t take it personal.

If that’s not your thing, there are very few builds that can utilize Stone of Jordan (Won Khim Lau, Winter Flurry oriented builds and a few LoD/LoN builds) or a combination of Squirt’s and Shi Mizu (ie. new DMO wizard at upcoming S27, LoD FoK Demon Hunter).

Each build considered by their different gameplay elements of reflex checks and commitment usually. CoE is just a filler for this trait but can be utilized differently by variety of builds; some commit until the right moment (situational; aligns cooldowns) and some use certain buffs (rotational; has consistency) when the their cycle appears. This playstyle usually determines how “tough” they should be to maintain that flow.

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Respect to Morgan but in the gaming world, Samuel every day!!

Hit that mother F god damn button, its time.

Blizzard didn’t design CoE, players did/demanded. There will be no bad CoE players since if situation is reversed, CoE wouldn’t exist. Pre historic D3, CoE didn’t exist, it’s poll voted into the game tailored for GR pushing. There are no 2 types of CoE players. Its pusher or non pusher, if you are a GR pusher, CoE is mandatory if the build allows it and fundamental. Its like in FPS games strafe shooting is mandatory and a fundamental skill.

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You dont lose accuracy if you practise enough. Looks like you aint just a casual in aRPG after all.

This is the thing. You don’t constantly look at the bar and wait for your preferred cycle, you get a feel for it and it just starts happening. I guess it depends on the kind of games one has played before since it has never been a thing for me to keep track of and look out for CoE with all the glancing around mobas and RTS require you to do.

I don’t see a difference between looking down at the bar looking for a cycle and looking around the screen/map looking for pulls or certain attacks etc.

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Maybe try shooting in short bursts and tap firing instead of holding down fire button to hose the rocks and horses outside of the map with bullets? Not every FPS is same, neither similar to the recent CoD title. Nor every weapon has the same fire rate and spread values in shooters because the available arsenal have to provide variety to the player.
I admit it’s been ages since I played CoD4: MW and CoD: WaW (MP40 was a beast) but I remember you can strafe aim pretty much fine in those two games. You can lead the shots and compensate for the small deviation if you have spread control, which comes from burst firing and perhaps walking.

Witch Doctors hardly include CoE in their builds at all because they have overpowering rings that grant passive benefits without any input needed or has very linear triggers for their bonuses. That doesn’t mean all Witch Doc players are bad players. There are tons of speedfarm builds out there for any class and none of them use CoE, that doesn’t mean the players running those are bad players.
On the other hand, in case you don’t like CoE and playing a build that require that ring sooner or later in the progress at high GR pushes, you are bound to get used to it. Otherwise you may choose to not push on that character and no one blames you for it.

It’s part of the decision making element of the combat flow and it only takes one slot by having an intimidating risk of losing control of the situation when you fail to align cycles, position or miss your buff cast.
You may hate getting interrupted on your cycle, but that will happen in solo here and there. Your character will face some combination that exactly counter your build once you climb GR tiers and you have to adapt eventually. This will create those high and low moments that makes the game interesting.

You have to see that game only rewards the high risk-reward feedback which encourage you to interact with the game or give crucial decisions. Some builds lack that, and they promote the use of that ring as a way of gaining power and enhance the decision making element. Else, you better think of an alternative which requires complex gameplay flow than what CoE can offer.

It’s just one item and doesn’t require you to penalize yourself like Shi Mizu and Squirt’s combo or need you to stack high elemental damage on equipment like SoJ only specs. Without enough damage multipliers, nor taking any risks or showing dedication, don’t expect to clash through the high tiers effortlessly and get rewarded for it.

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It is more of a bouncing glance not a straight stare.

icon → mobs → icon - mobs

I play LoN Bomb, it requires careful timing of Iron Skin and Bombardment synced to the CoE cycle down to the second. That eye contact starts at 1 second into the Lightning Cycle.

Another thing. Screen size MAJORLY influences the amount of degrees your eye rotates. I play on a 49” Super Ultrawide. The edge of the screen is pretty much my peripheral vision. Playing on a 15” laptop is very different, shorter eye tracking on laptops.

Realising you are lame is a good start.

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There’s a thrid type of player: The one that avoids using COE at all costs, because he hates the mechanic like the plague.

COE must be removed from the game.

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That!

Tried use CoE for sometime then abandoned it for good… I prefer to play less damage builds or build around another set of rings. CoE has a bad game design, but there is a bunch that likes it, so…

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To put it in perspective for you guys the horrible combo of D3 character design + combat + UI…

Imagine if frozen orb (sorceress skill) in D2 required you to maintain a buff by casting 3 ice bolts (learned at level 1 in the ice tree). This buff lasted 6 seconds. Frozen orb now also had a 5 second cooldown. The cooldown indicator for frozen orb is a bar over the action bar button, similar to the D3 design. The indicator for the ice bolt buff is a tiny icon somewhere in africa away from your character model that you may notice as a fanaticism death lord is eating your face.

How much more would you hate now playing any D2 frozen orb build compared to the old “just blast away” design?

Short term buff and debuff management combined with multiple cooldown management works fine IF the base UI allows convenient options to track them, OR allows customization and addons to fulfill that purpose. WoW from the onset has largely stuck to the “the base UI is terrible, but you can change anything you want” mentality. Good addon examples for this purpose from WoW include “Tellmewhen” and “Weakauras”. D3 from the onset has largely stuck to the “the base UI is terrible and deal with it” mentality.

Square peg in round hole, does not work folks. From my limited attention to D4 gameplay and design it seems they are performing the exact same mistake, willingly or out of ignorance. A tiny action bar with 6 skills and cooldowns that are hard to track, likely combined with numerous short term buffs and debuffs, some of which may have no built in tracker at all.

This is the core problem, not COE playstyle. Most CoE haters (aside from Steve) objections are due to its UI/buff tracking more than playstyle issues. D4 really need to adopt an updated modern arpg UI/HUD.

I didn’t say COE is the problem in itself. I said that COE and similar mechanics can’t function in an enjoyable way without the proper UI elements to support it.

I’m talking something as simple as having a draggable icon window for the COE buff that can be moved near your character model and have its area increased by 5-10x.

Good lord why do you have such a massive screen? Don’t you have to sit quite far away for it to be comfortable?

I know you were making a point (which is a valid one) but to me that wouldn’t be a problem at all. You don’t need to see the enemy is debuffed/you are buffed for it to be acceptable, that one is acceptable to me because having to keep in mind that you have 1 second to cast before it wears off isn’t something that should require “help”. Just ice bolt ice bolt ice bolt then use the frozen orb cooldown as your indicator.

Sorry, I know I am being pedantic because your point was about bad UI.

In case it wasn’t mentioned yet, COE causes a colorful visual effect on the character. You can look at that instead of looking at the icon.

Have you even played D3? it’s impossible to make it out in the pixel salad… It may be visible only for ranged classes when they are not surrounded.

This is why WOW embraced the Auras UI paradigm from mods…

Forgive me, i’ve read all responses so far, but what is CoE? I usually can figure these out, but all I am getting is, Cone of Effect, Carding of the Elderly, or Cycle of Engagement. Maybe Color of Effect? I honestly don’t know lol. When someone tells me, it will probably make sense and i’ll facepalm, but i don’t know what we are talking about. I am ready to learn. Thanks

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