To be fair, ugly graphics is one of the biggest complain about PoE, and they are addressing it. There is suppose to be updated passive skill tree and 19 more ascendencies. I reserved my comments on the new passive tree until I seen it.
The one shot everything and mobs fell like domino gameplay has been deeply entrenched in PoE. PoE is now just a Over the Top, fill entire screen with projectiles feeling like demigod game. I am guessing anyone who is serious about the game loved it for what it is. Itâs one of the Few action game I can play and watch Netflix or YouTube.
I am guessing MUltiplayers will not be a meaning feature as usual. But itâs okay, I can get my MP fix with D4.
There is literally nothing more annoying on YouTube today than reading comments on a Diablo video and seeing roughly 1500 of the same jokes about this off-hand comment about having phones. Honestly, I used to be in the camp of being upset about it, until I realized the people who were most upset keep making the same âjokeâ 10s of THOUSANDS of times and still thinking itâs humourous. Iâve become of Diablo Immortal supporter simply because of this reason. The phrase âbeating a dead horseâ doesnât even begin to describe it. Itâs the lamest meme in the internet.
pretty much agree MADKAT D4 will just be a shell of D3 but the brightside is that money it makes will go to WoW again .
as for POE2 tbh poe is far better of a game which is why most the old D3/D2 community moved there and why its kicking strong and that wonât change. the new skill system just makes the builds endless unlike D3 you have cookie cut builds that does not exist on POE which is nice but to complex for anyone still playing D3 Lol.
I think the main selling points were 7 new acts and a major overhaul of how skill gems work (no longer based on gear sockets). Also, 19?! new ascendancy classes seems like quite a few additional class choices. New skill gems, new supports changes to the currency and crafting.
Disappointingly, I donât think we heard any signs of a better in-game trade system, which the game desperately needs to go along with its robust maping and crafting and gear systems.
edit: they also werenât booed off the stage when they announced their mobile version of the game, but I think half the audience wasnât sure if he was joking or not because of how it was presented and they smartly announced it after announcing two things the PC players cared about more.
I disagree with OP. Both D4 and PoE 2 seem really promising.
Right now we have more information about PoE 2, and they are adding better graphics, good animation and awesome content (with quantity and quality).
D4 showed to us that visually and artistically they are in a good direction, and for now it seems they are open to listen to feedback. Since it looks that it will be coming later them PoE2, the competition will probably bring good things to the game.
In terms of community, both of them have passionate fans. The crucial difference is that while PoE fans wants the game to go even farther in the direction that they are already going, most Diablo fans wants a step in the opposite direction of d3, expecting more depth and complexity.
Yet we have Grim Dawn, maybe Lost Ark, Wolcen, Last Epoch, etc. It is a reaaally good time to be an ARPG fan!
Grim Dawn remains the far superior Diablo 2 successor in every aspect except the online economy. And Grinding Gearâs holier than thou âour cosmetics and lootboxes are more pure than yoursâ posturing is insufferable.
gameplay wise, Grim Dawn is hands down the best D2-like ARPG. My biggest complaint is how easy it is to hack this game⌠You can make any item appear in your inventory, even in multiplayer
no⌠last winter Netease released a statement in which they said their part of the development was done and Blizzard would do everything else. The game is still in development right now and they still have a lot to do and change.
Sorry, bud⌠you canât make up s**t and expect me to agree.
Yeah, having those sockets off of gear will really help a lot with the problem where one skill got ultra buffed but then every other skill you had was essentially worthless unless it was an aura or something. And I think a lot of the problem was also the whole â1500 orbs of fusingâ recipe, especially since it is only found in delves, which a great many of us hate because of its mechanics.
The new skill gem system looks like it will require more total gems, but even with the gem leveling itâs still an improvement over the current 6/6/4/4/4 mess they have now.
Your expectations essentially fall into the âperfect solution fallacyâ range. Those arenât realistic expectations. Itâs fine to have high expectations, but not so much unrealistic ones.
Additionally, like Overwatch 2 from Blizzard bringing along all bought/earned items from Overwatch 1, you get both the current campain and the new campaign and get to keep your âPoE 1â items too. That makes it a much sweeter sell than being entirely separate.
Thatâs one of the reasons Iâd like to see the same happen with D3âs items and cosmetics that weâve earned or obtained from VTs/DLC. It would be a really nice way for Blizzard to say âthanks for sticking with us in Diablo 3 even through the rocky parts.â Iâd certainly give Diablo 4 much, much more consideration if they did that for us. Theyâve shown it can be done with OW2, so why not D4, especially being that the game wonât release for at least 11 years after the last one was released? We will have stuck with D3 that long, so being able to keep our cosmetics would make a lot of us very happy.
The problems we had with Diablo: Immortal were the following:
It was only on mobile. No Mac/PC/Concole port at all. Filler game or not, restricting it to a platform a lot of core gamers donât play on was foolhardy and then some.
D:Iâs announcement was handled unbelievably poorly. So much so that it was what enraged the players more, not the game itself. The players felt betrayed on a whole lot of levels there.
Itâs made in partnership with one of the most IP ripoff happy companies in the world. That alone makes me despise the game more than anything else. Iâm sure a lot of others feel the same way. Itâs also massively hypocritical on Blizzardâs part to do things like not give us offline modes in the name of protecting their IP when they partner with a company best known forâŚripping off othersâ IP.
With the PoE mobile game, we know up front that itâs designed for mobile and is being made by a company that was acquired by TenCent, the counterpart to NetEase. GGG is effectively owned by China at this point. Itâs a sad state of affairs because I like the game itself, and even respect the developers. But to see it under TenCentâs umbrella, especially after seeing the censorship/changes in the Top Gun remake movie, is agonizing, to say the least (the original Top Gun had the Hong Kong country flag on the uniforms - TenCent prevented that from returning in the newer version). I donât like censorship. I especially donât like censorship by other countries that occurs here via corporate channels.
For what itâs worth, as long as itâs mobile only, D:I is a no-go for me. My eyes canât take the strain. Give me a Mac or even just a PC port and Iâll try it out. Just not mobile only. Nope, nope, and more nope.
Yep. That, in a nutshell, is why D:I is still reviled by most of Blizzadâs core audience to this day. Not so much for the game itself, or even being on mobile, but for how it was handled.
Itâs effectively combining PoE and the âPoE 2â into one huge game that lets you have both campaigns. And it even keeps what you got from PoE 1, so your MTX goes with you into PoE 2. For those that do think PoE is a good game at its core, even with older graphics/physics, that means PoE 2 will definitely be a good game to them. And theyâre fixing some of PoE 1âs most glaring issues, like one, maybe two skills being buffed with support gems, and the rest basically acting as fillers for niche situations.
Blizzard isnât the sole developer, but it is involved in the develpment. Wyatt Cheng wouldnât be involved with it otherwise. Itâs being co-developed with NetEase. That doesnât make it any easier to swallow that pill though, given what I pointed out about NetEase above and Chinese companies in general.
Just so you are aware, Diablo 3 would be in the same boat right now if it werenât for the infinite scalar of greater rifts. Because of D3âs itemization scheme, the only thing that keeps it from being like PoEâs style of boss-level play is greater rifts. If you donât believe me, see: constant complaints that T16 is too easy now thanks to power creep (ironically necessitated by the infinite scalar of greater rifts).
Pretty gnarly how both of those elements play off of each other in D3, isnât it? That makes D3 just as imperfect as PoE in that regard.
Iâm taking this number with a grain of salt (or ten), given that each main class has more than one Ascendancy class (except the Scion, which has one Ascendancy class that can choose from one full bore Ascendancy spec from any other class or half of one and half of another from two different classes). For example, the Ranger class has three Ascendancy classes to choose from: Raider, Pathfinder, and Deadeye (I chose Pathfinder because the flask charge bonuses make it far more flexible than the other two).
So if we figure that each main class has three Ascendancy classes, thatâs six main classes and another Scion-esque class in total (6 * 3 + 1 = 19).
I couldnât care less about GGGâs attitude about what we think of the cosmetics and lootboxes (the latter needs to die though). I only care about the prices of those cosmetics. Remember, outside of portals, you can only use a cosmetic on one character at a time currently. Want to use that same appearance again? Sorry, you have to unequip it on the first character to use it on the second one. That makes their overpriced cosmetics an instant no-buy for me. Even at reasonable prices, the one at a time nature means itâs not a value.
It looked a lot smoother this time. The chars still look a bit stiff, but the animation was better. Even the skills looked better.
They still have to show so many things, but so far this looks fine. I wonder about the new ascendecies. And of course if they finally got rid of that stupid labyrinth.
Instead of wasting money on developing new contents they should improve their crappy server, itâs literally unplayable for the majority of playerbase.