Useless reply if I’ve ever seen one. We’re not asking for personal loot because we don’t have a game to play. I’m probably not even playing D2:R at launch, at least not after the first couple days. Much more interested in New World.
But giving an item to someone is instant gratification for them - they skipped the loot hunt. So if you don’t like personal loot because of the (misguided) notion that it somehow serves gratification then you should HATE gifting.
The number of items dropping remains the same, so how does trading get harmed?
Hm. So, what if I proposed loot not drop in multiplayer?
Mantend, huh?
Let me ask you this - if there’s a separate option for personal loot, then how is classic gameplay NOT maintained?
It does if certain class/build combinations have a worse chance at getting loot.
Wrong. Casual players are what keep games going. There simply aren’t enough of the other.