Perusoe's Testing Grounds

Again, that won’t work inside HTML, which makes it frustrating making headings. The only way to get pseudo-underline is the <ins> element, but that leaves an ugly background rectangle behind the text too: Meow Mix

It also means the <details> element must use <ins> to get that pseudo-underline, as you can see in Pachi’s guide.

I’m not sure what kind of heading you’re trying to create. You mean like this:

Syntax used:

<h2>[u]Meow Mix[/u]</h2>

Which produces this:

[u]Meow Mix[/u]

Oops!

:blush: :laughing:

Getting in too deep for me atm.

Just taking baby steps here… one step at a time. :wink:

Told ya that wasn’t going to work… :stuck_out_tongue:

The best you can do currently is this:

<h2><ins>Meow Mix</ins></h2>

Meow Mix

Hey! It did work! When you quoted me. :stuck_out_tongue:

Let me try something.

Syntax used:

<h2>[u]Meow Mix[/u]</h2>

Produces this:

[u]Meow Mix[/u]

Now, using this syntax:

## [u]Meow Mix[/u]

Produces this:

Meow Mix

Aaaagggghhhh! It WORKS! :fireworks: :clinking_glasses: :partying_face:

You just have to use the correct HTML code.

So, you can use <h1>, <h2> or <h3> for headers. But, if you want underlined headers you must use #, ## or ###. :smile:

That isn’t HTML code. That’s markdown code. All HTML code uses <> tag encapsulation. And the hashes won’t work inside HTML tags.

What’s odd is that it works when quoted, meaning the parsing system isn’t working right, because it should work both in and out of quote blocks.

See what I mean about total bastardization? :slight_smile:

Okay. Well, I’m not very computer-tech savvy, I know very little about programming or coding and I know nothing at all about setting up webpages.

Forgive me if I got some terminology wrong. I got what I know about posting in these new forums from this guide:

The reason it worked when you quoted me, is because, for some reason, it converted the <h2> tags I used for ## tags instead. This is what actually prompted me to try the ## tags instead of the <h2> tags. :wink:

Testing

Arrow Symbols

:arrow_left: :arrow_right: :arrow_up: :arrow_down:

Edit:

← → ↑ ↓

Testing

Creating Signs

Syntax used:

>.<div align="center"><big>Caution: Wet Paint</big></div>.

Which produces:

.

Caution: Wet Paint
.

Syntax used:

# <div align="center"><ins>Caution: Wet Paint</ins></div>

Which produces:

Caution: Wet Paint

Legendary Gems

Acronym :gem: Gem Name
BotH Boon of the Hoarder
BotP Bane of the Powerful
BotS Bane of the Stricken
BotT Bane of the Trapped
GoE Gem of Ease
PE Pain Enhancer
RSS Red Soul Shard
Zei Zei’s Stone of Vengeance

Click the image to view game guide.

Unfortunately, the game guide is bugged :beetle:.
It doesn’t show second legendary power :sob:

1 Like

:arrow_down:

Continued testing of the emergency bloodcasting system.

Edit: Interesting. Viewing the raw code shows just a solid arrow but the Discourse parser converts it to one with a border around it.

It depends on which arrows you use.

From the Character Map:

U+2190 U+2192 U+2191 U+2193

Produces:

← → ↑ ↓

I got these from Symbols & Fancy Text under the “Arrows Symbols” section:

:arrow_left: :arrow_right: :arrow_up: :arrow_down:

The right arrow was near the top of that section. The left, up and down arrows were from the bottom of that section.

➩ Now there’s a thought…

Hrm. I should bookmark that site. Might come in handy someday.

Kinda wish they’d format their Japanese character sympols in the A/I/U/E/O format (e.g. か き く け こ, た ち つ て と) with separate Hiragana and Katakana tables. Much easier to read that way.

Testing

Blockquote Element

Syntax used:

<blockquote><p>blockquoted text goes here</p></blockquote>

Sample text used (for nested quote with first level already embedded):

2.4 Oculus changes :

    •No longer rolls with guaranteed Attack Speed, Reduced Damage from Elites, or Resistance to All Elements
    •Now rolls with a guaranteed socket
    •Bonus damage increased from 30-40% to 70-85%
    •The damage bonus provided by this item is now multiplicative with other sources of damage
    •The damage bonus provided by this item no longer stacks with overlapping zones
    •Damage zone now spawns at a random location near the monster that was killed
    •The chance to summon a zone is now 100%


Main consequence of these change, max AS has been reduced ! However given the enhanced proc, Oculus is still one of the best choices for follower gearing. Legacy Oculus can still be used in adition with 2.4 Oculus, however there will be no difference between proced zones. 

Produces this:

2.4 Oculus changes :

    •No longer rolls with guaranteed Attack Speed, Reduced Damage from Elites, or Resistance to All Elements
    •Now rolls with a guaranteed socket
    •Bonus damage increased from 30-40% to 70-85%
    •The damage bonus provided by this item is now multiplicative with other sources of damage
    •The damage bonus provided by this item no longer stacks with overlapping zones
    •Damage zone now spawns at a random location near the monster that was killed
    •The chance to summon a zone is now 100%


Main consequence of these change, max AS has been reduced ! However given the enhanced proc, Oculus is still one of the best choices for follower gearing. Legacy Oculus can still be used in adition with 2.4 Oculus, however there will be no difference between proced zones. </p></blockquote>

Excellent! :+1:

Later I will test using sample text that is not preformatted.

Oops! I can’t get out of the quote block. :stuck_out_tongue:

Testing

Tried removing formatting from sample text. Did it work?

Deleted

Not completely. Still getting some quote blocks. :stuck_out_tongue:

Try again, taking MissCheetah’s tip on pasting to Excel first. Then pasting here, without using Word.

Deleted

Same results.

Try again, taking MissCheetah’s tip on pasting to Excel first. Then pasting to Word and finally pasting here.

Deleted

Okay. Gotta do it the hard way. Pasting everything into NotePad and then line by line removing all spaces and tabs, saving, reopen and copying all. :stuck_out_tongue:

Found an interesting bug in the forum editor window. If you are using the split view mode where you get a live preview of your post’s code in final form and you are editing code that you pasted in from a previous session (i.e. you had some code you needed to edit and wanted a live preview while doing so), if either side of an html tag <> appears exactly at either edge of the window’s text field when pasted in, if you attempt to insert text before or after the offending tags, or between two tags where one side of each tag is on the very edge of the window, the parser won’t know what to do with it and will wig out.

To avoid issues with editing code after pasting in from a document, you can temporarily switch to single view mode by clicking the hide preview link in the editor window and then insert the new code, after which you can switch back to the split view mode and continue working.

This affects only tags that perfectly flush at the beginning or end of a line in the editor window when in split view mode, and then only if the code was pasted from the clipboard. It does not happen on brand new freshly typed code.

Interesting. Thanks for the tip! Let me test it out.
═══════════════════════════════════════════════════════════════

Copy/pasting directly from the old D3 forums:

Disclaimer : some follower’s templates efficiency depend on which difficulty they are used on.

• Set bonus do not applies to followers.
• Follower's buff goes away when he dies, that goes only for passive buffs, equipment bonus stays active, same with active buffs or CCs that were previously casted (note : a followers never "dies", just goes KO).
• MF/GF/%xp/+pts xp buffs applies to you with a 1/5 ration, they don't fade away even if your followers goes KO.
• All stats are effective on followers, such as elemental damage bonus, CDR, bonus vs. elites etc. Exceptions : all ressources related stats, mouvement speed
• Follower will appreciate legendaries you thought were crap for you.
• Legendary gems do not work on followers (except gem of Ease)



2.4 Oculus changes :

    •No longer rolls with guaranteed Attack Speed, Reduced Damage from Elites, or Resistance to All Elements
    •Now rolls with a guaranteed socket
    •Bonus damage increased from 30-40% to 70-85%
    •The damage bonus provided by this item is now multiplicative with other sources of damage
    •The damage bonus provided by this item no longer stacks with overlapping zones
    •Damage zone now spawns at a random location near the monster that was killed
    •The chance to summon a zone is now 100%


Main consequence of these change, max AS has been reduced ! However given the enhanced proc, Oculus is still one of the best choices for follower gearing. Legacy Oculus can still be used in adition with 2.4 Oculus, however there will be no difference between proced zones. 

This is the same paste after removing formatting with preview hidden:

Disclaimer : some follower’s templates efficiency depend on which difficulty they are used on.

  • • Set bonus do not applies to followers.
    
  • • Follower's buff goes away when he dies, that goes only for passive buffs, equipment bonus stays active, same with active buffs or CCs that were previously casted (note : a followers never "dies", just goes KO).
    
  • • MF/GF/%xp/+pts xp buffs applies to you with a 1/5 ration, they don't fade away even if your followers goes KO.
    
  • • All stats are effective on followers, such as elemental damage bonus, CDR, bonus vs. elites etc. Exceptions : all ressources related stats, mouvement speed
    
  • • Follower will appreciate legendaries you thought were crap for you.
    
  • • Legendary gems do not work on followers (except gem of Ease)
    

Deleted Remaining Text

Hmm… I appreciate the effort, but that didn’t seem to help. It appears, with what I’m doing, I would still have to go line by line to edit out the bullets and tabs. I’d rather do that in a text editor first. Then I can post and edit here in the forum.

Cheers, mate! :beer:

Testing

Centering embedded images

Linked BBCode

[url=https://imgur.com/HCVw4Kz][img]http://i.imgur.com/HCVw4Kz.jpg[/img][/url]

Comments: Not exactly the result I was looking for.

BBCode

[img]https://i.imgur.com/HCVw4Kz.jpg[/img]

Comments: Again, not the result I was looking for.

HTML

Comments: Okay. That works for center embedding. But, Ctrl-clicking (or mouse button-clicking) opens the image in a new tab on imgur’s website. The only way to open the image outside of imgur is to right-click it and then Ctrl-click the option to “Open in New Tab”.

Markdown Link

[Imgur](https://i.imgur.com/HCVw4Kz.jpg)

Comments: Same result as before.

Direct Link

https://i.imgur.com/HCVw4Kz.jpg

Comments: Nope.

Image Link

https://imgur.com/HCVw4Kz

Comments: Nope.

I suppose I’ll have to decide whether or not it’s worth centering.

This is the same image without centering:

Comments: Now, when I Ctrl-click that one, it opens in a new tab, outside imgur’s website. :smile:

The reason the centered one doesn’t work is because it’s using the link to the imgur page with thumbnail, not the actual picture itself. The non-centered one below your centered one uses the actual picture (ending in .jpg) and is thus able to be CTRL/CMD-clicked to open in a new tab.

You can force the issue with HTML like so:

<a href="ActualPicURLHere"><div align="center"><img src="ThumbnailPicURLHere"></a></div>

1 Like

Thank you! :beer:

That’s exactly what I was looking for. :+1:

Looking at your results, it appears you just used the image’s Direct Link twice. Like this:

<a href="https://i.imgur.com/HCVw4Kz.jpg"><div align="center"><img src="**https://i.imgur.com/HCVw4Kz.jpg**"></a></div>

In the case of imgur, I had no choice. Linking its page failed to produce a pic. Sadly the way they do embedding breaks on Discourse. Under normal circumstances, any image you link can use the webpage image URL and the “source” URL can in fact be what I stated in my code up above.

I’ll be able to show/tell you an example shortly (but not quite yet).