Patch 2.7 re-balancing mega wish-list

Was looking at leader-boards and saw that Intelligence classes uses Rubies to get armor in Chest and Pants slots. I believe dedicated Armor gem would be great addition. It could have some nice effect for weapon and helm slots as well, like:

Flawless Royal Sapphire

Weapon: Increases chance of area damage by 15.0%
Helm: Increases the duration of positive effects by 12.5%.
Other: +780 Armor

Armor gem is not needed since rubies and emeralds already provide armor.

They could certainly update gems effects in helms, though. Emerald in Helm is…gold find, maybe? Should be a slam dunk to be changed to attack speed.

Yet another thing they forgot to do.

control impair reduction would also work

Some more crazy ideas:

Blackthorne’s Battlegear

Set Bonuses:

  • +500 Vitality and increases damage against elites by 25%. (2 pieces)
  • Reduces damage from elites by 20.0% and Increases damage by 200% for every 100 experience points granted by Monster Kills. (3 pieces)
  • Character becomes immune to Desecrator, Molten, and Plagued monster affix ground effects and receive 25% less damage from other affixes. (4 pieces)

The damage increase from having 3 pieces is based on the Monster kills grant experience attribute. The more experience per Monster Kills the highier your damage.

Krelm’s Buff Bulwark

Krelm’s Buff Belt

  • Gain 50% run speed. This effect is lost for 3 seconds after taking damage

Krelm’s Buff Bracers

  • You are immune to Knockback and Stun effects and your attacks have 15-20% chance to Knockback and Stun Monsters for 2 seconds. Knockbacked and Stunned Monsters receive 25% more damage from all sources.

Set Bonus:

  • +1000 Vitality and increases all damage by 2% per 10 Vitality (2 pieces)

Danetta’s Hatred

Danetta’s Spite

  • Leave a clone of yourself behind after using Vault.
    Each clone lasts 10 seconds (can have as many as needed), draws enemy attention and uses Demon Hunter skills with 75% of original damage.

Danetta’s Revenge

  • Vault gains the effect of the Rattling Roll rune and deals 1000% increased damage to stunned enemies.

Set Bonuses:

  • Vault costs 4 Hatred instead of 8 Discipline, and all damage done with Vault increases by 3200%

Flying Dragon

Legendary Bonus (effect):

  • Chance to double your attack speed when attacking and gain 100 maximum Spirit everytime you attack with double speed for 10 seconds

Thanks to this change when you cube Flying Dragon and use the Shenlong’s Spirit with the Raiment of Thousand Storms, Uliana’s Stratagem or Inna’s Mantra you’ll see some serious shiet.

Depth Diggers

Legendary Bonus (effect):

  • Primary and skills that generate resource deal 350–400% additional damage, and generate 50% more resource

Staff of Herding

Legendary Two-Handed Staff

650.0 Damage per Second (2200.0) - max
500–800 Damage
1.00 Attacks per Second

  • [1000 - 1400]-[1300 - 1700] Damage, Cold, Fire, Lightning, Poison, Arcane, Holy Damage
  • +200-250 Intelligence
    (4) Random Magic Attributes

Legendary Bonus (Effect):

  • +250 to Vitality, Dexterity, Intelligence, Strength and increases all damage by 5000% for 1800 seconds when in Whymsyshire. Shoots rainbow balls which explode with a rainbow nova on hit that deals 600-750% weapon damage.

    Level 1

The 5000% increased damage buff lasts for 1800 seconds and you can benefit from it even outside Whymsyshire, but you need to enter it first to activate it.


Legendary Bonus (effect):

  • Your cold skills have 20% chance to freeze enemies for 3 seconds on Hit and you have 50% chance to instantly deal 25000% damage as Cold to enemies that are Frozen.


Legendary Bonus (effect):

  • Cold skills deal 40–50% more damage and all Cold damage has up to 50% chance to Freeze enemies.

Ice Climbers

Legendary Bonus (effect):

  • Gain immunity to Freeze and Immobilize effects and cold skill deal 550-750 increased damage for 20 seconds stacking up to 60 seconds everytime you get hit by cold attacks.

Talisman of Aranoch

Legendary Bonus (effect):

  • Prevent all Cold damage taken, heal yourself for 15–20% of the amount prevented and cast a random equipped cold skill whenever there’s more than 3 enemies in 20 yard radius.

The equipped cold skill can be cast only once per 3 seconds.

Halo of Arlyse

Legendary Bonus (effect):

  • Ice Armor now reduces damage from melee attacks by 60–75% and automatically casts Frost Nova freezing all enemies in 25 yard radius for 2 seconds increasing the damage they receive by 30% whenever the Wizard takes 10% of maximum Life in damage.

Eternal Union

Legendary Bonus (effect):

  • Increases the duration of Phalanx avatars by 200%, also gain the effect of the Bowmen rune and increases it’s damage by 400%.

Unrelenting Phalanx

Legendary Bonus (effect):

  • Increases Phalanx damage by 250-300% and casts twice.

Warhelm of Kassar

Legendary Bonus (effect):

  • Reduces the cooldown, resource cost by 50-60% and increases the damage of Phalanx by 650–750%.

Baleful Remnant

Legendary Bonus (effect):

  • Enemies killed while Akarat’s Champion is active turn into Phalanx Avatars for 15 seconds. Each time Phalanx Avatars kill an enemy all your Wrath spending skills damage is doubled.

Pride’s Fall

Legendary Bonus (effect):

  • Your resource costs are reduced by 45% and all your resource spending skills deal 500-600% increased damage after not taking damage for 3 seconds.


Legendary Bonus (effect):

  • On gold pickup: Increase all your damage by 2% per gold stack and gain armor for 5 seconds equal to the amount picked up

The increased damage is additive not multiplicative. It just adds 2% more damage for all your skills per gold stack picked up.

Tasker and Theo

Legendary Bonus (effect):

  • Increase attack speed of your pets by 60–75%a and reduce all cooldown of pet skills by 25% for you and your allies.

Convention of the Elements

Legendary Bonus (effect): - redesigned (slightly)

  • Gain 250–300% increased damage to a single element for 10 seconds. This effect rotates through at least 2 elements your class has currently in use.

The Witching Hour

Legendary Bonus (effect):

  • Gain 10% increased Attack Speed and 40-50% Critical Hit Damage against all none demon monsters and twice as much against demons.

Pox Faulds

Legendary Bonus (effect):

  • When 3 or more enemies are within 20 yards, you release a vile stench that deals 1800–2200% damage as Poison every second for 8 seconds to enemies within 30 yards.

Nemesis Bracers

Legendary Bonus (effect):

  • Shrines will spawn an enemy champion and Pylons 2 enemy champions.

Mempo of Twilight

Legendary Bonus (effect):

  • You and your allies gain a random shrine or pylon effect after killing an elite enemy and increase all skill damage by 50%.

Blood-Magic Edge

Legendary Bonus (effect):

  • Blood oozez from you causing to loose 1% of your maximum life per second and your resource spending skills also spend 3-4% of your life. For every 1% of your life drained all your damage is increased by 100% damage for a total of 7500% and when your life drops below 25% release a blood nova that heals you for 50-60% of your maximum life.

Even though this Dagger uses life as resource it still can be used by any class, not just Necromancers.

Envious Blade

Legendary Bonus (effect):

  • Gain 100% Critical Hit Chance and increase all damage by 2500% against enemies at full health.


Legendary Bonus (effect):

  • Attacking enemies below 25-33% Life freezes them for 3 seconds. Deal 1000-1250% increased damage to frozen enemies.

Pig Sticker

Legendary Bonus (effect): - redesigned

  • Attacking Humans or Beasts increases all your damage by 225-250% and Thorns damage by 5000% for 30 seconds. Stacks up to 300 seconds.
1 Like

15% Chance for Area damage is basically a crazy damage increase, flat 150% damage increase on 2+enemies with crazy scaling, would be miles better than Emerald, which is already miles better than other options.

Increase buff duration is pretty much always going to be worse than reducing cooldown at equal amounts, unless you’re planning on it affecting pylons, shrines and other players buffs on you.

Like your direction but your numbers are pretty out there. Using some of these items, you could ignore LoN/LoD and sets altogether and deal more damage anyway.

know offhand how much elite % a diamond in weapon would have to add until it rivaled an emerald? 30%? More?

How about also buffing Manajuma’s set? Right now, even when paired with the Arachyr set, the damage output is very much woefully inadequate.

Agreed, this would be high on my list as a Witch Doctor. The Wizard, Necromancer and Barb sets are pretty decent. I don’t know anything about the DH or Crusader weapon sets.

But I think the WD version is awful.

Hell, I even think that should the items be primal, their damage would still be quite lacking.

I’m practically forced to use either Jade Harvester or the new Spirit Barrage build. It is nice to see that one received a significant buff though.

At the same time, I also think the Voo’s Juicer component should be buffed while at it because it appears to now be discarded by many despite the ability to restore health & mana… on top of being both fire & ice, if you use the Well Of Souls rune.

So, please buff Manajuma and Voo’s Juicer.

Seriously, no one else is playing witch doctor anymore on public servers because the speed farming set of sets… An angry explosive chicken… is underpowered. Sad. :frowning:

In an offhand with CHC build (so wizard, WD, DH w/ quiver, necro, crusader with shield), 130% CHD is worth 25.7% damage with perfect crit everywhere (64% CHC and 480% CHD). Or 23.4% with a Witching Hour in the mix too.

30% elite isn’t as good as 25% to everything in my opinion. Especially if you have any other elite damage in the mix (e.g. Bane of the Powerful, Aughild’s, Furnace). If you had elite damage literally anywhere else, at 30% it would fall behind emerald again. You’d probably need it to be more like 50% elite to beat out an emerald.


In dual wield setup, losing the first emerald with otherwise perfect crit rolls (54% CHC and 610% CHD) is 19.5% damage, losing the second emerald is 24.3% damage. With dual-wield + Witching Hour, it’s 18.2% for the first emerald and 22.2% for the second.


This will change if you are missing a crit roll somewhere or have some crit buffs from skills etc.

1 Like

just idly wondering how much it would have to be buffed before it beat an Emerald; I was thinking a pet class that didn’t scale (as well as normal? ) with CHD, though I think they have some kind of scaling built into that pet calculation. I’m not familiar with minion builds.

I’d like the choice of gem in weapon to be…well, more of a choice.

1 Like

BEST Recipe for Kanai’s Cube! plz devs make it real! :smiley:

put in cube normal or ancient legendary/set item which we want to get in Primal Ancient quality (for example: Ancient Scythe of the Cycle) + 2 any useless Primal Ancient Items + 666 Death’s Breath + 666 Forgotten Soul = Primal Ancient Scythe of the Cycle with random characteristics

Primal Ancient Items is very rare in game and many of these items are either useless or have poor characteristics :frowning_face: this recipe will give players a small chance to get what they need (not 100% chance bcs this PAI will be with random characteristics and that’s fair i think) :slightly_smiling_face:

1 Like

One way to buff Manajuma is to make it also buff the damage of locust swarm, that way the angry chicken build can run around and kill trash with locust swarm and only use chicken explosion on elite.

Of course, we can also do something crazy like hex also turn all your summons into angry chicken.

**Manajuma’s way **
(2) set: Hex also turn all your summons into angry chickens. Angry Chicken explosion damage is increased by 400% and slain enemies trigger an additional explosion. Angry Chicken now lasts 15 seconds and movement speed as a chicken is increased by an additional 100%.

Hex actually got a lot of potential. Imagine if hex would also turn Plague of Toads into Toad of Hugeness, or corpse spiders into spider queens.

I would also like to see Bogadile rune of Piranhas do something useful. Perhaps, we can make Bogadile kill enemies below 15% life.

I think we can make Spirit of Arachyr into a hex and creature skills interaction set.

you’re way off into Way to Complicated Land again. I think the best solution is very simple.

“Hex, Angry Chicken increases your damage by 400%.” or something. If they need to add an “explodes 2 mire times.” or something, that works too.

Maybe they can approximately half the damage.

Regular = 10% CHD
Flawless = 20% CHD
Square = 30% CHD
Perfect Square = 35% CHD
Star = 40% CHD
Marquise = 45% CHD
Imperial = 50% CHD
Flawless Imperial = 55% CHD
Royal = 60% CHD
Flawless Royal = 65% CHD

That is 12.5% overall increased damage according to your numbers, and then 20% Elite Damage from a Diamond might be worth to consider instead.

If the Elite Damage on the Diamond would get buffed (instead of nerfing the Emerald), then it imo had to be increased from 20% Elite Damage to be at least 1/3 higher than the overall damage increase of an Emerald, which in this case would be 32.5%, maybe even 35% to round it up.

I think you missed the point. We’re were trying to make Diamond rival Emeralds in weapons. The gem would probably have to be buffed to ~50% elite damage for a flawless Royal. Which is not un-reasonable.

          at which point, "Furnace" basically becomes pretty comparable and kind of gains a unique leg. affix, without changing any of the functionality or power of the item.
1 Like

I edited my previous post and put a response to you in it as well before you posted:

If it is being changed into Angry chicken increase damage by 400%, it will disrupt the balance of a lot of builds. For starter, jade harvester build will be able to use it. Gargantuan, DOD, Firebat may also able to squeeze it in.