I tried to gather the most frequently asked features on the ptr feedback forum. Feel free to complete the list.
1 - Increse duration from triune circles.
2 - Make triune circle to trigger 5-6 seconds each time we pass through it.
3 - The Tall Man’s Finger buff - The Zombie Dog deals 750%-1000% and get increased damage from it’s rune effect for 50%.
4 - Bracer of Destruction buff - Remove the first 5 enemies restriction or increase the damage dealt range for 700-800%.
5 - Legacy of Dream should have max level 50 with it’s 99 level effect kept. Hardcores would level for 50 again when they die, but 99 it’s unestimulating.
6 - Legacy of Dream should have a slight buff for primal effect equipped item.
7 - Make by default the legendary gem Legacy of Dream be the first gem to drop from Rift Guardian.
8 - Skull Graps Ring needs a buff to ww build be viable again 700-800%.
9 - Rend skill should add a synergi boosting damage dealt after it has been casted.
10 - Stone gauntlet needs a redesign - remove the speed penalty, reduce armor increase per stack and add increased damage (stones should hurt more than flesh and bone).
11 - Echoing fury should proc on hit (including for followers and pets should get the effect benefits too). - corrected by Chetanji thanks.
12 - Redesign flavor of time for Primary +Reduces cooldown of all skills by [5.0 - 8.0]%. +5 Random Magic Properties (we don’t need movement speed - but keep this like one roll choice).
13 - Spite mojo need a 4x damage buff to be competitive (otherwise fury on cube is more rewarding).
14 - Mortick’s Bracer needs a buff - +200%-300% damage while WOTB is active.
15 - Make LoD new gem be equipable on jewelry/weapon/off hand/helm. (to promote every kind of build)
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Updated 03:54 pm 07/29
Overall not so viewed players PTR feedback update:
16 - Followers now proc triune circles and executioner effect while it’s equipped.
17 - Display icons for triune buffs circles. This helps colorblind to distinct between blue and purple.
18 - WD soul harvest should get a damage buff.
19 - 6 pieces wizard fire bird set bonus should to update from 200% to 400%.
20 - Monk Wave of Light needs a 500% buff damage. (It can be added to helm - [Tzo Krin’s Gaze] ).
21 - Messerschmidt’s Reaverit should buff 20% damage bonus after killing one (or after killing five) enemies for 5 seconds.
22 - Akkhan should get a better damage set bonus update.
Overall players PTR feedback on reddit and other social medias:
23 - A potion to avoid piercing/projectiles with the new itens should be welcome. When you use the pot you have 50% chance to avoid projectiles for 8 seconds.
24 - Uliana Monk Set the 2 set pieces bonus needs one upgrade to 1500%. And binding of the lost from 4-5% DR for each strike should be considered for 8% DR when you hit 5 strike or less and you kill the target. (corrected by Jay thanks).
25 - When a players has zei legendary gem equipped the triune circles generated from this player should to spawn 60 yards away from it.
26 - A new legendary potion when you use reset 30% crowd control resistance from elite/rg standing on your screen. (not stackable with another player pot use).
27 - Darklight flail redesign - increase fist of the heaven damage by 1000%.
28 - Marauder set should to cast the first 3 sentries with no CD cost and the set need to double it’s damage.
29 - To make good use from all new crafted set we should able to imbue a primal Ring of Royal Grandeur legendary power on other specific item.
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Updated 07/30 with other players feedback from PTR Forum:
30 - Reduce tempest rush spender consumption. Like barb monks are left behind. And since vanilla a full loadout skill focused on attack just can’t make good use from this skill.
31 - Make 2Hand characters which can’t equip any off-hand else someway to heritage other off-hand legendary power. Or just improve the cdr, attack speed, 10% damage values, since this option loose one legendary power and 10% cdr. (This would benefit HoTA barbs, wd firewall build with 2hand staff, wiz etc).