For me, it’s odd that the Crusaders most iconic ability, Falling Sword is dramatically underserved. Not that it doesn’t have some itemization, rather that any impementation of it has no impact to the crusaders gameplay, either in damage or effect. The lighbringer set overly forces its implementation which just feels clumsy.
Same issue Crusaders have had in general design. They get some sets and powers, but it needs to be complmented by some other dramatic itemization to actually WORK, where as other classes items/sets just work by their own virtue. (Example: CDR with Akkahans, Gross additional itemization on Lightbringer, RCR with Rolands)
It’d be cool if we had items that complemented and expanded the Sader without being tied into a set or needing some dramatic supporting structure.
Back to falling sword:
Cam’s Rebuttal: Needs damage increase on Falling sword - 1000%
New Item: Parting Clounds (Shoulder - SORELY needed item slot for Sader) - Falling Sword Cooldown reduced by 40% - Hit enemies take 300% damage from attacks, reduced by 50% for each hit, lasting 6 hits.
Sacred Harness: Judgement effect, now also increases Falling Sword damage by 400%.
FS really needs to have powerful supportive options due to the incredible CD, player lock time, and wrath cost limiting its use. Likewise, it shouldn’t tickle and have little to no impact on sader gameplay.
A step back and some apples to apples comparisons would help us too. Most classes get class perks of something as simple as ‘20% CDR’ or a flat benefit they get to choose. Most of ours seem to have some tit-for-tat or pale in comparison. I always thought it incredibly odd that being the ‘CDR’ class we don’t have much that affects our CDR.