Now they are being sued by California

Brandy don’t work for blizz no more?
Oh man! She was so genuine!

Like the type of person that would of lined right up with brevik and the schaefers all game all customer and none about self image or ‘got into blizzard’ menatlity or, even worse, ‘group play’ gaming (the 2015 or so until now pandemic that plagued online games). zelda isn’t a group play game, mario isnt’ a group play game, diablo 1/2 were not group play games, mario kart doesn’t have to be a group play game, wonder why these solo-focused games are so well done and long lasting. they don’t depend on other people to have fun, f/e a greater rift comp like d3.

Blizz let go / she left (don’t know the story) a great worker in brandy. def my favorite post d2 era worker there. she seemed to care about us first, what we wanted, and being as transparent as possible w/o upsetting the higher ups who surely mandated secrecy about “diablo immortal” at the time. its such a shame to have all that secrecy all that does is divide the co and the playerbase when they hint and wont talk its terrible strat.

secrecy only works / hinting only works if what they deliver isn’t for cash but exactly the product everyone or most want and obviously d immortal is an example of not doin that. like if they were secret about d4, AND, d4 was made the right way (like actually modeling after diablo 2 instead of 3) then you’d have ok, sure, you hid a great game and now delivered but when they hint and then deliver something unwanted its like much worse than not hinting at all and making an off game.

hinting is like “we know what you want and we gotchu” and in reality esp w diablo an extremely split in half playerbae of 2 and 3 ppl, you aren’t going to know what the bulk of us want, its not a proper product line to hint and secret up about. they should of promoted brandy to like a top 5 position for diablo 4, bc with that care, we’d all get our questions answered and more importantly questions asked TO us during development.