Next Patch: Deathwish adjustment

@Clueso, @Lawson, @Obliviion:
I think this is worth repeating.

  • I can appreciate your desires to improve the class and improve the game for everyone. This means we are all striving for a similar goal.
  • Asking for a nerf to something that functional while attempting sprinkle said request with additional requests for buffs will not work with Blizzard. They will read the request see the nerf and will respond to that. Nerfing will take priority while buffing seems to have no priority.
  • Do not be swayed by the recent change to FireBird. Blizzard has a terrible track record of not responding quickly even when they had a full dedicated team (ex: see Wiz at RoS release and DH for good chuck of vanilla).
  • A 325% damage increase to all damage will not break Wiz or the game. It is insufficient by itself as a damage increase to just channeling skills. This means breaking DeathWish will not be a fix. You guys have basically agreed with this statement.
  • Since breaking DeathWish will not be a fix please stop asking for it to be broken and/or altered. Again, I don’t see any of you complaining and begging for Shadow Hook to be nerfed and it increases all damage. Its relatively simple to get over 300 max essence and Simulacrum-Reservoir doubles the Necro’s max essence so its not hard to get a 300+% damage increase to all damage.
  • There is a plethora of wands, sources, rings, amulets and other goodies that require immediate attention. So, if you believe the devs have to break some eggs and start somewhere, ask them to start with stuff that is currently in a broken/dead state first. Do not worry about getting stuff toned down because if they buff enough things within a class it will automatically trigger a nerf cycle. The only exception is Necro, which is tied to a DLC, and by all accounts looks like favoritism/priority toward DLC sales ($$$$).
  • With the end of Season-22 and removal of 4th slot so many builds will be left broken or under-performing with zero compensation. Some recent buffs, like buffs to hydra, require 4 slots to take advantage of, so the nerfs were built into the design. This means those aren’t real buffs, which means Wiz like the other classes are getting an implicit nerf. With Wizard, mobility is taking a big hit because we are forced into a major trade off between Aether Walker and a big damage increase (See Hydra, Twister, and Frozen Orb items).
  • Limiting DW to just channeling spells, even with a damage increase, will be boring as hell. The devs seem to know this just based on the recent FireBird redesign, and the introduction of DW and Sigil together.
  • Cratic suggested DW be sacrificed (nerfed) for buffs in other places.
  • Lexa said DW is cancerous, implying it needs nerfs/adjustments.
  • So many others are trying to tip-toe around asking for nerfs by sprinkling requests for buffs along with the nerfs, but I’m not buy it.
  • Constricting DW to just channeling spells is a nerf, and is not a fix.
  • The channeling spells are inherently anemic so are we going to expect an 800-4000% damage increase on a 1h weapon and call that balanced? Using D3planner, we can calculate where the damage will land just based on a LoD Disintegrate build with Taeguk ranks. FYI, an 800% increase aka 8x increase is rank 150.

Let me drop this here so no one gets to claim ignorance.

4 Likes