Next-best Nat skill

It looks like strafe is the early contender as the enabler for nat traps. What would the next-best skill be? It seems like it’d likely be multishot (wide area, not overly onerous cost)

Impale - small area
Rapid fire - small area, but could lay traps quickly
Chakram - could be interesting (shuriken cloud lazy build??)
Elemental arrow - less expensive - if the secondary effect of the cold or fire runes play well with traps
Multishot - balance of area and cost
Sentry - it’d be pretty wild if sentries procced traps. Probably not good, but hilarious
Cluster arrow - $$$$$
Strafe - the current go to

Would love to hear others experiences!

testing Entangling shot now with OE in the cube,

N6UE4 is tanky as heck, N6GOD4 is fun so far

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I would gave liked if they preserve the RoV on Nat’s, by letting only RoV proc Spike Trap.

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My N6/CC3 test build gets over 1.5B toughness and 5M dps (para 1500ish).

I can face-tank in 140 all day, but the actual damage seems low… i dont get it.

And its just another Strafe build at the end of the day. Its literally a newb PoE build…:rofl: (whirlwind, cast while channeling, ethereal knives, cast on crit,(ele choice) mines, spell echo, fork)

/-_-/

ME: Please add Rapid Fire to the GoD set for variety.

FORUM USERS: No! We have a Rapid Fire LoD set!!

DEVS: Nop, ad moar Strafes!

:roll_eyes:

Other versions sacrifice too much damage for gimmicks or are just highly inconsistent.

Chains of Torment Sentry Rune Procs ST.

Rain of Vengeance with the largest area coverage rune. Nevermind, they killed the fast recovery on that now, blah.