Posting a few bugs I have noticed while playing the new necro set.
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The simulacrums in certain instances seem to take damage and can be killed. My simulacrum deaths came from elite abominable packs (3 times) and from rift guardians (Raiziel, Vesalius, Eskandiel).
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It feels like Scythe of the Cycle is not applying damage when using the new set. (comparing damage output and run times on rifts against Trang’ouls Corrupted Fang which is producing faster kills and times on same level GR runs.)
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Bone Armor timer not tracking properly when using the new set and Scythe of the Cycle. Bone Armor’s timer varied from not moving at all to ticking normally then suddenly being spent over the course of 3-8 seconds while using Scythe of the Cycle and the new set.
The last is the request to have Simulacrum’s pathing revamped like the Witch Doctor’s Big Bad VooDoo. During runs the damage output of my Simulacrums vs mine is huge (majority coming from Simulacrum’s) so it would be nice to have the Simulacrum’s be able to stay closer (more controlled) that way they are not throwing Bone Spears at pillars, trees, walls, and any other pieces of the environment they get stuck on while I’m trying to kill and elite back or rift guardian.
Hope these help with patch improvement.