New ideas for Seasonal Themes & Rewards what do you think?

Sup people so I have been thinking, since this seasonal theme has been absolutely horrendous (to some people and me included) my mind went straight into what other seasonal themes can be added to the game to make it fun for players and/or more rewarding for players but I would love to know what you think about these ideas and what you yourself would add or change in the things that I’m going to present or if you have a completely new idea that you want to add, I also want some new rewards in the game to collect.

TL;DR: I’m not saying that everyone will find this both fun and/or rewarding, I just want to throw out some ideas.

First of all: let’s start with the rewards, we all have gotten our transmogs, wings, pennants etc. etc. before and they have been sort ok-ish but not nearly as satisfying as they could be. Without changing too much in the game but still giving something like the wings more flair to them and make them feel more special is effects, for example: glitter, fire, dark smoke or light rays, maybe combine the effects as well, oh and by the way I’m not talking about rewards that you get from preordning a game or buying tickets to their ‘BlizzCon’ events, I’m talking about the rewards that you can get in-game either from doing the ‘Seasonal Journey’ or grabbing mysterious chests to just name something here.
One thing that I always wanted to see in this game is Illidan’s weapons as a transmog for fist weapons, that would be neat to find, at least in my opinion yours may differ on the matter. So below I have complied a list of rewards that I would like to see come to life in this game.

–REWARDS–

Transmogs:

  1. Illidan’s weapons
  2. Arthas weapon Frostmourne
  3. Death’s Scythe something similar to ‘Dante’s Inferno’
  4. New sinister looking shields like holding a giant skull of a demon
  5. New chest armor like being encased in ice or being set ablaze
  6. New helms like a skull with black eyes with red glowing dots for eyes
  7. New pants like light grey with chains around them

Wings:

  1. Darkened bones with black fire as wings with white highlights
  2. Spiky bones with dark goop as wings and with the wings dripping goo
  3. Tyrael’s wings but instead of being white they are black w/ a white glow
  4. Demon arms and the hands can do some fun animations
  5. Metal wings

Pennants:

  1. Glowing orb with a dark and light version of it
  2. A battle damaged long and pointy red thin flag
  3. Surrender flag on a stick
  4. A big question mark or exclamation point that glows

These are just some ideas I want throw out there and if you any that you would like to share then please by all means please do, I would love to know what you think.

Now then let’s get to the good bit and that is the seasonal themes section
but before I do, let me just add this tid bit; my ideas are to make it fun so please keep that in mind while reading, we good? Ok, let’s go.

–SEASONAL THEMES–

  1. Name: ‘Bountiful Journey’
    In this theme we have more goblins introduced like the ‘Reaper Goblin’ that will (only) drop a lot of Death’s Breaths when killed or the ‘Bounty Goblin’ that drops bounty materials when killed (Clever name I know). The goblins shows up more often as well but the fun doesn’t stop there, upon killing a goblin you have a small chance of opening an ‘Ancient Vault’ not the normal one, but the normal ‘Vault’ has twice the chance of spawning. We aren’t done yet goblin hordes have double the chance of spawning and sometimes you might get lucky with encountering double goblins instead of just a singular one.

  1. Name: ‘Archaic’
    This theme will present you with the Ancient’s power with every item that you have in Ancient (be it a set piece or not) will give the character a 4% toughness buff, 1% increased critical hit chance, increase critical hit damage by 4%, increase your overall damage by 2% and have a buff called: ‘Ancient’s Protection’ which will revive you in combat and has a cooldown of 2 minutes.

  1. Name: ‘Controlled Chaos’
    In this seasonal theme you can equip 2 amulets of your choosing.

  1. Name: ‘The Wanderer’
    This theme provides the player with a 5% movement speed and a 5% attack speed increase buff for every item piece you equip. With every attack on an enemy you stack up a buff called: ‘Disrupt’ once the stacks hits 100 it will give you a random effect of either stunning, slowing or crippling one enemy, if the enemy becomes crippled you will deal double damage to it for 2 seconds. You will lose all your stacks when starting or completing a GR!

  1. Name: ‘Enchanting Madness’
    In this theme will allow the player to re-roll 2 item affixes.
    I was thinking that you could have 2 of them same affixes but I figured that, that would be too much.

  1. Name: ‘Beholder’
    This theme will allow you to equip the follower however you want and still get all the benefits from it, like for example a ‘Hellfire Amulet’ to gain an extra passive plus your follower will mimic whatever spell you have so if you have ‘Sweeping Wind’ (Monk ability) active, your follower will also have it and deal the same damage with it as you do.

  1. Name: ‘Light & Hellfire’
    The theme here is actually very simple you have a constant buff which is either ‘Light’ an aura that pulsates every 3 seconds and deals holy damage and ‘Hellfire’ which will send out a fire in a small circle every 3 seconds, which can be combined with your setup (Holy/Fire % damage) and/or a ‘Convention of Elements’ ring. These two effects works on a cycle where it counts down the buff from 60 seconds and then switches to other one.

  1. Name: ‘Armageddon’
    Last but not least the ‘Armageddon’ theme. In this seasonal theme you have a large pool of lava around your character at all times and every enemy inside the lava pool takes damage over time also every enemy hit, stacks the buff and making it more powerful with lava geysers spraying up (only one enemy can be stacked so 50 enemies = 50 stacks), this buff has a unlimited stack counter but you will lose all your stacks when starting or completing a GR!

So there you have it ladies and gentlemen and I’m sorry that this post got a little long but I really just wanted to put these ideas out there and like I said if you an idea that you want to share or change one of my ideas then go right ahead. I wish you the best and to have a good day.

Rewards are too shiny, silly, and out of place. The one reason I hate PoE is its stupidly bright animations and cosmetics that look cartoonish at times.
“Surrender flag”, “Illidan weapon”, “Arthas weapon”…let’s not go down that road. Just because something is funny or iconic in one game, doesn’t make it good for another.

Some themes are okay, but some are weird and unattractive even. What would be a point of having hellfire or light aura coming out of a Demon Hunter?
Re-rolling 2 affixes? Doesn’t make sense other than trying to get BiS gear faster, by farming materials. Now, if it allowed adding a legendary affix to an item, that would be interesting - set items with legendary affixes.

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This has me confused, I mean are you talking about ‘Path of Exile’ here?
Because I can tell you one thing I wasn’t talking about that game.

I mean you are entitled to your opinion but you don’t have to be so harsh about it, I like what I like and I would love to have Illidan’s blades on my Monk.

What good would it be to have 4 angels spawn that fights for you when you are a necromancer, I mean does it matter? We have had several seasonal themes that has been weird even in this theme we are shooting out Diablo’s fire laser beam from Diablo 2.

I’m guessing that “BiS” means “best in slot” or something like that? But the reason to why I included that was because there are so many people that want to be able to re-roll 2 affixes because sometimes they get a Primal or something that has the wrong affixes and that could be fixed by allowing them to re-roll 2 things also when you get into a higher paragon level then dex, int and str becomes obsolete you need it for the early game but later you want something else there.

Adding a legendary affix to something of your choosing will never happen, that would be too much work for Blizzard, remember that I said that we aren’t working on changing the game too much we have to stick to what Blizzard has given us.

The rewards/cosmetics ideas all seems good to me. Would love to see more content that we can hunt/earn.

Some seasonal theme suggestions looks good, some bad, and others feel like its lacking for me, the “others” seems too small/tiny that I think its better as a mid-season event.

I think I like seasonal theme suggestion 2 the best, it reminds me of something that I had suggested in the past, not exactly but like a “rise of the dark Firebird (phoenix)” type of theme.

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Thanks and yeah me too.

Well the whole point was to make it more fun, in a sense, for players but I guess a few tweaks here and there is probable to make it more engaging and overall more on par with the others but I didn’t want to over do it.

I personally like the first one the best but hey to each their own right haha

Nice idea, however I have some questions on it:

  1. Do these angels scale with your level or gear stats?
  2. When do they begin to spawn is it in the early, mid or late game?
  3. Will they be able to spawn outside of NR’s and GR’s?
  4. Will they disappear once the NR/GR boss(es) are dead?
  5. Will they attack you during recalls?

The last one here could get annoying, like I said a nice idea but I think there should be more info/details on the matter.

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  1. I think they should deal the same damage as elite but got the hp of normal monster. This way they will also scale with gr. Same hp as normal monster will make them killable and will not be skipped like elite. Damage like elite make them dangerous and challenging.

  2. May be start at level 1, and make it challenging to level from 1 to 70. Or we can add an option to turn it on or off, so that player have option.

  3. I think they should also spawn outside rift. Since they only spawn every 45 seconds. It wont affect clear out quest. The angel will also kill monster and speed up bountry progression.

  4. yes

  5. they will teleport to you once they are 1 screen away, but will wait for 3 seconds before attacking after they teleport.

Sounds good!
Cheers mate.

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