I would be careful with this logic given ignore pain-mob rule and rage flip in solo and 4 man push meta.
Naw… tbh groups mean nothing other than farming. Who cares how high they’d get on a leaderboard in an ARPG like D3? It’s all about the Solo in a game like this.
Anyways, DH sucks solo, and always has. Time to buff them.
so, how does a solo player with p1600 compete with a group player with p4000 or more, on the solo LBs…mmm? group is where it’s at. If you don’t group up, you are at a serious disadvantage on the LBs. I’m not even touching on the farming aspects of group vs solo, where it is also incredibly unbalanced. Again, and I will keep saying it, Blizzard has no idea on how to balance this game properly.
EU, Season 20, Solo Barb leaderboard…
Rank 10 - GR134 - Paragon 4022
Rank 11 - GR134 - Paragon 1911
Rank 12 - GR134 - Paragon 2949
Seems like that sort of thing is possible.
I would say the player with 4k paragon isn’t probably a very good player, and only ranking that high cos of paragon…the player with real skill is the one with p1900…that was exactly my point though. Paragon farming makes it far too easy for sub standard players to rank higher on the LBs simply cos of paragon farming and not player skill…the game should be based on player skill, not paragon farming.
No, your point was to imply that someone with 1600 couldn’t compete with someone with 4000. The leaderboards are full of examples of players ranking higher with thousands of paragon less than the people they’re beating.
So, the answer is with lucky map layout, mob type, pylons and player skill.
agreed, but we also have players with high paragon only ranking high cos of paragon, not player skill. That was my entire point. If the guy with p4000 only had 1900 paragon, my guess is he’d be 5-10 GRs lower on his clears…so he or she is clearly a lesser player than the guy with p1900…which again, brings me to the fact that paragon points do not equal player skill.
It does seem that the effectiveness of paragon is being vastly overestimated, again.
The difference between ~PL1900 and ~PL4000 is about little over 10k main stat. If the PL1900 player has about 20k main stat total, adding another 10k increases the power only ~50%. That’s merely 3 GR level difference, not 5-10.
For DH I don’t care much about their 130 @ 5K paragons.
Give me 114-115 in 2 mins. That is way more important.
Give me spot in 4 man meta group… what ever the spot is.
Your initial claim was that low paragon players couldn’t compete with high paragon players, i.e. paragon was more important than player skill.
Now you’re admitting that skill can be more important than paragon, i.e. the complete opposite of the original claim.
Indeed, however this was not your original claim.
Necro definitely needs a big overhaul to get useful in anything else but rat runs or low level speeds.
- a way to boost toughness
- cheat death mechanics is totally broken because it kills your minions: spawn singularity, get one-shot again, stand there alive without minions and mana, commit suicide to get mana back. Very unsatisfying.
- the whole corpses mechanics scales extremely bad to higher difficulties. Like any on-death mechanics. A little increase in difficulty leaves you at a rock wall without resource and thus without damage. And RG can’t be beat with corpses mechanics unless it spawns lots of adds.
I very much doubt a new set in S21 will fix these core problems.
This. If anything, the cheat death passive shouldn’t kill your minions, and it should restore your Essence or reset the cooldown or let you to use “corpse” for free for 3 seconds so you can save yourself at tough spot. Having all of your minions got wipe out just making you even helpless at high GR.
This is another issue of Necromancer and that is why LoTD is irreplaceable because all the strong skills were gated behind the “corpses.”
That is correct for probably 99% of players…so yes. The vast majority of players on the LBs are ranking high ONLY because of grouping up and paragon farming…
I never denied that - but it is a rarity, when the masses ranking on the LBs are doing so solely because of massive paragon earned from group play…
I guess I’m a rarity then.
EU, Era 2020-1, solo Barbarian…
Rank 785 - GR125 - Paragon 3669 (that’s me)
Rank 810 - GR125 - Paragon 5599 (1930 more paragon = 9650 more STR)
Rank 812 - GR125 - Paragon 5465 (1796 more paragon = 8980 more STR)
Rank 823 - GR125 - Paragon 5486 (1817 more paragon = 9085 more STR)
Rank 827 - GR125 - Paragon 5562 (1893 more paragon = 9465 more STR)
Rank 843 - GR125 - Paragon 5353 (1684 more paragon = 8420 more STR)
Rank 880 - GR124 - Paragon 6311 (2642 more paragon = 13210 more STR)
In my entire Diablo 3 “career” I think I’ve played no more than a dozen META GR runs (GR125s on a Support Monk, probably over a year ago now), never done a rat-run, and other than giving people 1-70 boosts, GR80 gear boosts or public bounties, I almost exclusively play solo.
same here (I’ve never done a rat run) and I’m in the same boat performance wise (higher up the chain than you though).
Still don’t think these high par players only complete gr because paragon. They usually also very good players. And chances that you beat them with same paragon s are unlikely
At the end of last era, I performed a more careful analysis by looking across all non-season leaderboards (7 classes and 3 regions). Paragon is clearly strongly correlated with leaderboard rank. Certainly there are cases where a player gets an unusually high position for their paragon and vice versa.
There are four basic scenarios…
- Low paragon, low skill
- High paragon, low skill
- Low paragon, high skill
- High paragon, high skill
Scenarios 2 and 3 are where you see people with wildly differing paragon levels beating each other. Just because there’s correlation doesn’t mean there aren’t lots of exceptions.
As for my ranking, I’ve watched enough high-end clears to know I’m nothing special in terms of skills required to get clearances like that. Even if I was given a 10K paragon hero decked out in 13 primals and 750 stat augments everywhere I wouldn’t be able to do it. And yet, despite this, I could still beat people with over 2600 more paragon than me, which gives them over 1/3 more STR than my hero has.
Of all the classes, the Necro needs the most work. I can’t imagine playing any of the Necro sets atm…
- 2 are only useful with Corpse Lance since that skill has the best multipliers and works with LotD the best
- 1 is a pet set that makes YOU feel like the pet to your summons. Too spammy.
- 1 is severely underpowered… I’d play it as it’s got the best mechanics but it doesn’t do enough damage compared to the other sets
They need to make the end game builds FUN and accessible which I and I know a lot of players don’t find with the Necro.
He won’t stop. Lol, This is what Hail does. It does this on every Blizzard forums.