My feedback from my experience in the 2.6.9 PTR.
I made the maths considering how many GR Tiers the changes would impact.
- The Hungering Arrow is doing fine, but the Bolas could get more damage. Making the Leonine Bow of Hashir bonus damage from 100-150 to 200-250 OR the Emimei’s Duffel bonus damage from 150-175 to 250-300 would make their damage about 3 tiers higher;
Gears of Dreadlands:
- A timer for the 5 second of damage reduction after strafing on the 4 piece bonus, just like we have on the 4 piece bonus of Wrath of the Wastes set;
- Make the Maltorius Petrified Spike damage bonus multiplicative instead of additive, making the real damage a bit higher and also making the additive bonuses more interesting. This should give about 30% higher damage, taking the Bone Spear builds 2 or 3 tiers higher;
Masquerade of the Burning Carnival
A “you deal double damage when simulacrum is active” on the 4 piece bonus would make the build do 5 tiers higher rifts. With the multiplicative bonus of Maltorius Petrified Spike, this should take the new set build 7 or 8 tiers higher;
Consider making a 7th piece of the set as a phylactery. This shoul enable new builds, as the necromancer also is the only class which doesn’t have a 7 piece set. This should be considered for future patches, after a more consistent feedback of the 2.6.9 final patch results