He misunderstood my comment… I do support trade. I think trade is one of the biggest features in any diablo game. Whether i get the item I need from trade or a world drop does not matter to me. But when everything drops like candy like it does in Diablo 3, then I am not happy. If diablo 4 drops are like Diablo 3, then Blizzard get NO money from me.
Your an idiot… Limiting trade only increases drop chance which makes items drop like candy. There is NO value in that, and ZERO replay-ablity, atleast for us old time diablo fans.
No, it doesn’t have to do that.
Nope. What caused D3 to sell so many copies was trading, D2 reputation, and the real money auction house. Rmah ended up being a bad idea, but it sure got a lot of people to buy 10 copies of the game each.
D4 won’t sell anywhere near as many copies as D3, it hasn’t got any of those things going for it. People are burned by D3 and they hate what D3 has become. No trade loot spam fest. Garbage.
ya it does, or you will flood the d4 forums with this item wont drop CRY CRY CRY, I cant get this item CRY CRY CRY, then you will be wishing for trade.
I am the same. If D4 loot is like D3 loot, i won’t buy it. If D4 doesn’t have meaningful trading, I won’t buy it.
Blizzard wants to have trading because they know the players want it. They want feedback on what we will accept.
We are not all like you I guess. It is okay if we can’t easily access items.
I will accept the harshest trade of all, a player based economy, where players determine the value of the items. Anything else is worthless to me. I hope Blizzard reads this too. The rarest items should be VERY expensive, or take MONTHS to drop in game.
I know. If everyone has the best gear, then nothing is special. Nothing to aim for. Boring.
For now it is something like: some items can be always traded, others can be traded once, and anothers are bind when pick them up.
What they could do is to add some kind of loot system for the party, in which people can decide (roll) to who the (last 2 kind) of items go. This option could be only modify (turn on/off) outside combat and with the approval of all the party to avoid abuse.
using trade as an excuse to battle bots and RMT websites is wrong… I am all for very hard obtaining items, whether it be from trade, or from world drop, I never said it should be easy. I said Blizzard needs to find a way to ban botters and RMT users instead of punishing all the players. Making items bound is no excuse to battling botters and RMT websites, its just an easy deterrent.
Exactly. It’s the lazy way to do it. Just look at D3. They removed trading, yet botting is rampant. Players bot 24/7
Trying to block trade to fix those things is a sorry way to do it. Path of Diablo is a legit community that uses warden to detect bots/mods and uses player to player trading where runes are currency and it’s super fun. There’s no RMT as those are forbidden. People need to stop trying to limit another player’s option to trade as a sorry way to stop botting or RMT.
Slash Diablo is the same way.
I know, right… I hate people who use Bound items as an excuse for botters or RMT… It has nothing to do with those, if blizzard was serious they could find ways to prevent it.
Trading will always make it much easier to access items. That is how trading works.
It has nothing to do with RMT.
Of course… If you spend 2 months farming for one items, and have the items and or currency to buy the item from another player, then you should be able to. RNG is a dog, and trading will make her your dog. But making things bound just because of RMT and bots is bullcrap.
No, it wasn’t “proper difficdulty”. What you’re saying is history revisionism.
The required “sick gear”, that you’re talking about either didn’t drop or didn’t even exist at the time. The initial rolls of stats like life per hit were much lower at launch than they were a month or two after release, which enabled builds like DH tank.
People resorted to cheating. There was a way to get a waypoint for Act4 without having to beat Belial on Act2 and Azmodan on Act3. People abused that and that’s how they got the gear needed to beat Belial.
It wasn’t so much that inferno itself was nerfed, rather stats that allowed you to sustain yourself were fixed.
Also, the content was beaten not just through lame mechanics such as perpetual invulnerability, but thoguh extremely overpowered spell runes.
For the Demon Hunter, the Nether Tentacles rune for the Elemental Arrow skill was ticking damage like 10 times per second, which was extremely overpowered. It ticked more often than Ball of Lightning, and it wasn’t explained on the tooltip. Hell, it was stronger than Cluster Bombs, which on parer should have been doing more dmg.
That skill alone allowed DH to even have enough damage to beat the content. No other spell on that class had that. Hell, I would even speculate, that some person on the dev team added this one OP spell, so that people don’t get stuck.
What you call difficulty was pure retardation, which didn’t allow for any and all build diversity. You didn’t use Nether Tentacles, you did no damage. Period.
Just because Blizzard overlooked things and let overpowered skills or bugs to go through, doesn’t mean inferno was a retardation. And I still claim that clearing it WAS possible without any abuses. Would it require a lot of determination? Yes. Would it require to open chests and run or farm goblin in act 2? Perhaps. Thing is, it was an ultimate goal, which become irrelevant after the nerf and the game went downhill, both because of mass botting or no real endgame goals except getting rich and improving gear.
There was no way to “overlook” having the ability to be invulnerable at all times or have a skill, that ticked like 10 times.
Those weren’t oversights. Those were left, so that some people can beat the content and start putting Act3 and 4 gear on the AH, so that people, that didn’t figure those things out had to buy said gear in order to progress.
Without those, no Act3 or 4 gear could appear on the AH. That’s why those were there.
It would require more time, that’s for certain.
However, this was a mockery of a Diablo game. You know why the same crap didn’t happen in D2? Because stats and skill points for leveling existed.
In order for Blizzard to achieve this so called “difficulty” for D3 (fake, retarded and not actual difficulty), they had to cheat. They had to take away your stats and skill points, so that your character is completely useless without gear.
They also did it in order to frustrate as many players as possible and trick them into spending cash on the Real Money Auction House.
If you think that was true difficulty, then you’ve never played a difficult game in your life.
Besides, a game like Diablo was never about difficulty. There was never anything difficult in it!
Especially a game like D2 was about knowing how the item levels and monster/zone levels worked, so that you know where to farm and how to target specific uniques (by farming them on certain level zones in order to exclude higher lvl items from the drop table).
As to D3, the trick was: get asap to Act3 and 4, start getting gear from there. Absolutely idiotic system, which for some reason you think was difficult.
I did beat the game “pre-nerf”. I would assume you did too. The difference is, I’m not deluding myself into thinking that I’m “skilled” and I beat a “difficult” game.
I’ve actually played difficult games. D3 is not one of them.
D3 was an insult to any true fan of the series. So is RoS.
wouldn’t say SoR was retardation… They did do a lot of things I do not support, *account bound, timed rifts" but they did fix the itemization of items. However since everything was bound they totally screwed up drop rates.