Forgive me if I am overstepping, but I feel like many of these suggestions in General Discussion are operating under old information and assumptions. That means there can’t be any constructive suggestions.
Let’s consider the idea of a shared stash:
What I know about Diablo II: Lord of Destruction (2000)
A “mule” is a character one creates to hold items, they’re usually level 1 normal chars, but they can be any level and have completed any difficulty.
In the past, I used to need to wait a minimum of 5minutes for the game to become “perm” before I could drop my items and transfer my gear to a “mule” without the game dropping.
In the last few years, it’s been changed so that there is no wait time to “perm” a game before you can start transferring your items to a “mule”
I have no idea if a shared stash is even needed without proper information. is it possible to have multiple in-game D2:R accounts bound to my Battle.net account and just create extra mules as needed? Or will it be a shared stash system on Diablo 3 where I ultimately have limited stash space.
It’s not unheard of in Diablo II for a player to have 30 accounts full of gear that they found or traded for — that’s 240 chars stuffed. And that’s if I don’t consider future non-ladder mules which accumulate after like 25 ladder seasons.
Let’s consider personal loot:
What I know about Diablo II: Lord of Destruction (2000)
When an item drops in a public game, any player in the game or who joins can grab the item.
An game with 8 players in it typically better loot than a game with a single player or two players.
If I want personal loot, I can create a private game. Or I have the option go find loot in a full game by myself, say a ChaosBaal run, and kill Andariel, Mephisto, and clear the Pit by myself without joining their party. Or I can play with friends.
I don’t need personal loot because as far I know, I can trade items I don’t need for items I do need. Furthermore, personal loot would cripple the in-game economy and the value of items unless you drastically reduced the drop rate of everything.
As a Diablo II veteran whose played for over 100,000 hours, by level 90 or so, I’m decently geared up and I can kill everything by myself whether it’s a full game or not.
Another issue with personal loot is the shared stash would be more useless without unlimited space because without changing the drop rate. It’s because you potentially have 8 times as many items in circulation.
As you can clearly tell, I have virtually no information concerning Diablo II: Resurrected in-game systems. I had to make a series of educated assumptions based off what I know about Diablo II: Lord of Destruction.
I can’t play the game yet so it would just be nice to have more of an idea about Diablo II: Resurrected’s in-game system are going to work. Maybe I am completely wrong, but I just feel the vast majority of players don’t know enough information to make a proper suggestion. It’s just spam and hype.
I did listen to the devs, I am impressed with the direction of staying as close to the original as possible. That being said, it’s perfectly okay to reply to suggestions with some input. For all I know, there’s won’t be enough bandwidth and data available for an unlimited stash.