Hello everyone
since I read about barbarians and also how they include in their discussion that even monks need a dmg buff, I took a little time to have some suggestions of how to make monk being inline with other classes dps wise. If you ask my personal opinion I even would remove some defense skills from the monk such that it is not the only choice for a z-class in a 4 man meta matchup. e.g.: half the dng reduction of inner sanctuary but double its size. would not affect any solo build, you can still heal but its not an all in one class.
I’d like to say that I’m not a native speaker so I’d ask you to be kind if some things that I write are not well formulated.
Let’s sum some things up:
This is all about solo gameplay
Compared to Sorc there are missing 8-10 Grift levels, this is round about 3.5 to 4.8 times
monks dmg and a lot of defense (sorc gets it by just attacking). I do play monk since the beginning and only other class that I ever played a little bit is sorc. When I compare the dmg they deal (my inna WoL sometimes does 7 Trillion dmg with one hit (if in circle of merc) and not really often but sorc gets 250 trillion hits pretty often - ok, if coe fire rotation but even without its 80 trio a hit) its just a joke.
Hence we definitely need a buff - but how
We have the following builds:
Generator: Rainment only and Inna 6p and Rainment 2p - but tbh only the rainment version is dmg wise a thing right now and it has more mobility. The build is not playable sub 5k para, its just squishy as heck and can not use nde passive.
WoL: The build for many seasons - but I play this build much longer! Possible with LoN, Inna and Swk - dmg wise LoN is strongest but almost even with innas, swk is just behind. Compared to gen its worse dmg wise but much easier to gear and to play.
LtK: Squishy - not as much as the gen - but unplayable and deals less dmg than WoL
Uliana: Very special build, maybe the tankiest but also to less defense - and dmg wise just bad compared.
Tempest Rush: Nice build to play but no dmg, no def
U4I6: SSS only build, its there but only a sideeffect
A build that is missing for most people is the sweeping wind cyclone build but simply no set to buff.
We need some slight changes for the builds to be better playable. First of all monks do not have defensive items as other classes so
Buff Leve shoulder to 80% reduction (helps inna and lon wol, ltk and is possible with gen but many people would not)
Buff Swk 2p bonus to 80% (swk only)
Buff epi - desert shroud to 80%
Offensice changes (and qol):
tzo and gnk: do the dmg buff of wol resp ltk to the leg power.
Flying dragon: Doubles your aps (no procc)
Balance: Buff to 800% or even 1000%
Cesars: Remove CC property
U6p 2000% (Buffs set by factor 2,?)
U4p 1500% (Buffs set by factor ~2)
Swk: 2500% on each stack and 4p bonus 7 stacks wind if vangeful wind is not equipped - remove vangeful wind (Buffs set by factor 1,66) OR for the 4p bonus: If equipped a 2h weapon you deal additional 500% dmg (then wol can be what it was: a 2h build! - 233% dmg needs to be up to replace wind weapon, the rest is just since 2h weaps are just weaker)
Innas set: 1000% on each ally (Buffs set by factor 1,33)
R2 bonus: 500% (Buffs set by factor 1,25)
R6 Bonus: Gen to 8000% (Buffs set by factor 1,33)
Buff Shenlol set to 300% if full gk (Buffs set by factor 1,5 if full gk)
Then there needs to be a buff on WoL and Ltk
Kyo blade needs increase wol by 500% on each enemy (no restriction to < 3 - that only means only fire rune is playable)
Scarbringer: increases ltk by 1500% on each enemy (no restriction to number of enemys, that just makes it not playable against many enemys)
the last 2 things would mean we have to find those items new - a thing i do not like but otherwise lon would fall back behind other sets. I’d prefer to buff torch over kyo blade but there is no cube replacement on ltk.
Then we need to redesigs fire rune of epi:
You deal additional 50% (or even more) dmg
And then there needs to be a new ring (other classes have also their def and off rings)
“Ring of ytar”:
Secondary 1: 210 physical resistance
Secondary 2: Epi gets effect on every rune (and runs all day long)
and if you do not add the ()-term to the ring add the “belt of ytar”
epi runs all day long (and your aps are increased by 2)
Its absolutely hard to be precise with the numbers so do not fix me on them, they seem to be still to low to be on one level with chant vyr build.
BUT: all those monk builds make a lots of fun, wol as a snipermonk, ltk and gen in the middle of enemys, pulling them together in your dmg radius and kill them and uliana as a very special build and playstyle. If they are even in dmg and even to other classes we may have very much fun.
Maybe some others do have some ideas. I have non for a new set since there are almost no skills in the tree that are not in a set. Maybe we get an epi based set like shadow or so but even this seem to be a bit spuuky. My hope is that you get some ideas for the devs out of the thread. Most important would be the removement of those silly restrictions on cc’d enemys or only if you hit < 3, or for ltk on the first 5-7 enemys and of course why is fd not always up? In theory it is for ltk but serverlags yield to a non 100% uptime for FD. That restrictions are absolutely silly.
An edit by inspiration of this thread: Ideas to improve Tempest Rush - #10 by Helten-1161
Redesign cold rune of tr as follows
update: i think there needs to be something with 2h builds (which are tr and wol). the set should be swk. lets make a change on 4p bonus: when a 2 h is equipped your dmg is increased by 500% and you receive xx% less dmg (depending if 2p bonus is changed).