Before I post my idea of loot pickup let me just say that I am strictly for shared
loot like the original D2, but if they implement a different loot pickup then hopefully this could be a compromise for the way that loot is picked up, or at least the way that shared loot is handled by leechers, and ranged players. For my idea there would hardly be any leechers, and ranged players would have the same chance of picking up items as close quarters melee combat players.
The most common/sought items that people pick up right away, including ninja looters are unique items/set items/rare items/runes. These four are what most people try to pick up right away when they drop. With that said these types of items will only be able to be picked up from players that have gotten a hit on the monster(leechers, especially level 1’s, would hardly get the loot because they wouldn’t hardly ever get a hit on the monster), and also these will be timed loot. Here is an example:
These players are all partied, and only 6 players get a hit on Andariel:
Player 1 Level 88(has at least 1 hit on Andariel)
Player 2 Level 84(has at least 1 hit on Andariel)
Player 3 Level 1
Player 4 Level 76(has at least 1 hit on Andariel)
Player 5 Level 10
Player 6 Level 89(has at least 1 hit on Andariel)
Player 7 Level 67(has at least 1 hit on Andariel)
Player 8 Level 79(has at least 1 hit on Andariel)
Once Andariel dies, the 6 players that have gotten at least 1 hit on Andariel will have a chance to pick up the common/sought items(unique items/set items/rare items/runes). The Level 1, and Level 10 that didn’t get a hit on Andariel will have a 0% chance of picking up the common/sought items(unique items/set items/rare items/runes). All other items that drop will be shared loot so that will be FFA for anyone to pick up. Now, the 6 players will be on a set timed loot pickup(2-3 seconds) for the common/sought items(unique items/set items/rare items/runes). These 6 players will see the items, but can’t have a chance to pick them up until the 2-3 second timer is done. This will allow ranged players to have a chance to pick up items that close quarters melee combat players usually pick up first. If these 6 players decide to not pick up a certain common/sought item(unique items/set items/rare items/runes) then after all 6 players leave the area of these items then they become shared loot and anyone can pick them up so that way they don’t go to waste. With this example it makes it to where leechers wouldn’t be able to ninja the loot as much, and also ranged players would have a better chance to pick up items.
This is just an idea of mine that could help towards the “loot” debate of shared loot, or personal loot. Also, this is just one example/variable and there could be others that I haven’t thought of right off hand. Let me know what you all think. Could this be a possible compromise for the way shared loot is handled? Any other ideas for loot pickup? Thanks!