Little more flavour for Typhon's Veil set

Hello,

Here are few suggestion for the new Typhon’s Veil set to make it feel more unique and to add more diversity and flavour choice.

6 Piece:

  • Hydras deal ###% increased damage for each Hydra head alive. You may have one extra Hydra active at a time.

“This would bring gameplay some special flavour that feel unique to set and 6 piece bonus would be something more than just a damage numbers.”

The Magistrate

  • Your Hydras now periodically casts Elemental Nova and deal ###% increased damage.

“Elemental Nova would change visual effect and damage according to your Hydras selected rune. example Wave of Force have animation/color for every elemental type.”

Hydra Rune rebalance

  • Every elemental type should be damage wise viable and your choice would be more utility, flavor or visual in nature. (excluding Mammoth Hydra as its not part of the set.)
  • Example Blazing Hydra is lacking in damage and fire hydra has that classic hydra feeling but is not viable because of damage.

Hydra runes need rebalance, that is a given.

Having more Hydras would be nice but I fear they won’t make that happen because of potential lags.

Changing Frost Nova on Magistrate to an elemental effect would be okay but it might also be interesting to change that Nova so that it would use your FN rune.

I think it’d be cool flavor wise if the hydras followed you around and attacked while moving. That could be a neat distinction for the set beyond no mammoth hydra.

Actually that would be pretty awful because they already attack whatever they want, but at least you can position them next to what you want dead, if they would walk around on their own — oh the horror of pet AI ^^

Well not that they would walk around on their own… they could stay immobile within say a 15-20 yd radius of you but if you’re just trying to walk through some low density they would follow you for example.

I wish each hydra served a better purpose than just elemental damage. Example:

Hydra (non-runed)

  • Deals fire damage, small AoE explosion on impact.

Arcane Hydra

  • Deals arcane damage. Larger AoE explosion on impact. Orbs have a chance to detonate twice per impact (up to 6 total explosions.)

Lightning Hydra

  • Deals lightning damage. Has a chance to stun target for 0.5 seconds. Damage range (100% weapon damage to 1000% weapon damage, per strike.)

Blazing Hydra

  • Deal fire damage. Damage stacks on target (up to 10 stacks, per hydra.) Target has a chance to flare up and spread fire damage to nearby targets.

Frost Hydra

  • Deals frost damage. Each breath slows target by 10%, up to 80%, does not DR. Frost damage has chance to critically hit target for an additional 1000% damage.

Mammoth Hydra

  • Deals fire damage. Each stream of fire has a chance (~15% chance per blast) to make target vulnerable and deal 35% of their current HP in damage (Guardians & Bosses are immune to this effect.) Targets in fire take 1-5% of their current HP in damage.

All Hydras now last indefinitely. Hydras will always prioritize targets in the following order:

  • Where they are cast
  • Target champion and elite mobs over minions
  • Mobs near player.