List of Follower Items (That may or may not work)

As you can see, this is not a list of items with only the new Emanate effect. Infact, I didn’t bother including all the Emanate items. This is a list of items that may benefit followers or your character, in a number of different ways and build preferences. Such as items with passives that may allow your follower to be tankier if you want to try any other follower relic besides the “cannot die” one. Also included numerous items that automatically comes with Attack Speed, and some items that come with Cooldown Reduction (Since Templars Heal ability benefits from CDR). Also included numerous items that have Lightning damage effects/passives, which could be beneficial with using Wyrdward ring (chance to stun).

Warning: This is more of a rough draft that I may or may not continue working on. If there are items you feel is missing from the list, or items that are on the list that may not work…I’ll try my best to update it. Not everything on the list is tried and tested (on my part).

Credit/Sources: Maxroll.gg D3Planner. The original D3Planner. And Diablo Wiki.

HEAD:

  • Andariel’s Visage
    (Attack Speed Increased by 5-7%)
    (5-10% more Fire damage taken.)
    (Note: Primarily would be used for the Attack Speed increase, but be careful if not using “Cannot Die” token since you take up to 10% more fire damage. Mempo of Twilight would be a better option if looking for attack speed.)

  • Blind Faith
    (20-40% Chance to Blind on Hit)
    (Synergy (Blind): Cord of the Sherma, The Sultan of the Blinding Sand, Cluckeye.)

  • Broken Crown
    (Whenever a gem drops, a gem of the type socketed into your helmet also drops. This effect does not apply to Legendary Gems. (Emanate))
    (Note: Primarily used for solo NRifts, Bounties, and Vault runs. This will drop up to Imperial gems that are socketed in your own helm.)

  • Deathseer’s Cowl
    (15-20% chance on being hit by an Undead enemy to charm it for 2 seconds.)
    (Note: Deathseer’s Cowl works. But it’s untested if it works in conjunction with Overwhelming Desire for +35% damage. With it only working against Undead, it’s likely not worthwhile to use.)
    (Synergy (Charm): Overwhelming Desire, The Tormentor.)

  • The Helm of Rule
    (+11% Chance to Block)
    (Note: Only helm that can roll Chance to Block. Enchantress and Templar can both make good use of Block Chance for survival.)
    (Synergy (Block): Thundergod’s Vigor, Justice Lantern, Blood Brother, Coven’s Criterion.)

  • Leoric’s Crown
    (Increase the effect of any gem socketed into your helm by 75-100%. This effect does not apply to Legendary Gems.)
    (Synergy (Experience%): Cain’s Destiny 2pc (Head, Hands, Legs, Boots), Hellfire Ring, Leoric’s Signet.)
    (Synergy (CDR): Born’s Command 3pc (Head, Hands, Legs, Boots), Vigilante belt, Captain Crimson’s Trimmings (Waist, Legs, Boots))

  • Mempo of Twilight
    (Attack Speed increased by 5-7%)
    (Note: Preferred over Andariel’s Visage if you’re not using “Cannot Die” token since it comes with increased fire damage taken.)

  • Aughild’s Spike
    (2pc: Reduces damage taken by 15%)
    (3pc: Reduces damage from elites by 30%)

  • Cain’s Insight
    (2pc: Attack Speed Increased by 8%)
    (2pc: +50% Experience)
    (3pc: When a Greater Rift Keystone drops, there is a 25% chance for an extra one to drop. (Emanates))
    (Synergy: Leoric’s Crown (Ruby), Hellfire Ring, Leoric’s Signet.)

  • Guardian’s Gaze
    (2pc: +250 Vitality)
    (2pc: +100 Resistance to All Elements)

  • Sage’s Apogee
    (2pc: +250 Strength, Dexterity, Intelligence, and Vitality)
    (3pc: Double the amount of Death’s Breath that drop. (Emanates))

SHOULDERS:

  • Homing Pads
    (Your Town Portal is no longer interrupted by taking damage. While casting Town Portal you gain a protective bubble that reduces damage taken by 50-65%. (Emanates))

  • Pauldrons of the Skeleton King
    (When receiving fatal damage, there is a chance that you are instead restored to 25% of maximum Life and cause nearby enemies to flee in fear.)
    (Note: Untested. But potentially could be used in builds not using “Cannot Die” token as a cheat death for follower, if it works. But probably better options available such as Aughild’s for damage reduction set bonus.)

  • Spaulders of Zakara
    (Your items become indestructible. (Emanates))

  • Asheara’s Custodian
    (2pc: +100 Resistance to All Elements)
    (3pc: +20% Life)

  • Aughild’s Power
    (2pc: Reduces damage taken by 15%)
    (3pc: Reduces damage from elites by 30%)

  • Born’s Privlege
    (2pc: +15% Life)
    (3pc: Reduces cooldown of all skills by 10%)
    (3pc: +20% Experience)
    (Note: Templar Heal is the only follower ability that benefits from CDR.)
    (Synergy (CDR): Leoric’s Crown (Diamond), Vigilante Belt, Captain Crimson’s Trimmings (Waist, Legs, Boots))
    (Synergy (Experience%): Leoric’s Crown (Ruby), Cain’s Destiny 2pc (Head, Hands, Legs, Boots), Hellfire Ring, Leoric’s Signet.)

NECK:

  • Countess Julia’s Cameo (Arcane), Mara’s Keleidoscope (Poison), The Star of Azkaranth (Fire), Talisman of Aranoch (Cold), Xephirian Amulet (Lightning)
    (Prevent all (Element) damage taken and heal yourself for 10-15% of the amount prevented.)
    (Note: Just tried to consolidate some space so added these all in one section clumped together since they all do the same thing but for different elements. shrug)

  • Dovu Energy Trap
    (Increases duration of stun effects by 25%. (Emanates))
    (Synergy (Stun): Ancient Parthan Defenders, Eun-jang-do, Freeze of Deflection, (Lightning Stun: Wyrdward + Thundergod’s Vigor; Odyn Son / Sky Splitter / Thunderfury, Blessed Blade of the Windseeker))

  • The Ess of Johan
    (Chance on hit to pull in enemies toward your target and Slow them by 60-80%.)
    (Synergy (Knockback): Strongarm Bracers, Azurewrath, Butcher’s Sickle, Windforce.)

  • Eye of Etlitch
    (Reduces damage from ranged attacks by 30-35%.)
    (Note: Best amulet for Ranged Damage Reduction.)

  • The Flavor of Time
    (Pylon effects last twice as long. (Emanates))
    (Note: Most popular choice, the passive + emanate is too good to pass up for most builds.)
    (Synergy (Pylons): Nemesis Bracers)

  • Overwhelming Desire
    (Chance on hit to charm the enemy. While charmed, the enemy takes 35% increased damage.)
    (Note: Untested. In theory, you’d use on Enchantress along with her Charm ability, Deathseer’s Cowl, and The Tormentor for more charm procs. But don’t know if only Overwhelming Desire charm procs the 35% increased damage. Also, The +35% Increased Damage is additive, so the actual gains aren’t huge.)
    (Synergy (Charm): Deathseer’s Cowl, The Tormentor.)

  • Rakoff’s Glass of Life
    (Enemies you kill have a 3-4% additional chance to drop a health globe. (Emanates))
    (Synergy (Health Gloves): Insatiable Belt, Solanium.)

TORSO:

  • Goldskin
    (Chance for enemies to drop gold when you hit them. (Emanates))

  • Aughild’s Rule
    (2pc: Reduces damage taken by 15%)
    (3pc: Reduces damage against elites by 30%)

  • Born’s Frozen Soul
    (2pc: +15% Life
    (3pc: Reduces cooldown of all skills by 10%)
    (3pc: +20% Experience)
    (Note: Templar Heal is the only follower ability that benefits from CDR.)
    (Synergy (Experience): Leoric’s Crown (Ruby), Cain’s Destiny 2pc (Head, Hands, Legs, Boots), Hellfire Ring, Leoric’s Signet.)
    (Synergy (CDR): Leoric’s Crown (Diamond), Vigilante Belt, Captain Crimson’s Trimmings (Waist, Legs, Boots))

  • Tal Rasha’s Relenetless Pursuit
    (Attack Speed increased by 5-7%)
    (Note: Yes, this is a Wizard item, but all followers and character classes can wear it. It is the only torso item that can roll attack speed. You’d either get one from your own Wizard character or from grouping with one. And you’d change main stat to Dexterity or Strength as a Monk, Demon Hunter, Crusader, or Barbarian if using for a Scoundrel or Templar.)

WAIST:

  • Cord of the Sherma
    (Chance on hit to create a chaos field that Blinds and Slows enemies inside for 3-4 seconds.)
    (Note: Probably the best waist item, if you’re not prioritizing Attack Speed or Cooldown Reduction. Highly effective and procs fairly often. Has about a 20 yard radius.
    (Synergy (Blind): Blind Faith, The Sultan of the Blinding Sand, Cluckeye.)

  • Fleeting Strap
    (Attack Speed increased by 5-7%)
    (Note: Crafted at Blacksmith)

  • Insatiable Belt
    (Picking up a Health Globe increases your maximum Life by 5% for 15 seconds, stacking up to 5 times.)
    (Note: Tested—Works.)
    (Synergy (Health Globes): Rakoff’s Glass of Life, Solanium.)

  • String of Ears
    (Reduces damage from melee attacks by 25-30%.)
    (Note: Untested. Not sure if followers benefit from this item or not.)

  • Thundergod’s Vigor
    (Blocking, dodging, or being hit causes you to discharge bolts of electricity that deal 100-130% weapon damage as Lightning.)
    (Note: Enchantress and Templar can both make good use of Block Chance for survival.)
    (Synergy (Block): Justice Lantern, Helm of Rule, Blood Brother, Coven’s Criterion.)
    (Synergy (Stun): Dovu Energy Trap, Ancient Parthan Defenders, (Lightning Stun: Wyrdward + Odyn Son / Sky Splitter / Thunderfury, Blessed Blade of the Windseeker))

  • Vigilante Belt
    (Reduces cooldown of all skills by 5-8%)
    (Note: Only waist item that can roll cooldown reduction. Templars Heal is only ability that benefits from cooldown reduction.)
    (Synergy (CDR): Leoric’s Crown (Diamond, Born’s Command 3pc (Shoulders, Torso, Weapon), Captain Crimson’s Trimmings (Waist, Legs, Boots))

  • The Witching Hour
    (Attack Speed increased by 5-7%)

  • Captain Crimson’s Silk Girdle
    (2pc: Regenerates 6000 Life per Second)
    (2pc: Reduces cooldown of all skills by 20%)
    (Note: Templar Heal is the only ability that benefits from cooldown reduction.)
    (Synergy (CDR): Leoric’s Crown (Diamond), Born’s Command 3pc (Shoulders, Torso, Weapon), Vigilante Belt.)

  • Guardian’s Case
    (2pc: +250 Vitality)
    (2pc: Regenerates 8000 Life per Second)

  • Sage’s Ribbon
    (2pc: +250 Strength, Dexterity, Intelligence, and Vitality)
    (3pc: Double the amount of Death’s Breath that drop. (Emanates))

HANDS:

  • Gladiator Gauntlets
    (After earning a massacre bonus, gold rains from the sky. (Emanates))
    (Note: Can only earn massacre bonus in Adventure Mode (Running Bounties), so doesn’t work in NRifts or Vault.)

  • Gloves of Worship
    (Shrine effects last for 10 minutes. (Emanates))
    (Note: Highly effective and desirable in solo NRifts and Bounties.)
    (Synergy (Shrines): Nemesis Bracers

  • Stone Gauntlets
    (Getting hit increases your armor by 50%, but reduces your movement speed by 15% and attack speed by 20%. This effect stacks up to 5 times.)
    (Note: Not fully tested. You won’t see toughness or damage reduction stats increase in follower details, neither will you see attack speed increase in detail window or from follower attack animation. Need to test further for actually damage reduction.)

  • Asheara’s Ward
    (2pc: +100 Resistance to All Elements)
    (3pc: +20% Life)

  • Cain’s Scrivener
    (2pc: Attack Speed increased by 8%)
    (2pc: +50% Experience)
    (3pc: When a Greater Rift Keystone drops, there is a 25% chance for an extra one to drop. (Emanates))
    (Synergy (Experience%): Leoric’s Crown (Ruby), Hellfire Ring, Leoric’s Signet.)

  • Sage’s Purchase
    (2pc: +250 Strength, Dexterity, Intelligence, and Vitality)
    (3pc: Double the amount of Death’s Breath that drop. (Emanates))

WRISTS:

  • Ancient Parthan Defenders
    (Each stunned enemy within 25 yards reduces your damage taken by 9-12%)
    (Synergy (Stun): Dovu Energy Trap, Freeze of Deflection, Eun-jang-do, (Lightning Stun: Wyrdward + Thundergod’s Vigor, Odyn Son / Sky Splitter / Thunderfury, Blessed Blade of the Windseeker))

  • Custerian Wristguards
    (Picking up gold grants experience. (Emanates))

  • Lacuni Prowlers
    (Attack Speed increased by 5-7%)

  • Nemesis Bracers
    (Shrines will spawn an enemy champion (Emanates))
    (Note: Works on both Shrines in Adventure Mode, NRifts, and also on Pylons in GRifts. Definitely the most popular choice, but some builds may not prefer it since it seems to spawn a lot of Spinners. Not recommended in Hardcore Mode for builds that can die to Spinners damage reflection.)
    (Synergy (Pylons / Shrines): The Flavor of Time, Gloves of Worship.)

  • Steady Strikers
    (Attack Speed increased by 7%)
    (Note: Crafted at Blacksmith?)

  • Strongarm Bracers
    (Enemies hit by knockbacks suffer 20-30% increased damage for 6 seconds.)
    (Synergy (Knockback): The Ess of Johan, Azurewrath, Butcher’s Sickle, Windforce.)

LEGS:

  • Asheara’s Pace
    (2pc: +100 Resistance to All Elements)
    (3pc: +20% Life)

  • Cain’s Habit
    (2pc: Attack Speed increased by 8%)
    (2pc: +50% Experience)
    (3pc: When a Greater Rift Keystone drops, there is a 25% chance for an extra one to drop. (Emanates))
    (Synergy (Experience%): Leoric’s Crown (Ruby), Cain’s Destiny 2pc (Head, Hands, Legs, Boots), Hellfire Ring, Leoric’s Signet.)

  • Captain Crimson’s Thrust
    (2pc: Regenerates 6000 Life per Second)
    (2pc: Reduces cooldown of all skills by 20%)
    (Note: Templar Heal is the only ability that benefits from cooldown reduction.)
    (Synergy (CDR): Leoric’s Crown (Diamond), Born’s Command 3pc (Shoulders, Torso, Weapon), Vigilante Belt.)

FEET:

  • Boots of Disregard
    (Get 10000 Life regeneration per Second for each second you stand still. This effect stacks up to 4 times.)
    (Good alternative to Ice Climbers if you have enough Crowd Control Reduction.)

  • Ice Climbers
    (Gain immunity to Freeze and immobilize effects.)
    (Note: Tested, and works. Will be immune to all crowd control effects. These are highly recommended until/unless you can max out secondary crowd control reduction elsewhere.)

  • Asheara’s Finders
    (2pc: +100 Resistance to All Elements)
    (3pc: +20% Life

  • Cain’s Travelers
    (2pc: Attack Speed increased by 8%)
    (2pc: +50% Experience)
    (3pc: When a Greater Rift Keystone drops, there is a 25% chance for an extra one to drop. (Emanates))
    (Synergy (Experience%): Leoric’s Crown (Ruby), Hellfire Ring, Leoric’s Signet.)

  • Captain Crimson’s Waders
    (2pc: Regenerates 6000 Life per Second)
    (2pc: Reduces cooldown of all skills by 20%)
    (Note: Templar Heal is the only ability that benefits from cooldown reduction.)
    (Synergy (CDR): Leoric’s Crown (Diamond), Born’s Command 3pc (Shoulders, Torso, Weapon), Vigilante Belt.)

  • Sage’s Passage
    (2pc: +250 Strength, Dexterity, Intelligence, and Vitality)
    (3pc: Double the amount of Death’s Breath that drop. (Emanates))

FINGER:

  • Avarice Band
    (Each time you pick up gold, increase your Gold and Health pickup radius by 1 yard for 10 seconds, stacking up to 30 times. (Emanates))

  • Band of Hollow Whispers
    (This ring occasionally haunts nearby enemies.)
    (Synergy (Fear): Pandemonium Loop, Echoing Fury, Maloth’s Focus.)

  • Bul-Kathos’s Wedding Band
    (You drain life from enemies around you.)

  • Hellfire Ring
    (+45% Experience.)
    (Synergy (Experience%): Leoric’s Crown (Ruby), Cain’s Destiny 2pc (Head, Hands, Legs, Boots), Hellfire Ring, Leoric’s Signet.)

  • Justice Lantern
    (+12-16% Chance to Block)
    (Gain damage reduction equal to 45-55% of your Block Chance.)
    (Note: Enchantress and Templar can both make good use of Block Chance for survival.)
    (Synergy (Block): Helm of Rule, Thundergod’s Vigor, Blood Brother, and Coven’s Criterion. )

  • Leoric’s Signet
    (+20-30% Experience.)
    (Synergy (Experience%): Leoric’s Crown (Ruby), Cain’s Destiny 2pc (Head, Hands, Legs, Boots), Hellfire Ring.)

  • Oculus Ring
    (Chance to create an area of focused power on kilning a monster. Damage is increased by 70-85% while standing in the area.)
    (Note: Easiest the best ring choice in GRifts, especially for pushing.)

  • Pandemonium Loop
    (10-15% Chance to Fear on Hit)
    (Enemies slain while Feared die in a bloody explosion and cause other nearby enemies to flee in Fear.)
    (Synergy (Fear): Hand of Hollow Whispers, Pandemonium Loop, Echoing Fury, Maloth’s Focus.)

  • Ring of Royal Grandeur
    (Reduces the number of items needed for set bonuses by 1 (to a minimum of 2).
    (Note: Yes, this works on followers. There are a number of combination of set builds ranging from Sage’s, Cain’s, Captain Crimson’s, Aughild’s, Asheara’s, and Born’s Command that you can wear 2-3 sets at once.)

  • Rogar’s Huge Stone
    (Increase your Life per Second by up to 100% based on your missing Life.)
    (Good secondary ring after Oculus Ring if not using Justice Lantern for Block Chance.)

  • Unity
    (All damage taken is split between wearers of this item.)
    (Note: Works. But not tested without using “Cannot Die” token, but probably isn’t recommended. Can only assume your own character would take a ton more incoming damage.)

  • Wyrdward
    (Lightning damage has a 35% chance to Stun for 1.5 seconds.)
    (Synergy (Stun): Dovu Energy trap, Thundergod’s Vigor, Ancient Parthan Defenders, Odyn Son, Sky Splitter, Thunderfury, Blessed Blade of the Windseeker, Freeze of Deflection, Eun-jang-do.)

1H WEAPONS (Enchantress + Templar):

  • Azurewrath
    (Undead and Demon enemies within 25 yards take 500-650% weapon damage as Holy every second and are sometimes knocked into the air.)
    (Synergy (Knockback): The Ess of Johan, Strongarm Bracers.)

  • Echoing Fury
    (10-20% Chance to Fear on hit.)
    (Slaying enemies engulfs the wielder into a Frenzy.)
    (Total with 5 stacks = 75% attack speed and 25% move speed.)
    (Tested: Only works when Follower gets the kill…So basically doesn’t work.)
    (Synergy (Fear): Hand of Hollow Whispers, Pandemonium Loop.)

  • Eun-jang-do
    (Attacking enemies below 17-20% life freezes them for 3 seconds.)
    (Synergy (Stun): Dovu Energy trap, Ancient Parthan Defenders, Freeze of Deflection.)

  • Hallowed Breach
    (2 pc +100 resistance to All elements, Attack speed increased by 10%)

  • In-geom
    (Your skill cooldowns are reduced by 8-10 seconds for 15 seconds after killing an elite pack.)
    (Hard to test, don’t know if works…If it does, would only work for Templars Heal ability.)

  • Odyn Son
    (20-40% chance to Chain Lightning enemies when you hit them.)
    (Synergy (Lightning Stun): Thundergod’s Vigor, Wyrdward, Dovu Energy Trap, Ancient Parthan Defenders.)

  • Pig Sticker
    (Squeal!)
    (This item has an unusual legendary affix in that it only produces sound effects and no function?)
    (Would primarily be used for it’s fast attack speed (dagger))

  • Solanium
    (Critical Hits have a 3-4% chance to spawn a health globe.)
    (Synergy with Insatiable Belt, and Rakoff’s Glass of Life.)
    (Synergy (Health Globes): Rakoff’s Glass of Life, Insatiable Belt.)

  • The Burning Axe of Sankis
    (Chances to fight through the pain when enemies hit you.)
    (This property reduces damage taken by about 50% for 5 seconds, a buff comparable to the Barbarian’s Ignore Pain skill. The chance to proc is 8%, but with hits taken very often in combat, it will activate quickly in heavy action.)
    (Tested. Appears to work, but you won’t see any toughness or damage reduction changes in stats. You’ll see a red swirl around your follower when it procs.)

  • The Butcher’s Sickle
    (20-25% chance to drag enemies to you when attacking.)
    (Note: Single target pull + knockback.)
    (Synergy (Knockback): The Ess of Johan, Strongarm Bracers.)

  • Sky Splitter
    (15-20% chance to Smite enemies for 600-750% weapon damage as Lightning when you hit them.)
    (Synergy (Lightning Stun): Dovu Energy Trap, Thundergod’s Vigor, Ancient Parthan Defenders, Wyrdward.)

  • Thunderfury, Blessed Blade of the Windseeker
    (Chance on hit to blast your enemy with Lightning, dealing 279-372% weapon damage as Lightning and then jumping to additional nearby enemies. Each enemy hit has their attack speed and movement speed reduced by 30% for 3 seconds. Jumps up to 5 targets.)
    (Synergy (Lightning Stun): Dovu Energy Trap, Thundergod’s Vigor, Ancient Parthan Defenders, Wyrdward.)

2H WEAPONS (Enchantress Only):

  • Blood Brother
    (Grants a 15-20% chance to block attacks. Blocked attacks inflict 30% less damage. After blacking an attack, your next attack inflicts 30% additional damage.)
    (Tested: Works, block chance value increases in follower details.)
    (Synergy (Block): The Helm of Rule, Thundergod’s Vigor, Justice Lantern, Blood Brother, Coven’s Criterion.)

  • Maloth’s Focus
    (Enemies occasionally flee at the sight of this staff.)
    (Causes nearby enemies to be feared. The effect occurs every 15 seconds, and all enemies within about 25 yards are feared for 2-3 seconds. The same monster can not be scared twice.)
    (Tested, works. But seeing as only Enchantress can equip it and being a ranged caster. Wouldn’t be viable for a Fear/Speed build.)
    (Synergy (Fear): Hand of Hollow Whispers, Pandemonium Loop.)

  • The Sultan of the Blinding Sand
    (20-40% Chance to Blind on hit.)
    (Synergy (Blind): Blind Faith, Cord of the Sherma.)

  • The Tormentor
    (Chance to charm enemies when you hit them.)
    (Synergy (Charm): Deathseer’s Cowl, Overwhelming Desire.)

BOWS & 2H XBOWS (Scoundrel Only):

  • Buriza-Do Kyanon
    (Your projectiles pierce 1-2 additional times.)

  • Cluckeye
    (20-50% chance to cluck when attacking.)
    (Synergy (Blind): Blind Faith, Cord of the Sherma.)

  • Hellrack
    (Chance to root enemies to the ground when you hit them.)

  • Windforce
    (30-50% Chance to Knockback on hit.)
    (Tested: Works, feels fairly consistent too. But I don’t know if consistent enough to use Strongarms Bracers over Nemesis Bracers.)
    (Synergy (Knockback): The Ess of Johan, Strongarm Bracers.)

OFF-HAND:
(Synergy (Block-All Shields): The Helm of Rule, Thundergod’s Vigor, Justice Lantern.)

  • Coven’s Criterion
    (+11% Chance to Block)
    (You take 45-60% less damage from blocked attacks.)

  • Freeze of Deflection
    (Blocking an attack has a chance to Freeze the attacker for 0.5-1.5 seconds.)
    (Synergy (Stun): Dovu Energy trap, Ancient Parthan Defenders, Eun-jang-do.)

  • Hallowed Barricade
    (2pc +100 Resistance to All Elements, Attack Speed Increased by 10%)

  • Stormshield
    (Reduces damage from melee attacks by 25-30%)

  • Wall of Man
    (20-30% chance to be protected by a shield of bones when you are hit.)
    (The special affix is a 20% reduction in all damage taken for 5 seconds, with a 10 seconds cooldown.)

7 Likes

They have so much that they can now do with the followers. I hope the revamp was just the beginning. A few more skill options would also be great, bump it up to 6 at least. Also let the followers use legendary gems.

4 Likes

I feel like it’s just the beginning. But who knows…I’d love for them to add Follower armories for faster item swapping. Also you can use Esoteric Alteration and Mutilation Guard on followers, but that’s all I’m aware of that works, according to maxroll.gg.

I am not sure if this is the case with everyone but they still seem to die at around GR90-95.

What if we had a few follower specific legendary gems?

If the followers could actually do damage at higher levels I wound not complain.

I know @dmkt has done a fair amount of testing with using other follower relics and has had some success…Not sure how high GRift level wise he’s gone with it though.

The followers were going to have more skills. I would be happy if they gave them some more.

1 Like

Wow, they really over sold & under performed.

1 Like

Also two legendary gems work on followers, Esoteric Alteration and Mutilation Guard.
These two boots work too, Boots of Disregard and Fire Walkers.

2 Likes

Don’t beieve Boots of Disregard or Fire Walkers have any value for followers…Maybe Boots of Disregard does a bit, but Ice Climbers would be better to have CC immunity.

1 Like

Boots of Disregard give 40000 life per sec which a percent goes to you, if your running with All Skill Relic you can actually make the follower with better toughness than you, mine has 1.2 mill life with 76000 life per sec, coupled with String of ears belt and the Legendary Gems , my enchantress hardly ever dies.

2 Likes

Nice. What GR level are you running that Enchantress is able to stay alive? Is this during pushing as well?

I pushed 115 on BS Necro with her no probelms, 105 Rathma she didnt die once, I am purely solo and work alot so I haven,t gotten much higher. But from what I have seen you can make them very tough and the All skill relic is big boost. I believe you share 20% of a followers stats, so that helps too. P.S. thats 100 rank on the Gems too. The only value Fire Walkers have, besides looking cool, it makes it easier to kept up with the follower. lol

The only few stats that I’m aware of that we gain from followers is experience, gold find, and magic find…I don’t believe anything else transfer over. I don’t believe we inherit regen or any other stats.

You may be correct on that, I thought remembering reading they could, but I might be mistaken. But the 40000 for the follower is what I really benift from.

Well, I beat GR 137 (my current cap) with an All Skills Eirena and she did not die once. In fact she is tankier than my character - she’s also fine in 138, but I failed the rift in the end… I guess 140 would be doable, but I can’t test that, it’s beyond my reach atm. Though I have to say that this is not possible for each and every build. The “cannot die” token is still pretty much mandatory at some point and that’s bad.

2 Likes

Very nice. Care to share your Enchantress build? Or D3Planner? =)

Sure can do - it’s the enchantress on that one. i did not change her stuff afterwards, because it’s mostly fine as-is. Some slots have room for improvement, though. But as you can see her gear is a bit… special :slight_smile:

3 Likes

Not sure who keeps spreading around that MG works for followers, but it doesn’t. Put on the esoteric and see their toughness increase. You put the MG on, it doesn’t change. Why? Because they don’t have melee damage reduction in their details.

It’s on Maxroll.GG saying that it works. Have you actually tried testing it in character and not by only looking at follower details window? Just askin…I haven’t.

“Followers do not benefit from Legendary Gems except Esoteric Alteration & Mutilation Guard.”

I have. The toughness doesn’t change. Check for yourself. I’ve made a theoretical attempt to make an undying follower. MG didn’t change the stats at all.