If their reason is to collect data for another huge rebalancing of all class sets before we go “into maintenance mode” - then I’d gladly accept any cap and even push every build in the game until S29 time runs out.
However if they only want to implement a cap because it has been requested several times in the past but without any plans on a major rebalance - then I’d rather have no cap at all
I don’t think they’ve told us or even know what direction SSF mode is going to be in the future. Permanent? Non-season? Maybe a paragon cap becomes more than a season with SSF?
There will be some exceptions no matter what. The case for SSF has always been to compete on leaderboards without the advantage that groups provide. If they choose the other mode then I’d say leaderboards aren’t the motivating factor.
Don’t relent on the cap, it’s a fantastic idea. If there has to be any compromise, then at least keep the cap for solo self found so the game can have an actual challenge and some depth.
As for the actual game, an 800 cap wouldn’t affect the vast majority of players. Since only Blizzard knows the PC numbers, going by console stats, and just translating the percentage over, it would be roughly 90% of the player base that never even hit paragon 800.
So, out of that remaining 10%, what percent of that wants a cap? What percent is fine with a cap? And what percent are going to play regardless of what the cap is? Then it comes down to, how many people would quit based on a specific cap, vs how many more players are going to play more if they now have viable access to a leaderboard. I mean, it’s hard to say that this is going to be the lowest played season ever, because it’s going to be the lowest played season ever regardless of the cap or the seasonal theme.
90% of players probably won’t even reach P500. Which is fine, they are casuals, nobody cares or expects them to reach ungodly amount of playtimes or skill. But then you have the rest of us, we who play the game on a more, non casual level.
Are we evenly split? Am I in the minority? I don’t know, everytime someone talks about a cap, it feels like I’m in the minority, they bring up “botters” or “cheaters” or some other nonsense that has to do with leaderboards. My reply has always been, don’t punish me for what someone else did.
Now with the most mainstream bot on the market and most mainstream maphack gone, there’s almost no botters left. Sure there’s still other cheaters. Shouldn’t be hard to find those small numbers now and get rid of them.
All I want to do, is have fun playing the game. I suspect that’s what we all want to do. And honestly, the best way to achieve that is making a cap optional.
I hate the fact that we don’t have the choice for Parangon ceiling.
I want to be able to farm my parangon lvl and continue to increase my stats.
I don’t play seasons for the ladder, i don’t mind.
If the ceiling is 800, i’ll rush the rewards and i’ll quit in 2 days.
2221 is a prime number, so it’s super ugly. And it doesn’t sound good. That’s one group upset.
The botters and paragon pushers are upset because there’s a cap. That’s two groups.
SSF Conquest players are upset, because “SSF will have leaderboards”, yet we still don’t have SSF Conquest Leaderboards, only non SSF Conquest Leaderboards. That’s 3 groups.
2221 is high enough that most people won’t grind for it, making the SSF leaderboards still botter friendly. That’s 4 groups.
I figure, it’s impossible to compromise and make everyone happy. But you can make everyone equally unhappy.
“A good compromise is when both parties are dissatisfied.” - Larry David
A paragon cap feels like it only caters to streamers or top leaderboard chasers. It’s not a necessary or wanted feature for the majority of players. Rage demonstrated many times in prior seasons he could still manage a top spot with low (<1000p) paragon just by being really good at the game. That won’t change going forward.
I do like the increased flexibility of the 200pt cap, but it’s really hard to evaluate how it translates to prior paragon power. I’m mostly concerned about many squishy builds being even squishier/unplayable than before.
Maybe keep the cap to SSF only? Probably the best of both worlds.
Seeing and reading the forums, the feeling I get is that this has split up the community. @Pereg sums it up pretty well.
I would suggest that the game keeps the old and add the new as an option.
When we create a character we should be able to choose between “legendary” softcore or hardcore mode, a sub selection would determine ssf mode if selected. Existing characters are already “legendary” non ssf.
The new option would be “capped” softcore or hardcore and the sub selection ssf.
That way you allow all the right to choose what and how to play.
Another thing I would stress upon is the upcoming altar.
If you choose “legendary” mode there is no reason to have the altar as is in the current season.
By choosing “capped” on the other hand, the altar can have a broader content.
I would also suggest a thread in the PTR feedback forum by @Clueso concerning the paragon point distribution. In my opinion there quit a few things to reflect upon.
We"ll be running short of space in the character creation screen with all these options… and we’ll see lots of posts about: why can’t I do this or that? What’s wrong with my account? My hero is bugged!! Please give us a way to change the original choice… and so on.
Infinite power gain in any game is EFFIN stupid and always will be…D3 was just pathetic about it. No other ARPG has infinite power gains…and putting a limit on it brings out skill… not luck of the grind. Also it allows for peeps to try other classes. Hesitating to try something else because you’re not infinitely stronger yet on the first rolled char is just stupid. The cap of 800 is too damn low…1600-2k is perfectly fine.
People whining about the power finally being capped are the SAME EFFIN people who whined about the power NOT being capped and allowing botters to spam the leaderboards…MAKE UP YOUR DAMN MINDS!
My mind has been made up ages ago, I have always been against level caps in all games, I find the notion ridiculous. I like getting stronger and watching my character grow.
It’s not infinite and it’s not any game. It’s Diablo 3 and it has a finite content difficulty (GR 150). Once you get above a certain, high paragon level getting higher is more and more time consuming and not that much worth the effort or such a great advantage.
Like going from 2000 to 3000 is a big deal while going from 4000 to 5000 doesn’t mean that much.
Really? Have you even logged on and played the PTR and reached the cap? I have pushed SSF with 800 and I don’t think it’s in a good spot. If it must remain it certainly needs to only be SSF and not all of seasonal players.
Pretty sure they’ll look at data of those on leaderboards actually testing PTR above what posters think regardless.
I mainly see those who are in favor of the cap not even on PTR with 800 gons+ testing, or at least since there’s no actual way of verifying that they haven’t said they’ve been on testing it so it’s not a strong argument for it and says a lot.
Typically I can forecast how much timesink and fullfillment a season will bring with how much PTR time I put in before satisfied. I’ve been done with this PTR version on day 2 where as previous seasons I played entire 2 weeks. This won’t last long for me based on that.