If video game magazines didn’t make a big fuss out of data farmed implications of MTX in Diablo 3 back in 2015, perhaps we would have a cosmetic shop in regions out of China right now. Regarding that, we would also have a second serving of an expansion pack, which is canceled all these years ago to become Rise of the Necromancer DLC. Who knows?
As far as I can see, game is balanced to a degree at the moment and anyone can play any build they wish. In case your build can not perform as expected, despite covering all aspects required (damage, toughness etc.), then that means you ignored different proc coefficients of specific skill runes to utilize Area Damage% and Stricken stacks, else some other mechanic buried in the game such as crowd control resistance. Just experiment around and you would be surprised.
Game is more than a decade old, all fan demands have been met by some or another mean; there’s not much content to add. To address the main issue with Diablo 3, the reward and challenge provided by Greater Rifts, actually shadows over anything else. What kind of content can you add to this game? It ignored its own story line for the sake of emphasizing its combat system and it worked gloriously.
Players wanted a boost for Season start, we got Challenge Rifts; we got Followers overhauled with extra equipment slots for storing items; we got Nightmares for fast Augments. People complained about Torment 20-30 to be added for 5 years despite never hitting GR150 once themselves along that, then we got Visions of Enmity at the end.
What else can you add to this scene besides complaining about the already existing content? People still complain about stash space, Nightmares, Visions, Challenge Rifts, Set Dungeons and Altar.
Do you see a pattern? It doesn’t matter if it’s a technical limitation on developers’ part or people having wrong impressions on the challenge ahead to handicap themselves unknowingly; they will complain about anything new. And, going back to the first point I have made about changes; none of this content can beat or replace Greater Rifts in terms of challenge; neither it supposed to be.
What kind of content do you have in mind? New places on the game, means new tile sets; new monsters mean new mechanics to be considered and new animations. New cosmetics, require an incentive for paying extra shifts of the staff, because they always going to prioritize the money making over anything else.
Going back to main topic, Diablo 3 is a twelve year old game and it’s about to be thirteen this month with no monetization. A good half of you, play this game for over a decade as the only Blizzard title you have yet act like potential customers. At this point, if you want to enjoy this game for years to come, learn when to take a break and practice moderation because obviously you’ll get a burn out bad if you keep clinging at it.