I would not only say that Last Epochâs skill tree system is the right call/next step for arpgâs atmâŚIâd almost say itâs kind of expected for D4 because I feel like WoW : Legionâs artifact system was sort of a preview for how they want to handle the ârpgâ aspect of their games. Diablo and WoW have an almost symbiotic relationship in that regard(for better or worse) and it seem one copies/evolves the other every other expansion.
If I define the goal as âencouraging different playstyles/skillsâ in this thread, this is what some of the popular arpgâs offer to force diversity:
- D2 - Talent tree + 5 point stat distribution
- D3 - Skill runes and sets
- PoE - Passive tree and skill gems
- Last Epoch - Built in skill tree for all the skills. Not sure what generic power you get from leveling.
- Grim dawn - Same as D2 but you have constellations tooâŚwhich give you more generic power creep/decent procs.
- TL2 - Extremely unforgiving yet probably the most simple talent tree.
D3 is an hour long rant on how while the game is goodâŚalmost every aspect of it is flawed in my opinion. So I wonât bother for now(lord knows other people have probably covered some of the points in this thread or another). All I can really say is if Legendaryies/Sets are as nearly build defining as they currently are in D3. Iâm not going to invest a lot of time in D4.
Torchlight 2 just felt straight up lazy to be honest, but I donât have a strong opinion about it one way or the other. Mods are probably the saving grace of that game.
D2 and Grim Dawn are good models. Yeah, maybe D2 is slightly unforgiving and Grim Dawn is better in that regardâŚbut ultimately both rely heavily on researching external sources to understand how to even function in the game. This seems like a âno noâ from Blizzardâs philosophy(or at least how it feels in D3 anyways since we get relatively no concrete information from their mindset).
PoE is a muchâŚworseâŚoffender in the complexity scale with their passive tree and generic requirement of knowledge of the various aspects of the game to be effective. I love PoE the most out of the examples I mention, but I know thereâs no way in hell D4 would want to copy a passive tree or even the gear model.
All that said about PoE though, most if not every game mechanic makes sense in why the devs made that choice. Their goal was basically to respect what they loved about D2âŚand re-purpose it in a more modern update. All I can really say is I hope D4 can sort of understand why PoE did what they did and âcut the fatâ sort of speak so itâs much easier to grasp.
Now Last Epoch is interesting to me, because while I canât say Iâm 100% knowledgeable about the game so far(I tend to just update casually until the game is near release), the skill tree looks almost âexactlyâ how Iâd expect a sequel to D3 to function(whether it was a D3 expansion and they felt like fixing D3 finally, or D4).
I say this about Last Epoch, because it basically combines idea of support gems from PoE(which change how your skills function), but itâs implemented in a format similar to WoW: LegionâŚaka built in the UI with its own XP barâŚand also somewhat importantlyâŚit doesnât take up sockets/6 links like in poe for that unnecessary hurdle. It can also free up sockets for more customization for your character as well.
Just seems like a win-winâŚand I wholeheartedly agree with Clueso more or less. If you want to lock in people with build customization(but also give an easy out without having to reroll)âŚhaving a built in skill progression system is probably the best option.