I would say that skill trees will be fine if they design them correctly. While they have their disadvantages they have advantages as well.
To me they have a few more advantages than disadvantages.
Skill trees will mean more character development. Instead of the gear making the build as it is in this game. It will be your choices with skill points that makes the build. Gear would only be needed to cover what you cannot cover with skill points. Gear is just to enhance the build.
Different tiers of gear can give you a variety of ways of gearing your character. With the possibility of alternative gear choices to gear your character that wouldnât be so far off from the best that you would still have a viable build.
Skill trees give us a sense of making progress with the character itself instead of progressing gear.
We feel that connection to the character because we have invested those points. Instead of like how some feel about this game. Where our characters are just rag dolls all identical until you put gear on.
Now you will say that you must have Johnny on the Spot respecs. Not if it is done right. Most of us here are more than smart enough to figure things out. We donât need daddy devs holding our hands.
Besides there is nothing wrong with making some mistakes on your first couple of builds. That is how we learn. We learn by making mistakes.
Donât think that skill trees means that the game will be too confusing. No it wonât, not even PoEâs passive skill tree is as bad as some here might think. When you learn the basics of what makes a good build in that game then the passive skill tree becomes a friend instead of an overwhelming enemy.
With the community we have here that can move over to D4 would mean that we might even get a few good planning tools that could be used to plan out our builds. Something similar to Path of Building for PoE, but instead it would be for D4.
You can see how I feel about skill trees. I want to see how the rest of you feel about skill trees.