Is a Diablo 3 out-of-season “Altar of Rites” possible?

Blizzard, could you please add the “altar of the rites” to the off-season? Currently, only those playing in season benefit from lot of things, but those who play off-season dont have acess to them. Because of this, averyone abandon “ off-season” and only plays in season. Off-season is deserted, nobody plays. Just a request, NOT SPAM.

the staff is reading the suggestion thread, ignorinf topic and deleting topic. As a player and, i have the right to express my opnion.

For5 new playerds this is irrelevant because they don’t know or haven’t fallowed the evolution of diablo 3 since 2012, but i have fallowed it and i know that the off-season is at an absurd disadvantage compared to the season.

Those who play seasonally have the altar, portals that open in adventure mode more that drops bountry materials and tons of other materials and items and the benefits of each season that change every season, too many banefits! However, those who play off-season have noting. Currently, off-season is empty; there’s no point in playing off season. The only benefit is the accumulation of paragons, which accumulates each reset.

Is there any other advantage to playing off-season??? That’s why it’s empty and pointless to play there. It’s unbalanced off-seasson i don’t see or know anyone who plays there, and if someone does, it will only be in greater rift; there’s nothing else. they could at least add and off-season “Altar”

then, every time there’s season reset, the off-seasson Altar would be reset, and we’d have to do it again, thus leveling things out a bit between season and off-season .

Out of season, what exists??? We don’t have an altar, we don’t have portals that open adventure mode that drop tons of materials, including materials from hunting boxes that drop from 20 to 60 (imagine how many hunts of all acts we would have to do to get that amount?), and other packs of goblins and…, in Diablo 2 Lod, for example, out of season or non-season, it’s packed with players, there’s a very perfect balance of items, mobs, everything, but in D3 this hasn’t been evaluated yet, I ask that you please include at least the altar of rites out of season, because what’s the point of playing there then???
I apologize because I’m using a translator, so if there are words out of context, please forgive me, let’s give life to Diablo 3 out of season, Blizzard.

**** For member Perusoe (I created a link below, but I can’t reply to it even with the 20-character limit. Profile - Perusoe-1251 - Diablo 3 Forums) Thank you for mentioning the launch of the altar and the information about where it will be located. The current thread doesn’t refer to the launch or its designated location; it’s a request to Blizzard to address the off-season game, which is absurdly, or rather extraordinarily, poorly balanced in relation to the season. All the information about this imbalance is at the beginning of the thread. The game currently relies almost entirely on seasons, as if the off-season game barely exists or has lost its purpose. That’s why this request is for Blizzard to reconsider and correct this major error. But thank you for your comment.

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Totally agree on that, having the altar on the off-season would be amazing for the gameplay, since it would allow us all to have some nice/better builds, as well as getting better items, drop rates (specially for primal with the 2x) and so on so forth. My characters are pretty much dead and forgotten in there, with all the good memories of years of playing, with the altar it’d rekindle that nice game with all the chracters we have

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You have reason, out of season, not exists beneffits similar to seasons, the game with altar out of season sounds good, more people would play this game.

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You might as well get in line.

https://us.forums.blizzard.com/en/d3/search?q=altar%20of%20rites%20in%20ns


This has been going on since Patch 2.7.7 was deployed, two years ago.

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Another please change something request to a game that has been out of development for over 2 years.

Yes it does not hurt to ask but there is no one to ask. They set it and forget it and a few seasons ago they forgot to set it.

Enjoy what we have while we have it.

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So why harp on people who do that? Some people don’t know any better, some are just wishful thinking. Why not leave them alone and let them be?

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Simple, with each update and the start of the seasons, Blizzard updated skills and item stats. For example, an item that would give 100% damage started giving 150%, then 200%, or even skill damage. Because of this, the characters became stronger with each season and each update, but the mobs were never edited in terms of strength. Another example, and a more IMPORTANT one, was when the GRs came out: 2014-1 (I’ll use Barbarian as an example, the maximum you could reach was GR 53), 2015-2 you could reach 64, 2015-4 you could reach GR 97, 2016-2 GR 100+, 2017-2 you could reach GR 119, 2019-1 you could reach GR 132, 2021-1 you could reach GR 148, 2022-1 GR level, maximum 150.

Another Blizzard mistake, and I’d say this is the worst of all in terms of balancing, is the mobs. Before the expansion and shortly after its start, killing mobs was difficult, but today, even on T16 maximum difficulty, we can kill packs of mobs and even bosses with just one hit. Do you know why this happens?

Now I ask, what happened for the barbarian to go from level 53 to level 150 over so much time and updates? Did the mobs get weaker? No, the class’s skill stats and items didn’t increase; as I said, the mobs remained the same strength. So, if you play outside of GR in a regular game, whether in adventure mode or campaign, the mobs are infinitely weak.

Anyone currently playing Diablo 3 who compares season and off-season play will see an absurd discrepancy in terms of balance. I can use Diablo 2 as an example, a game I’ve played since 2004, with both non-ladder and ladder modes, and the balance was perfect. Many items cannot be crafted in non-ladder mode (off-season), only in ladder mode (seasonal). However, when the season ends, the items crafted there will go to the other base, which is normal. But Diablo 3 created fixed seasonal events that made the “off-season” game lose its purpose, as I mentioned above. Try this if you have Diablo 3; you’ll see I’m right. Enter the game, do bounties in all acts, use a stopwatch to time how long it takes. Note that at the end of each act you’ll only receive a box that drops only a few items—precisely 20 for specific items and also some common items used in crafting, such as “recyclable material” and “arcane dust.” After completing this, go to the Seasons system and you’ll see that nobody does bounties in all acts. You can simply go to Adventure Mode, Act 1, and open portals there easily, or using the weapon that takes you to COW-level (a good place to open portals). These portals will drop materials from all acts, varying from 20 to 60, tons of legendary items that drop. Note that there are always packs of goblins that drop tons of “recyclable material,” “arcane dust,” and “veiled crystal.” I’m only referring to the advantage the Seasons have because of these portals, besides the Altar of Rites. An absurdly rich benefits tree, and we also have the seasonal events themselves, which vary with each new season, and countless other things.

Now, speaking of the off-season game, there’s nothing but GR (Graphics Range). Nobody does bounties off-season. At the beginning of the “Reaper” expansion, bounties were fun. We even had an in-game “group” option to search for keys, bounties, and lesser rifts, and they were packed with people. You’d get a group together, and each person would pick an act to finish a bounty quickly. I, for example, have almost 30k completed bounties. But now, off-season, if you search for people, it will show “0.” Nobody does anything there. It’s become a museum for items that are bound after the season ends. Putting in the “Altar of Rites” would at least help keep the “off-season” system active with people playing. In one day playing during the season, I get materials that would take a week off-season playing straight. That’s the reality.

In short, placing the altar of rites out of season would be an “SOS” to help the system avoid being empty, allowing for more player movement and somewhat mitigating the quality imbalance between in-season and off-season events.

Sorry for any mistakes, I’m using a translator.

Yes, because of constant power creep and Blizz’s terrible job at balancing classes/builds.

Things like this:

Actually, I definitely would not use D2 as an example. I loved the game, but, class/build balance was not great and you could stomp Hell just as easily as you can in D3. By a few week into each season, I could 2 min a solo Baal run in an 8 player game with my lightning sorc. Smiter could kill uber bosses ridiculously fast.

I know you are trying to compare season with non-season, but just throwing numbers at it is not a good argument. The above arguments show how doing this can cause more damage than help.

Here is a better argument:

Blizz balanced all builds around Shard theme and a nerfed Altar. Because of this power creep, some builds were nerfed while many were buffed. Non-season does not have Altar or Shard theme, so all builds received a net nerf. Putting Altar in non-season would rectify some of the net nerf all builds received. On top of this, the “pet auto-salvage” node alone is a important and coveted QOL that, many, many, many people have been asking for years.

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Thanks for the comment, it’s true some comparisons are difficult, but the balancing of Diablo 2 for non-ladder and ladder modes is the same as far as I’m concerned regarding the mobs. Of course, we can kill them quickly there too, but not as easily as in D3. Just tell me, what advantage is there in playing the “non-seasonal” mode? I don’t know if you’ve been playing D3 since launch; if you have, you’ll notice the absurd difference in terms of balance. And having something like an exclusive altar only in the seasonal system with those seals is a huge power advantage, or am I wrong? In D2, we can see that non-ladder items are always active with players, but in D3 this doesn’t happen. The altar is something unique, exclusive to one mode, and it’s unthinkable that it can’t be transcended to another. You know that in D2, a ladder item, for example, a Phoenix weapon or shield, can only be created using ladders, but when the season ends, in non-ladder you have access to the item you made using ladders. If there were a poll asking who prefers to play seasoned or non-seasonal in D3, I’d say maybe 95% would say seasoned, precisely because there’s so much there that’s not available outside of the season.
Yesterday I built a character for a guy with full gear in 2 hours of playing the season, and he’s a different class than mine, which makes it difficult for me to help him with drops because my items don’t work for him. Even so, I almost built another Crusader gear set for him; he was playing Demon Hunter. Today I already saw him doing GR speed 100 lol

Alexismad —–> When I stopped playing Diablo 2 Lod, I created a channel as a kind of museum for builds. I made several videos, some of which I combined into up to four builds in a single video to avoid making too many. We know that in Diablo 2, characters expire, and after 90 days of inactivity, the account is canceled. So, I repackaged my items before I stopped playing and decided to make some basic build videos explaining how they work. Of course, I didn’t monetize the channel or anything; I just made it as a memorial. Go to the channel “Phaleg Assumpção” and see if the items I’ll be showing match what seasons you would need—sorry, how many years you would need. There’s a build you discovered before the Ubers, the Paladin, whose best base shield is the Vortex Eth for Exile Runeword. In all those years, I only managed to drop one base of that shield. “Diablo 2 Smiter Paladin” “Diablo 2 Zeal Paladin with and without Tap (PvP)” “Diablo 2 Poison Necromancer with Variations” “Diablo 2 Immortal Sorcerer” “Diablo 2 Bone/Summoning and Corpse Explosion Necromancer”

Exemple: Armaggedon fletch (sorcere) (storm ciclet = Sorcere+necro skills)
Armaggedon Slippers (paladino)

These are all the builds I’ve used to kill Uber, and there are others besides just Paladin Smiter. You’ll see that there are items in the tutorials that don’t even exist in D2 anymore, they’re extinct, like pre-path .08, and hybrids too. I only made a few Diablo 2 Resurrect builds because they didn’t exist in D2LOD as “mosaic,” and I stopped playing that game too. So, watching my videos and looking at the builds, you’ll see that there are a variety of builds for Hell difficulty, besides builds where I sold items and was stupid enough not to make videos about them sooner, otherwise I would have made more videos to show. I understand a lot about D2’s balancing in terms of ladder and non-ladder builds.

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Careful, there are people (they know who they are) who report people using special powers for saying things like this or any other type of legit criticism. :joy:

The pet salvage would be something they could at the absolute least, give NS if they won’t give the full altar. They don’t make money off of the game now, so why not? I had many friends that played this game, now I have 2. Of us 3, I’m the only one who plays seasons.

I get what both of you are saying in this regard. They’re both kind of their own beasts while having similarities, are way different.

Such an awesome runeword, too bad it’s ladder only.

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It’s non-season why not give the best altar? Why not a better altar? I think the issue is around roll-over. How do you roll the season altar to the non-season one like what is done with the cube and with transmogs. At least if it was the exact same altar then the roll-over would be simple.

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I agree that they should. NS should get everything except seasonal themes. I’ve always had that stance. I highly doubt they would. While they did toggle it on once, they quickly toggled it back off for some reason.

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Again, the sad part in all of this is, power was removed from builds to accommodate the Altar, then the Altar was added to seasons for a basic net neutral while Altar was not added to non-season for a basic net nerf. Non-season should get the Altar simply for that, but many are so desperate they would simply settle for pet-auto salvage, which Blizz still won’t do.

I know, I know, 3 people would be mad because the Altar would make waller passable, but I would wager even they would take the tradeoff to simply get the pet auto-salvage.

Hey Blizz,

All these hints you are throwing out about big things to come in 2026 are great, but, while we would like a D3R, xpac, dlc, some fun new content, at least throw us a tiny scrap off the table and simply turn the non-season Altar from “off” to “on”. We know D3 is Blizz’s red headed stepchild, but at least make it kinda look like you care.

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Blizzard could put the altar out of season, and whenever the season resets, the out-of-season altar would reset, requiring us to create it again. It’s fair and simple to implement something that already exists; they wouldn’t be creating it from scratch, they would just be putting it out of season.

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I like it! _________

Diablo 3 uses C++, making it easy for Blizzard, with talented programmers, to adapt it. The same goes for consoles; there’s a source code, the altar’s location will be in the same place, at the same coordinates on the seasonal map, the game’s setting is the same. For Blizzard, doing this is incredibly easy; there’s no need to create anything new. The altar already exists; it’s just a matter of adapting it for off-season. If they were to implement it in Season 38, we could start the altar both “in-season” and “out-of-season,” which would be great. I’ve worked with online games, but in a different language (Java). Making changes to existing mobs and objects (trees, NPCs, etc.) is easy, whether it’s locations or realms. Depending on the changes, I would go to the source code (in my case, I used Eclipse IDE), or modify some things via XML, or even SQL. One thing I can say for sure is that it’s possible and easy to implement the altar outside of the season; the problem is Blizzard choosing to do it. And with a simple update.

If Blizzard manages the miracle of putting this alternative in the “off-season” realm in Diablo 3, it will be an active game and not just a museum where we mostly just store good seasonal drops. This will give us more active players in Diablo 3, and many more will return to the game after learning about this off-season altar feature. It will be a success, that’s 100% guaranteed.

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I sense some AI use too :stuck_out_tongue:

Altar imo is too core-gameplay changing and I wouldn’t expect it off Season. Can you even turn the stuff on/off optionally in Season?

IA is a widely used resource nowadays, but back when I used Eclise, it didn’t exist.

The question you asked is strange. Do you play D3? Or are you new to the game Espionage724 ? I ask because someone who’s been around for a while or is familiar with the game wouldn’t ask that question.

Played since vanilla launch (not pro), but season 37’s the first season I’ve heard of Altar of Rites :stuck_out_tongue:

I unlocked some stuff, but while pretty cool, I didn’t see a toggle to turn off the unlocks or obvious UX (clicking it twice didn’t do anything iirc)

That is the main problem, they are obviously satisfied with people that log in at the the start of a season to show numbers.
In their heads, if people are not playing D3 they will switch to D4 and buy skins…

Technically, it most likely it is just a “switch” in some file; as we had Altar active briefly at start of season (the season when it kinda was announced Altar will be part of NS, since sets have been tuned to the fact of having Altar active) on Asia realm.

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