Inna Shenlong Generator Feedback

But what kind of GR do you spend all your time attacking without walking or attracting mobs?

As I said, the only problem is the RNG and FD, if the FD drops and the negative effect of Shenlong is activated, your DPS will drop along with your spirit, but at that moment you MUST get out, drain your spirit completely and hit again.

Iā€™m on the fence about the drain. It is a fun mechanic and cool, on the other hand, itā€™s really outdated compared to everything else.
Even with the buff, it isnā€™t enough for this to become a good GR build not to mention squishy per usual.

I wouldnā€™t mind the drain going away either. Thereā€™s other sets that has wonky mechanics that used to be cool but then became a hassle like firebirdsā€¦have to ignite to do damage and drag crap along. This monk set you have to keep punching/kicking to keep your damage up and to survive (sorta). Once you hits into higher GRā€™s, your almost if not a one shot dead.

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For generator build I can only do this around GR 75-85. I do not like the current generator build and havenā€™t played it seriously after 2.4. Itā€™s faming efficiency is way too low and it is very squishy (to me) to push higher GR with low paragon.

Yet, all the WoL builds (inna, MK and LoD) can do GR 90-100 speed run with low paragon and without the need of attracting mobs and without close combat. Most monks played these builds for years and I stopped playing the game since I got bored until the new set. Now with the new set, I can speed farm GR 110 with my 1900 paragon.

So, I want to do similar thing with shenlong generator. I want Shenlong generator to be able to do both speed run and GR pushing. I want to have 1 generator punch to kill the mob at GR80-90 level with Shenlong build instead of

Also, with the removal of spirit drain, it is easier to dash with spirit so that to have a good mobility in speed run.

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I tested the new Shenlong with this setup GR 110 done in 8min25 :

5p Rainment
2p Crimson
Endless Walk
Zodiaque
Shenlong
Spirit Guards
Cube : Flying Dragon / Deph Diggers / Ring of Royal Grandeur

Paragon : 4604 / 4 333 683 sheet damage / 40% fire / 29830 dexterity / 70% CDR / Gems 131+

With this setup and thanks to the Zodiac ring, I have perma Epiphany and Breath oh Heaven (immun cc + good uptime of Shenlong). Crimson is fantastic in this build, it gives high CDR, damage and a little damage reduction. This build becomes more chill with this setup but there are always the same issues of damage reduction and damage. I did several runs in GR 110 and I died several times. We have to be very careful but for other builds, a GR 110 is a health ballad.

In terms of damage, if I compare with 2 builds I play regulary and for a GR110 first try :

IK/HoTA = 7 min 45
WW/Rend = 6 min 22 with bad map

With the monk, I am slower than the IK/HoTA which itself is not a top tier damage and has less mobility. Because of the lack of defense, I did not want to push higher to see how far I can go but I like the playstyle.

My next test is with Inna.

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I can do speeds (not as fast with low level wol) with R6 / Shenlong, but definitely faster than TR, thatā€™s just a matter of practice.

In addition, being a little heavier is a feature of this build, we cannot have a build that does absolutely everything, have good AOE, have AD, kill the boss quickly and have infinite dash not something I would call balanced.

Making all builds ā€œbeginner friendlyā€ and viable for speeds is not the way to a game that seeks diversity.

I repeat, the only real problem is FD procs and toughness

My Inna / Shenlong test with this setup first try GR 110 done in 14 min 24 :

2p Rainment
5p Inna
Endless Walk
Zodiaque
Shenlong
Spirit Guards
Cube : Flying Dragon / The Crudest Boots / Ring of Royal Grandeur

Paragon : 4604 / 7 008 028 sheet damage / 40% fire / 30150 dexterity / 63,43% CDR / gems 131+

I really donā€™t like this setup. I donā€™t have perma Epiphany because I have less CDR than with my Rainment setup. To operate the Zodiac, I have to use a lot of Cyclone Strike instead of Dashing Strike (Rainment setup). Shenlongā€™s drain is even more painful with Inna haha. To top it all off, it deals less damage as no Crimson and Deph Diggers bonuses.

Iā€™m not excited at all ! Maybe I missed something.

3 Likes

Firstly, no offense but I definitely doubt about R6/shenlong is faster than TR. Would you upload a short video with 2K paragon and speedrun R6/shenlong in T16 level? I want to see it myself otherwise I donā€™t believe what you say here.

I run T16 TR speed-run with justice set speed bonus of movement speed 65 + physical TR 25 + belt 25 + mantra and passive skill 20 and DS + 20 movement speeds. That is total 180 movement speed. And I can 1-shot anything.

This is what I find on YouTube With shenlong r6

It is slow farming T16 (GR 75)

Here is TR farming GR95 and is way way faster than shenlong/R6

Its around Inna Shenlol, but hey, why not talk about rainment.

I did a rainment test a while ago: 105 in 10 mins with 1.2 mio screen dps and 1.5k para in vit. now i have more para to spend so things will be more easy (had no caldesan)
Right now I did a 115 on ptr in round 11 minutes.
WoL 90 sub 2 mins
TR 120 6 mins
TR PoJ 95 in round 2 mins
Tr push 133
WoL (Inna) push on live servers 120 (so now 122)
WoL LoD push (with unity) 122 (but bad items)
Ltk LoD with many dieing 105 in 10 mins (very bad def and no dmg at all)
Uliana on Ptr 115 in 13 mins

This is not balanced at all and top build is weaker than other classes. And we have the curse of unity on many builds (gen, ltk, wol, ā€¦) which makes them non playable in grps.

Tr needs 250 mio toughness unbuffed to get 133 done and has ingame less ingame toughness than my season barb with less para (he gets up to 2 bio from 90 mio unbuffed in town). That is the most hurting aspect. And barbs have better passive skills

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Most of these stremers donā€™t know how to play, even most of the old players of this game donā€™t know how to play shenlong yet.

First of all, you donā€™t need travelers pledge at a speed. I can see in the video that this guy doesnā€™t know how to play. He should know how to manage his resource and his dash for more mobility. TODAY, you can use unit + crimson + rue and not be totally dependent on FD.

If raiment received the buf it deserves, even in medium GRā€™s it would be higher than TR.

Could you point out some numbers? I also feel gen is strong but iā€™m missing 3k para to say. When i go all para in vit and so dmg goes to 1 mio sheet, i can do much higher gr than expected because rainment has a nice scaling. Wol is kind of linear and so is tr. Gen has that maxed aps thing. If you ask me you need ~ 2.2aps unbuffed in town to play it correct, thats always a thing in discussion. But with that number i experienced that scaling of the build. Beforehand i had 1.9 aps and it was simply crap :slight_smile: inna gen is kind of different

Just upload your video, share your speedrun in T16 with Shenlong with 2000 paragon so we can learn. Otherwiser, I do not believe shenlong can speed farm unless I see it myself.

There is not much to do with low paragon, you will always be stuck due to survival. With the R5 + Crimson version, AS would be good for gloves, weapons and one of the rings. For pure R6, you can remove AS from the rings and exchange for damage. Raiment looks good with ~ 1.1k vit, but needs 6k + paragon full caldesan. I did 115 in PTR with completely garbage equipment, without caldessan, 1k vit (my paragon got even smaller), bad GR, without any useful pillar. Raiment would need a buf to ~ 25000%, and toughness adjustments. Inna needs at least ~ 2500 instead of 950.

Just follow my suggested changes. You clearly donā€™t understand how this build works, the proof is that you used a R6 push version video to ā€œproveā€ that raiment gen cannot do speeds. You insist on complaining about the Shenlog drain and saying that there is a problem with that, even I already quoted you a video of a playerā€™s clear (one of the few who know how to play) and there was no problem in managing your rotation and spirit , the only real problem (which Iā€™m tired of repeating) is mainly survival and FD procs, although the latter may be ā€œforcedā€ to proc.

The shenlong drain is perfectly fine where it is, changes should only be made around.

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Can you upload the video?

No thank you. But could you upload YOUR video with YOUR raiment gameplay with MY suggestion?

Iā€™m waiting. In the meantime, everyone can test on their own and prove what I say.

My experience with r6 gen from last ptr is that it is not worth being cadesanned. Even Inna gen with all those changes is not worth it. Monks strongest build still tr, so no changes for me to play monk. Maybe first time to play crusader since one can get free 150 solo runs with it. My highest gem is still 14x because I refuse to play crappy healer.

My play is same/similar with the youtuber. If you have something significant better, plz share it and prove us wrong. Otherwise I would say R6/Shenlong canā€™t do speed farm and I do not believe what you suggested.

So you donā€™t know how to play. Watch the video I gave you a few days ago, learn something.

I know how to push GR with it. The video you shared is not about speed farming. I donā€™t see speed farm build. When you say Shenlong can speedfarm, and when you say it is faster than TR, you clearly exposed yourself that you do not know well about Monk. You have no proof to back up your statement but you consider yourself more skillful than others. Just upload any T16 speedfarm video (can be yours and can be others from the internet) with R6/shenlong and with 2000 Paragon. Otherwise we can end the conversation.

Yah and thatā€™s what makes Gen Monk real fishyā€¦ U either lose the damage for Epiphany or have to dump lots of paragons in vitality and rely strictly on area damage for pushing.

S16 was good for Raiment because u can throw on the CS shoulders and get the 50% DR before u fight. It made a huge difference with toughness. Iā€™ll post my S16 GR115 clear with 2k paragons and no paragons in vitality if I still have it. No modders in Seasons on ps4/xb1 but I still show all my gear and stats before hand since thatā€™s ā€œconsole edicateā€.

Here was a 115 clear in S16 and I show paragon distribution and highlight all gear. The damage reduction from cyclome strike shoulders made a huge difference. 1 thing to note we cant dash in place on console, but we can lock on to a target and dash forward and dash back in place so we can fight 1 on 1.

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With Captain Crimson Raiment u can practically spam Breath of Heaven and have full spirit in every fight. Even though Raiment isnt a cdr build with 1 cooldown roll on shoulders, diamond in helm, beacon of Ytar, and CC set bonus u get over 50% cdr.

Iā€™ve always thought Band of the Rue chambers should add damage reduction as well as spirit gen.

It would be a nice addition for pure R6 or even Inna Gen. Granted all it would do is let u drop Unity and so it would be a 50% DR trade off for 50% DRā€¦ so mainly a bad aid fix