The lack of diversity is because of constant nerfing.
You have zero proof that this has anything to do with allowing free respecs. It’s a BS argument and you know it.
That’s actually a feature I hope Diablo 4 gets, the ability to hide your build if you so wish.
You’re welcome. lmao
Where do you get that info to support this?
Most people will leave a game after they finish the content. That is perfectly normal.
Not sure why making something more frustrating is going to make someone play longer. That just doesn’t compute really.
That’s certainly a factor, though not as prominent as sets are imo.
You read everything in a vacuum apparently. I not once said respecs were bad. I said they were bad in D3 because of how little character customization is. I even said it was the #1 requested feature in D2. I only said people don’t want to see how the gameplay is in D3 that is caused by the combination of simple character customization and easy Respec.
You also seem to think I’m against respecs. I am only against D3 gameplay which whether you like D3 or not is considered a failure to the Diablo series (though being a commercial success). I even offered ways to allow infinite respecs to skills while prevent the gameplay in D3.
I did read everything. D3 isn’t a special case that proves your theory. It’s complete BS.
What made people stop playing was that there was no endgame to actually play when D3 was released.
No, you “offered” a partial respec, aka, not a true respec.
No, but your posts have been kinda on both sides. lol
Not I offered a full skill Respec which is what you just quoted. Skills and talents are different.
Technically that’s true. Restricting respecs only adds to the game if there’s an ecosystem of diverse endgame activities that different builds excel at than others. Without this, either option is meaningless. With this, restricting respecs ads a constraint on the player which forces them to build characters that are “good at X” where X is a player driven goal.
A daily cooldown is a fine compromise. But respecs in town were tried during D3V beta. I was there during those discussions. It simply didn’t do much except cause a minor inconvenience to the player.
As opposed to people not even making characters now?
If RNG dictates your build, it’s not customization by definition.
That sounds like an argument for making the leveling system not be tedious drudgery, which I feel they should do no matter what else they choose.
Empirical evidence says that’s bull. We heard these arguments back in D3V. Most of us knew they wouldn’t hold water then (RIP Magnus) and empirical evidence shows they don’t hold now.
Stop asking the Blizzard to remove the game because you don’t want to play it.
This is a great idea. OP probably won’t go for it.
They just instantaneously respec to whatever the FotM set is. They don’t make characters or “builds” they make generic cookie cutter class templates. There is literally no difference from player X’s monk vs player Y’s monk except RNG and paragon levels. Forever.
Constraint adds meaning. It’s basic economics. If you can funnel your budget constraint fully into good X, then reset it instantly and funnel it into good Y, or any amount in between, at no cost, there is no optimization problem to be solved no matter how unique your personal preferences (utility curves) are.
Because the opposite is literally just having RNG pick your character for you, which isn’t customization. Never has been, never will be.
You’re just arguing semantics.
Yes. All of this. D3 seasons are a joke because there’s no experience that’s “new” once you’ve played a class for the first time. That’s a very good point I didn’t even think about.
This is a videogame.
If people suddenly became unable to respec in Diablo 3, the only thing that would happen is that people would make multiple characters of the same class (while also deleting some) each decked with a different set that they could switch to. There wouldn’t be any more diversity than there is now, only more headache.
What’s your point? Economics is just how we model basic decision making. Are you saying people don’t make decisions in a video game or what?
No. I chose my words carefully when I wrote them. You tried to call me out with semantics only to have it turned around on you.
It’s not the job of respecs to provide diversity. That’s itemization team, and encounter team’s job. You need different kinds of builds and different situations in game which reward players for playing different kinds of builds in order for diversity to even be a thing.
All the respec discussion is about is if “I build this character to do X” is a meaningful proposition. I say it is. Other people are just happy building the same dolls everyone else gets.