If Significant Respec Costs Existed in D3

Which is the same as free respecs with loot penalty equating progression X. Those who don’t free respec have better drop rates again equating progression X.

X should be then tuned in such a way to result in highest player’s participation. This is achieved by creating a satisfying MTBU curve for the majority of players keeping them active throughout the Season.

The MTBU threshold is reached way later in PoE than in D3 resulting in far greater player engagement.

Theoretically, the optimal scenario would be the aRPG game to offer the regular player the ability to progress his character for 90% of the Seasonal time. In the last 10% of Season, when the player’s MTBU is very high and the grind is practically pointless, the player should be able to free respec in order to experiment with stuff and experience new gameplay, as well as to participate in the competition.

The above principle applied to D3 would render the optimal duration of D3 Seasons to be no more than a month. The logical follow-up is that you have to have longer character progression in D4 in order to have longer Seasons with optimal player engagement.