If Diablo 4 does not have player trading, I won't be buying it - Long time gamer and fan

Why even include this part then if you’re not suggesting that he’s toxic?

Me and my kind? Oh please tell me what my stance is on trading then? D2 players won’t be missed? I think Blizzard would disagree. You’re not getting D3 again beef, clearly that game was a failure.

Did you respond to my post trying to be nice and incluse to Crypto just to try to troll me? We need all Diablo fans in Diablo 4 but the game needs to not suck or that won’t happen.

Don’t need D2 fans so hard that the 2nd D3 expansion got cancelled due to a lack of interest.

Typical :cucumber:

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I don’t recall ever signing my power of attorney over to you.

The only type of person who wants an $$$ item seller in D4 is another $$$ item seller.

Really excited to see D4 with limited trade. Not this open Trade D2 hey let’s just trade on 3rd party website garbage. If you want D2 it’s right there. Play it. Don’t go ruining the game that will being life back to the franchise

“Everyone who is pro-trading, is running his own real money online shop” :rofl:

Do you really believe what you are saying, or do you have to make stuff up, because you don’t have any valid points?

If you want D3 it’s right there. Play it. Don’t go ruining the game that will bring back life to the franchise :woman_shrugging:

Open trading is one of the foundations that kept D2 alive over all those years.

Removing trading and the adjustments to itemization that came with it sucked the life out of D3.

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Because there are plenty of toxicity worh some if the must be like D2 or bust crowd.

You mean because they pulled the plug on the RMAH and made that decision before RoS was released. There was tremendous interest in RoS, and had they not been too reactionary to the monetization failure, there must certainly been a second expansion.

Ni trolling intended. But if you felt that that is in you buddy. My point is not every game is for everyone and it’s perfectly fine for some to not like a gsmes direction. However, Intel studios need to keep true to their visions, and if open trade is something Crypto needs to be interested in D4, then D4 doesn’t need Crypto.

Rich coming from one from the crowd that couldn’t come up with a single valid point to save their income supplement.

People have already brought up a whole lot of valid reasons for open trading in this and other threads.

Feel free to read through them again and join into the conversation by contributing constructive posts, instead of randomly accusing people of being involved in real money shenanigans (which btw. most certainly is against the CoD).

None of which address the issue that open trading enables third party websites designed to facilitate trading items in return for real world money payments.

Real money transactions are enabled by any kind of character progression.
If you can’t trade items, you can still pay for level/gear and content boosts or simply buy a full account to begin with.

All these kinds of real money trading are driven by excessive botting - which has to be dealt with regardless of whether D4 will have trading or not.

If this is really about fighting cheating and 3rd party sellers and not about finding a dummy argument to remove trading from the game, you will either have to deal with botting, or remove every bit of progression from the game.

If botting is taken care of, trading isn’t posing a threat to the health of the game.
Though if it isn’t, D4 is going to be a cheat fest either way.

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They said why they want limited trading. Why do people assume it’s other reasons? They want players to find the best items themselves but understand a desire for trade by some.

Resulting in a mediocre solution nobody will like.
Limited trading is a terrible idea tbh. Unless it is so limited that it essentially wont exist (like, if only magic items can be traded. I would be quite fine with that one, but didn’t sound like what Blizzard was going for)

Either make it No trading, or have two modes where people can choose if they want to trade or not, with different droprates for each mode.

Heres an idea:
1: The only way you can give someone an item is if it dropped in the same game with the others who were in the game.
2: There is an auction house. You can post your item with a short ISO message. Not going into other details as far as features, search functions etc.
3: Each item has a trade window of one week from the time it dropped. Afterwards it becomes bound to your account.
4: All completed trades result in the items being bound to account.

Doesn’t really address my comment. People are trying to make up reasons for why when they stated why day one.

I do believe their reason here for not wanting free trading. Though it is completely fair not to believe Blizzards PR… they obviously have strong incentives to frame their actions in certain ways.

Still, their solution (limited trading) do not fit their own reason, if their reason is the truth.
If you let people trade for any item that isn’t completely useless, the you go against making people find their own items.

I honestly do not care for trading at all.

I mostly played Diablo 2 offline so no trading. Even when I started to play online to access some gated content I did not like to trade. I did trade some… for convenience. Like if you find a good socketed item… I’d rather keep it myself until I get the runes (which may never happen) but there is no room for that so I trade it. Decent stash size, and ability to easily move items between characters is way more important to me in terms of having fun.

I don’t really care if trading takes place. I don’t want to be part of it. So if it affects my game too much, I will lose interest. Honestly I think Diablo 2 was a little too far in that direction although I didn’t realize it for a long time… but once I got online I realized how much easier the game is if you trade for some botted / duped items… items that I would never get otherwise or only after a VERY long time.

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They should launch a trading server and a no trading server and see what people actually choose to play when given a choice. Maybe they won’t have to go through this ‘process’ again in every future game they make.

If both modes were balanced for the same progression speed (as in, different droprates, maybe different crafting rules etc.) that could be quite good.
Though, it likely wouldn’t allow Blizzard to conclude much. Some would choose A, others B.
I would expect ‘No Trading’-mode would be by far the most popular. But if, let’s say, 20% picked trading, that is hardly evidence on its own, that trading mode should not exist. Such a conclusion can only come from making a decision on what kind of game you want to create.

I was under the impression that D3 trading was something of a disaster, with players farming items and selling for real money. THAT we do not need. I didn’t play D3 until that ‘feature’ was removed.

I seriously doubt that player trading will be part of D4. If there is money to be made, Blizzard will want it all for themselves. I’m more concerned that D4 will be loaded with microtransactions for ‘optional’ items are really not optional at all if you want to play and also have a life outside the game.

the value of items, we need an auction, well, let’s introduce trade, but exclude from it real money in any of its manifestations and any way they can enter the game and out of it) well, people want to trade, let them trade in game currency that never leaves the game!
no one knows why the auction was removed from the game? and why does Blizzard not want lawsuits? everyone wants only real money to cash in on the game)

Thunderer, there is literally no way in-game trading won’t end up with real money involved. It’s not about rules…Blizzard can make all the rules they want to make. Even WoW ended up selling tokens for gold to fight the other gold-sellers.