I would like to share with you some ideas (already proposed by others here or mine) to allow the Raiment build to make its return. By testing it, I could see its potential in terms of fun but also its shortcomings. I would love to play it but today it is too fragile.
I will avoid giving numbers as much as possible. I prefer to give reasonable suggestions for improvement. Remember that this build suffers mainly from lack of defense and damage.
The set :
2-piece bonus
Your Spirit Generators have 25% increased attack speed and 400% increased damage.
=> Damage can be buffed here
4-piece bonus
Dashing Strike spends 75 Spirit, but refunds a Charge when it does.
=> Dashing Strike and Cyclone Strike increase the damage reduction by 50-60% for 6 seconds.
6-piece bonus
Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 6000% for 6 seconds.
=> Damage can be buffed here
=> Add Cyclone strike in the mechanic to buff the damage of Spirit Generators for more fluidity in the gameplay and because of the pressure of Shenlong.
Supports items :
Immunity neck or ring :
Give 60-80% of damage reduction and CC immunity
Epiphany neck or ring :
*Reduce the remaining cooldown of Epiphany by 1 second when you hit with a resource-spending attack (or when you use Dashing Strike only)
*When Epiphany is active you take 60-80% less damage
=> In my opinion, the neck is better because it allows you to play with focus and restraint. Focus and restraint is very suitable in a gamplay where you are always in mouvement like Rainment.
Band of Rue Chambers :
Your Spirit Generators generate 40% more Spirit. (Monk Only) [40 - 50]%
- Your Spirit Generation and your damage reduction is increase by 50-60%
- When you spend spirit you take 60-80% less damage for 6 seconds. Your Spirit Generators have a 25% increase attack.
=> A ring too little used, it needs to be more attractive.
Flying Dragon :
Chance to double your attack speed when attacking.
- Every attack grants 10% increased Attack Speed and 5-8% damage reduction for 8 seconds. This effect stacks up to 10 times
- Every attack grants 10% increased Attack Speed and xx% damage for 8 seconds. This effect stacks up to 10 times
=> I find the current Flying dragon a little poor
Shenlong :
(2) Set:
The damage of your Spirit Generators is increased by 2% for each point of Spirit you have.
When reaching maximum Spirit, all damage is increased by 350%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit.
- Remove the drain
- Reduce the cost of drain
- Shenlong’s proc at 95-97% spirit 100% of the time
=> Personally, I prefer to remove the drain. It’s a mechanism not fun and buggy.
=> In damage term, I thing Shenlong is fine if there are buffs elsewhere
I hope that I have forgotten nothing that I wanted to mention. And sorry for my English