I simply cannot stay awake playing diablo 3. Anyone else?

Considering, that there’s D2 and D3 and both games are a mess in their own way, I’d say yes, there’s very much a need for it.

And, like it or not, that’s what the D4 devs said they are aiming for. Whether they’ll actually do it is another matter entirely…

I only ever had fun with D3 at the very start, playing HC with my friends before they removed the op elite affixes or playing HC high as f.
I’m not being facetious, nor am I exaggerating.

There’s no “secret Diablo 3 hate” in the thread.
Let developers collect some information on the game for not repeating it at Diablo 4 instead of trying to block yourself infront of criticism. Not everyone plays the game as vivid as you are, nor obliged to. If you have never fell asleep infront of a monitor either your reward center process things different or you never had a busy work schedule along the day.

Monotonous tasks wear one out faster and that’s a given. Problem can be simple as players trying to finish repetitive tasks where they hardly require decision taking and this cause them to doze off. Tasks can be examplified like clearing Bounties or running Nephalem Rifts.
Maybe, if they were to push Greater Rifts, they wouldn’t feel that way but some builds are just made with no alteration in gameplay between tasks. Some builds suffer from resource management or cooldowns when difficulty is too low for example but their flow go seamless at higher difficulties but stakes get higher. Hence why I suggested them to change builds if they getting sleepy and drifty. Some builds force you to change your mindset, forces decisions and that keeps you awake.

But for years I have been reading similar feedback and I still think to this day it has something to do with weak contrast, oversaturated color palette on top of repetitively screeching sound design.
Sound design need variety by some random components and while colors are chosen for combat area readability, they don’t exactly help when every scene turn smudgy as you lose focus and depth of field due to no outstanding contrast.

This is nothing about Diablo 3 hate, this is valid criticism going towards Diablo 4. No one is staining your game, nor gonna take it away from you. If you can not stand it, you can simply mute the thread as well.

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OP do you listen to the in game sounds / music, or do you listen to something else while playing?

Some of the atmospheric sounds, like wind, creaking , skittering noises, tapping, can actually induce sleep. Add the music, and you can just get slowly carried away. I have certain sounds that can make my literally just drop off to sleep, especially if I am doing something repetitive, and unimportant like gaming. Rain and wind being two examples. I just nod off, and wake up drooling in my chair.

An important thing for me, it’s to change of activities.

In a mess:

  • Simple GR
  • Pushing GR
  • Find some transmogs
  • Bounties
  • Talk on the general chat
  • Try to help new players on chat
  • Nephalem Rifts
  • PL
  • and so on

When one of these bored you, it’s time to change!

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D2 too slow, PoE too fast. There’s no pleasing people. Hack n slash will always be about grind and item hunt.

As for me, it’s either fall asleep or make my mind wander to places I don’t want it to go (ie unpleasant thoughts about past real life events forcing their way into my skull). I love D3, I always come back for a new season, but it’s the only game that I’ve played that does this, and I’ve been playing video-games since the Atari 2600 (since I was 5 or 6 I think) so I played A LOT – I’ve owned almost all consoles.
D3 has strange effects on our minds XD (but maybe age has something to do with it? I’m not that young anymore either, I’m 42 and according to this thread only “old-timers” seem to have this issue haha)

Even though D2 is slower, I never have this issue while playing it for example.

There’s nothing wrong in hack & slash being about grind and hunting for items.
It’s just, that the actual gameplay must be enjoyable and somewhat engaging so that there’s a point to hunting for items… to help you enjoy the basic gameplay even more…

And yes, in D3 you can be falling asleep in endgame gear.
The same can be true even for D2, depending on the build.

This doesn’t really help because you often have something in mind that you want, and the other activities don’t help achieving this goal. Examples : need a specific Ancient item? >> go do Bounties to reroll the item // need experience ?? >> do speed Grifts // etc…

Are they? Plenty of people that like both games as is. That you don’t does not mean everyone agrees with you.

It was just a suggestion, if it can’t help, :man_shrugging:t3:

Yes but the patch will be done before the season start & everything will be there. Other then the Soul Shards. Plus the Portrait & pet is from a old season that most people already have.

Plus why play another season that I have everything already other then the Soul Shards. That basically they are doing the same thing that the Weapon did.

The next season I’ll play is if they give US a new pet, portrait, stash space or some thing we can Keep.

D2 is an awesome, but not a perfect game. D3 is far from perfect.
Both games have their own flaws. Flaws, that exist regardless of whether peope agree with it or not.

Whether you agree with it or not, both games were designed with trading being a major aspect and the basic gameplay being an afterthought. Might have felt super skilled and difficult 20 years ago, nowadays it’s laughable and skilless.

Even freaking Reaper of Souls didn’t correct a lot of the decisions, that were clearly meant to incentivize trading. I don’t see skills having inherent power of their own, everything is dependant on the freaking weapon. It doesn’t matter how high paragon level you are, what awesome set bonus you have… you take away the weapon and you’re useless.
That’s an objective flaw in D3.

In D2 so many items are completely useless, it’s not even funny. And many were rendered useless due to patch 1.10 and power creep. That’s a flaw.

The rudamentary interface of D2, where the freaking stamina bar takes half the screen, having merely 2 skill shortcuts, having to swap with separate shortcuts, but having to cast everything with the 2 mouse keys and not being able to cast with the keyboard… that’s a flaw.

The way you trigger the World event in D2… that’s a flaw.

Infinite Paragon in D3… that’s a flaw… and that’s something most fans of the series will agree with.

D3 throughout most of it’s seasons was trash, that didn’t have much if any build diversity. Hell, not even all the classes were viable for high GRs during a season, let alone various builds. That was a pretty bad flaw, that was persistent for many years since RoS came out.
Only relatively recently things changed for the better.

I could go on, but I’d have to write a freaking book on how many things were mishandled across D3. D2 certainly has less flaws, but it certainly isn’t without flaws.

The franchise needs to take what was good about the previous games. In D2 it was the skill system and partially the itemization. In D3 it was the interface, the smoothness of the combat and… sadly, not much else.
Both games are lacking in terms of how engaging is the gameplay. Again, might have seemed skilled back then, it’s rather lame nowadays.

And whether you’re willing to admit it or not, that was the direction the D4 devs said they were gonna take. The game being a slower paced, less power creep in order to not undermine the atmosphere of the game and the world to feel actually dangerous.
I am not making this up, it was literally in the presentation on BlizzCon, or in one of the blog posts.

And yes, the game might change direction as some people are no longer in the team and the game is delayed, but some of thje things – they did get right.
The franchise absolutely needs to evolve. The same old already feels very dated, let alone several years from now.

Where is “tactical” mentioned? Since that is what you specifically argued for.

How is that an issue? Especially for the melee chars. Sure, I’l just bash this 10 ton demon to death with my mighty knuckles.

That is true about the weapon. If I take the weapon off like on my God build. I have 1,534.1 damage. If I put it back on I have 10.8 mil on damage.

Yes everything else that you have on does help with the damage and what ever. But take the weapon off and see long you last? He is right you are useless!!!

neither can the top 10 s24 paragon farmers atm.

Depending on the final fine tuning of the shards season 25 looks to give a lot more power than the ethereals from season 24. So casual players will benefit from that and the higher gem levels and a good amount of exp will carry over to non season afterwards.
Another great benefit, to some, will be that upgraded shards will give you level 125 augments, meaning that you don’t have to spend so much time upgrading a lot of gems for that purpose. And you’ll get those 125s even without having to go that high in GRs.

Again, how is that an issue?

Nowhere. Perhaps I misused the term… but yeah, I would like the game to be more skillful and slower paced than 1.10 and after D2 and RoS crazy power creep.
Something not as slow as D1, but slower than D2 if that makes any sense.

Because a caster shouldn’t be heaviily dependant on a freaking weapon.

What’s this stupid logic… IRL humans can crack their heads open with their fists, then get sued for using “deadly weapons”.

Several years ago, two drunken Russians went into a zoo and beat up a freaking bear with their hands… they thought it was a human in a bear costume and decided to pick up a fight with him for whatever reason… and yes, they were capable to knock out something with a thicker skull than that of a human.

In a dark fantasy setting like D2, where characters are as powerful as they are despite their powers being supressed by the WorldStone, where Barbarians have passive called “Iron Skin”… in D3, where on the Monk trailer, the monk literally punches though a demon with his fiery hand… yes, it makes complate sense, that you can punch a demon to death with your bare hands.
You can shout demonds to death in D2 (although that build would hardly be optimal).

Why not? Plenty of fantasy where that’s very much the case.

Clearly a small bear then, as a large one is closer to a ton in weight, or 10 times+ the average mass of a human.