I guess there isn't really time left to tell them

Yes, but if you dont have class-based affixes, which shouldnt exist in the first place, then smart loot does not have much of a purpose. So they are quite connected.

And our conversation wasn’t about smart loot in the first place. In fact, smart loot doesn’t even crossed my mind when i wrote my “legendary power” post. :yawning_face:

You are just bad on sticking on one topic.

Your comment only make sense had my initial post included the line “smart loot” which is it not. :rofl:

Also don’t pretend that you keep getting bow item for your sorc is a good design either. :rofl:

i can bring in to the topic what ever i want wth?
you seem way to emotional about people talking bad about your beloved game when you get stuck on a topic that isn’t even about D3 just because it also exists in D3 lol
“uuh uuuh i don’t know what to respond uuuh you changed the topiiccc!!!”
it’s so boring lol
and i would love to play a sorc that can enchant their arrows hell yea

1 Like

Not when you are discussing on-going issue. It called deflecting.

Is it? The one that got emotional here was you though.
My initial post included D3, DI and D2 but all you can see is me talking about D3 there.

You got so emotional you created this thread about the video that the creator wasn’t even a beta tester. :rofl:

That is exactly what you were doing. :+1:

Yes. It was always boring reading your posts since you have no direction and lack of focus. :yawning_face:

Most people don’t. If i want to play bow, i will pick a real class that focusing on bow. I am sure people pick sorc because they want to spam magic instead of shooting bow. :rofl:

Yes please
I’d even buy that DLC :money_mouth_face:

I’d like to see a source for such a claim.

Arcane archer is a classic fantasy class.

1 Like

this made me want to work on a new concept for a multi class arpg :smiley:
i have to thank kilo for once even if it was unintentional xD

It also happened in FF14 because the gear system is a glorified stat stick with color.

You either wear gear for more critical hit or more average damage or more accuracy and etc.

1 Like

Yeah, FF14 itemization is really bad.
Not that I would expect more from an MMO. Personally I’d pretty much just remove gear from games like WoW, FF14 etc. Many people still need some carrot/reward for doing content, but it doesn’t exactly have to be random item drops.

If you want itemization in a game, there need to be way more desirable affixes than you can fill in on your items, otherwise it is just watching 2-5 numbers going up. Very much how it is in WoW. The affixes arent even that bad. Just doesn’t matter a lot, when you can get everything you want.

Of course, the affixes should also be interesting. Have the potential to change gameplay. In the broadest sense.
Like, something as simple as attack speed, resource cost reduction, cooldown reduction, those can all alter gameplay. If one attack becomes faster it can open up opportunities to do other stuff. Same for cooldown reductions and resource cost reductions for obvious reasons. And they are further made interesting by how they interact with each other. Faster attack speed or cooldown reduction on spender skills means you use resources faster. That can become a “problem” you then need to address.

Compared to that, a stat like +dmg is just mindlessly boring. Crit for dmg likewise, whereas crit for procs can be interesting and gameplay changing.

Doesnt mean the boring dmg affixes should not exist at all. Though, for one, be less generic, so at least there is a choice to be made. More like +melee dmg, +fire dmg, + single target dmg, or more engaging ones like “polar opposite dmg” (or whatever name, like “deal more ranged dmg, if your previous attack was melee”, or “deal more fire dmg if your previous dmg was non-fire” etc.). The latter also offering hybrid builds a path forward (which can very much be a problem if only +fire or +melee dmg etc. exist, as is also seen in D3, with how much of a problem the +elemental affixes are).
The pure generic dmg can still also be an option here, but just a bit weaker, to make the others viable options, and rewarding players for doing the gameplay needed to trigger their effects.

To be fair WoW has had a lot of what you’re talking about on stats, but it gets boring because we just theorycraft out the best stat for any given spec and focus on stacking that.

The most interesting items have always been the ones with secondary effects that couldn’t be easily reduced to a +X% DPS/mitigation/healing increase. Of course historically, those items have also been the most likely to break the balance of the game.

but anything that can be reduced to +X% DPS/Mitigation/Healing will be, and it will make itemization boring if it’s the only thing on gear.

Also because there are so few stats. The stats that are there (outside of the attribute ones, that are very much just main stats like in D3), are decent enough in their design. Mostly Haste and Mastery (also good for their cross-build/cross class design. In D4 context Mastery could be a stat that boosted the special class mechanism for example).
If instead of what, 10 stats in the game, there was a 50+, that could help a fair bit on the “just stack these 5” issue.

Yeah.

These are just boring stats . Slightly Faster and able to cast more isn’t game changing in exciting ways.

Better than +damage, or crit chance? Marginally if at all.

Now instead we have these uniques
On ice ball hit, there is 50% chance it pierce and hit another target. Now that’s exiting.

If you cast ice ball, there is a chance ice nova is proc on hit.

These are far more exiting.

Now combine these 2 items, and it’s even more exciting.

1 Like

Well said.

An item that changes Meteor to Meteor Shower >>>>>>>> IAS, RCR, CDR, CC, CD and etc by miles.

Good thing that D3 and D4 are going in that direction. :+1:

1 Like

Strongly disagreed there, they can change gameplay in significant ways, and much more exciting to see a IAS+RCR combination come together, item by item, allowing you to do something you couldnt do before, than to see the screen light up in random skill firework spam.

As for the iceball unique; stuff like “chance to pierce” very much could be a normal affix too.
Tbh, people seem to lack imagination when it comes to normal affixes. They can do much of the same as legendary or unique affixes.

In the skill tree, yeah, or in an item redesigned to work with more than just iceball.
Normal affixes and special affixes certainly isn’t either/or.

These kinds of affixes should not exist imo. Not exciting at all, just dumb effect spam, that is not even based on changing player action (you were already using the ice ball).
If a player want to cast Ice Nova, then get Ice Nova as a skill, and not through spammy chain reactions of skills triggering each other through RNG.

I did not do a poll, but I highly doubt most people think this is remotely exciting.

A. its different, if iceball now can cast nova, you will want to hit the monster in the middle of pack or group them together, which you wouldn’t otherwise need.

B. Using ice ball to cast nova turn nova from a close-range skill to a far-range skill. Big different.

1 Like

Since the iceball was piercing, it very much seems like you would already want to group them together.

Which would be a perfectly fine skill modification effect on Frost Nova itself. Just dont give skills for free as procs on other skills, devaluing the skills.

I don’t want to be too augmentative, But I would agree with Shadout on the IAS and such. Hitting the next break point in speed or other skill is good design and exciting. Finding a weapon with the cruel affix on it and adding 30% to weapon damage prior to other boosts is exciting.
However finding an affix which is skill specific and changes the skill in fundamental and interesting ways is good game design also. Maybe one is a bit harder to balance that the other, but both are acceptable.

So, you both may be correct!

2 Likes

Yeah. I am definitely not arguing against special affixes.
I just think they should aim to work across multiple skills, rather than be skill specific.

1 Like

I hope that tier boss that you have to defeat to progress to the next difficulty is solo content and not world boss.

I imagine the tier bosses are separate from world bosses, and thus they (the tier bosses) would be soloable.

2 Likes

I would not mind the hunt for a specific skill Legendary, they can’t be so strong as to create instant meta, go to no other options kind of thing.
Just another cog in the build for certain play style.
Your suggestion about multiple skills could also work, both would be fine by me.

1 Like