I didn’t say there was a “lack” of resources. I said there was a limited number of resources. We hear this line a lot in business and politics, but they’re two different concepts and failure to understand them leads to a lot of inappropriate conclusions. Obviously, a developer who really, really wants to do it can hire more artists and programmers and spend hundreds of thousands of dollars to get the feature done. Micro$oft has the deep pockets, so did Activi$ion.
But again, it’s an issue of priorities, which is something people generally really struggle to understand. Just because there is a large pot of money generally available to a large company does not mean that company hasn’t already allocated its capital fully or allows much discretion with regard to passion projects or cosmetic features. Some developer is going to have to make a strong pitch that this is going to make the company money worthy of the time, effort, and money invested, and that it’s more important than other priorities.
I suspect we’re going to get something. The devs floated the idea of a hideout that would have your stash, etc. Will they allow us to heavily customize it and “play dress up”? Maybe. I think it’s a low priority. Functioning stash, functioning transmog for both player and mount as we were promised, functioning “armory”/wardrobe feature, etc I think are all going to be higher priority. Core functionality before bells and whistles.
But again, it’s about priorities, and I think they’ve already got a release deadline in mind. They’re pacing the project to be deliverable on or near that date, and getting the core game functioning with all the core features it is promised to have right now is key. I could go down a very long list of features the team needs to get done with higher priority - things that’ll make or break the game. Player housing wouldn’t be in the top 20. It is a feature that could easily be delayed and added in future content patches as well.
What they cannot do is release a buggy game with poorly balanced classes, skills that don’t work, character models or skins that don’t render properly or render poorly on common graphics drivers, monsters with poor AI, overtuned or undertuned boss fights, a broken PVP feature, game crashes, non-functioning trade screen to the extent they let us trade, broken quests, incomplete terrain, poor scaling, mistuned item drops, servers that aren’t stress tested and stable, etc. These are all higher priority for me. The game is about killing demons and hunting loot first and foremost. Adding in a player’s own instanced fishing hole isn’t a high priority.