How would you feel about Player Housing in D4?

I don’t know why you guys think that both contents can’t co-exist.

FF14 has raid, dungeon, PVP, MOBA, hunt, and housing for the endgame.

Housing content is for those who get tired of slaying monsters for loot or leveling and want to do something different for a change like inviting your friends to chill at your house.

I guess many of you guys just want to have more Mythic+ type of content or else, it is not Diablo or ARPG.

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a monthly subscription

Anyway, it isn’t that a game like Diablo cant have both. It is merely that it shouldn’t.
Unless the system ties into the gameplay.

Speaking of Final Fantasy, it might be okay if we have to fight the houses to get them…


Maybe a house made of Duriels corpse.

Please lord no. Mythic+ is basically GRifts :frowning:

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I’m hesitant to request this feature only because I fear that my house would become as cluttered as my stash. :fearful:

Just give my character a bedroll next to a :fire: and I’m good.

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Slaughter X boss beastie. Construct door within it’s gaping maw. Hollow out the insides, carting out the bloody entrails to form inner chambers. Decorate with trophies of other smaller beastie kills. When bored or cramped, go kill larger X Boss beastie for a larger and more impressive Carcass homestead. =)

heads off to fight/claim the Legendary Diablo Corpse Mansion…

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Make it Diablo 4: Minecraft Edition
Slay demons of Hell
Gather resources
Built your on house
Hence and Repeat

No one’s arguing this. People argue that they don’t want it in the game (which is different from it can’t be in the game. People argue that it’s a very low priority feature for them. People argue that in other games where the feature has been implemented, it is done poorly and they don’t want that experience in the game (no one wants buggy, half-baked player housing).

Ultimately, player housing is a feature like any other asset in the software. It will take a certain number of man-hours to get it done and done to the standard Blizzard would feel happy releasing. All of those man-hours cost money, because programmers and digital artists don’t work for free. This means there is a specific and large monetary cost to develop the feature and another ongoing cost to maintain it. Is that feature so important that the developers believe they will make money back in sales if they invest that time and money? That’s the call that determines whether this will go forward or not. As others will note: MMOs have a subscription model to pay for those features to be developed. D4 will not.

Blizzard, lately, has played a game of trying to appease every player in their very large player base and give specific things to meet all demands. It’s a dangerous game to play where a developer can lose focus and spread himself too thin trying to do too much. Overall quality suffers. Content gets delayed. Ultimately, in trying to please everyone, they could end up pleasing no one. This is where player housing is. It’s an accessory feature and a resource trap. It needs to stay at very low priority where things like story, basic leveling mechanics, itemization, class balance, etc get more attention.

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Which is the case for Shadowlands. Literally every single zone they released through the lifecycle of the expansion, people have been able to EASILY get into places they were not supposed to, noclip into things, and other stuff like that. Like, I’m talking “did they even playtest this” levels of broken. And don’t even get me started on the raids.

Can’t believe I’m actually agreeing with Bravata in something.

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Agree with the don’t want vs can’t arguments. Disagree about the lack of resources. D4 with have a cosmetics shop. This is known to bring in a lot of money. We have found out throughout the years that people love to play barbie dress up with their characters to a point that cosmetic MTXs have the potential for D4 to bring in more money than WoW at peak sub revenues. So I have no doubt D4 will have the resources.

A nice instanced room tied to a unused door at an inn that can display armors, weapons, skulls of enemies as trophies. Make it have a crafting table, a respec shrine, and where your alts can show up randomly would be fine. Would it need furniture creation tools, wall papers, and all the other luxuries some housing features need? No, but a small scale housing for simple gameplay needs and hosting your bling I could get behind.

This.

Instanced player housing (like PoE hideouts) aren’t hard or expensive to pull off. Even super old mmos like Mabinogi had them.

As for their utility in D4, I think it would be cool as long as they fit the feudal dark gothic theme of the game, for example, more like a house in Skyrim than a house in FF14 for sure, super colorful and sophisticated housing doesn’t fit Diablo at all. If only, as sort of a place you could go to do some crafting, manage your transmogs, etc. Hell, give me a pond I can fish in or something too, why not. Torchlight 2 had fishing.

No need for sishing in my ARPGs. I’d rather it just be an instanced location tied to an existing building. No need to make a physical building or area for a building. But that’s me.

I’m all up for player housing/camps. I just hope everything you can place or is already in place can be used. Even if it serves no other purpose than for fun.

Meh. I really don’t see the point in an aRPG. If I wanted actual role playing there are plenty of other games that cater to that.

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I didn’t say there was a “lack” of resources. I said there was a limited number of resources. We hear this line a lot in business and politics, but they’re two different concepts and failure to understand them leads to a lot of inappropriate conclusions. Obviously, a developer who really, really wants to do it can hire more artists and programmers and spend hundreds of thousands of dollars to get the feature done. Micro$oft has the deep pockets, so did Activi$ion.

But again, it’s an issue of priorities, which is something people generally really struggle to understand. Just because there is a large pot of money generally available to a large company does not mean that company hasn’t already allocated its capital fully or allows much discretion with regard to passion projects or cosmetic features. Some developer is going to have to make a strong pitch that this is going to make the company money worthy of the time, effort, and money invested, and that it’s more important than other priorities.

I suspect we’re going to get something. The devs floated the idea of a hideout that would have your stash, etc. Will they allow us to heavily customize it and “play dress up”? Maybe. I think it’s a low priority. Functioning stash, functioning transmog for both player and mount as we were promised, functioning “armory”/wardrobe feature, etc I think are all going to be higher priority. Core functionality before bells and whistles.

But again, it’s about priorities, and I think they’ve already got a release deadline in mind. They’re pacing the project to be deliverable on or near that date, and getting the core game functioning with all the core features it is promised to have right now is key. I could go down a very long list of features the team needs to get done with higher priority - things that’ll make or break the game. Player housing wouldn’t be in the top 20. It is a feature that could easily be delayed and added in future content patches as well.

What they cannot do is release a buggy game with poorly balanced classes, skills that don’t work, character models or skins that don’t render properly or render poorly on common graphics drivers, monsters with poor AI, overtuned or undertuned boss fights, a broken PVP feature, game crashes, non-functioning trade screen to the extent they let us trade, broken quests, incomplete terrain, poor scaling, mistuned item drops, servers that aren’t stress tested and stable, etc. These are all higher priority for me. The game is about killing demons and hunting loot first and foremost. Adding in a player’s own instanced fishing hole isn’t a high priority.

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Ho cool would it be if we got Diablo versions of the WoD garrisons? So many cosmetics and npc’s to collect, and item racks, and you could invite others inside. Literal amazing idea.

housing usefull only for jailing in death magic area and torturing peaples after pvp

I would feel indifferent. It’s one of those things many people think would be cool then look at once and ignore.

Dark but possibly true.

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As mentioned earlier, yeah, if they add “housing” (as in camp, town etc.), the WoW garrison, the Wolcen town, the Lost Ark stronghold etc. is more the way to do it. A place that servers a gameplay purpose, which then also has some cosmetic stuff to it for those who care.

:100:

I disagree. If they add a housing system akin to Wolcen’s city rebuild or Lost Ark’s Stronghold with actual perks, then the system practically goes from being optional to mandatory. In the case of Wolcen, there’s literal features that were locked behind the city rebuilding system (like 7th skill slot or access to several methods of upgrading or acquiring gear), where it had a direct affect and influence over character’s builds and such. Personally, I’d rather not have a housing system like that.

Yeah, that is what makes it worth adding to the game imo. You should of course be able to ignore all the cosmetic nonsense, and only use it for its gameplay progression. Could make for a decent endgame progression system out of some town/camp thing. Also like PoE Atlas. Wouldn’t call it a housing system as such, just a system that also allows for some of the cosmetic customization that housing brings.

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