Prokahn is correct ,I have followed his posts over the years. You cant not group classes and pull an average. They have a BMW I have a Yugo:) There are to many things to consider. I have read many lengthy posts crunching numbers. Lets forget about the math because blizz math doesn’t always add up. I play Hota solo for then most part. So I can run say a gr 90 with 30%cdr(for kicks) ik, lets say 600k dps with just area damage. I run gr 90 with with no cdr ik using attack speed with 1500k dps. The end result is pretty much the same time in a gr. Different multipliers is the only difference. Foreget about the math fo a minute and think what make a barb work. Personaly I would say mob density to make area damage work and attack speed for weapon damage multiplier. The only exeption is reakor set (what ever you bulid the set doesn’t matter). Im no math expert but at the moment that’s all we have. I would say, work with passives,maybe add area damage/cdr to a set bonus opening up more room for diversity in the way we roll gear. Maybe make barb sets 5 piece so we can play with more gear. I honestly cant say to many variables on what they can change. If you listen to people that only consider numbers and speed and work towards improving one build or the other we are just going to end up playing they way they think it should be. Lets let classic games decide they are doing a great job so far.