That’s true for any game with an endgame, which is still vastly superior to a game without an endgame as it has nothing to offer after seeing it that one time.
the next class. Even the big streamers that get high paragons push for caps.
-paragons per class (want to get on the leaderboard, play that class a lot)
-paragons capped (too much power is built into paragons and it only incentivizes bots)
-Add a SSF mode (for people that don’t want to be forced into four man metas for leveling. This is a huge)
All three of those would be hugely beneficial to the game with the first two needing to be done together. Plenty of people that left the game to stream to bigger crowds on POE have cited uncapped paragons and lack of SSF as a reason not to bother.
Huh? I’m a disgruntled D3 player. The endgame and itemization is pathetic, truly pathetic. All of the biggest streamers have left it for a game that’s deeper to play and more enjoyable to watch.
There’s a reason why D4 is ditching most of the junk from Jay Wilsons failed game. It’s because it was built with a terrible foundation.
Oh and you may get at the top of the leaderboards in the beginning, but eventually the botters win out with too big of a lead. Well unless you are wudijo but even he has to take a break.
There are no games that are enjoyable to watch.
Overwatch is pretty fun to watch
Never got the point of watching someone else play, if I have free time to do that I rather just spend that time playing the game myself.
And this should make me sad?
That is great for D3… streamers destroy most the games they step on. GGG trying to catering for Streamers and the so called “CW’s Vision” is destroying PoE.
Paragon v1 was both hero-specific and capped at 100.
I played back then and I got my Barb to Paragon 100. Once that happened, I never played my alts again because their drop rates were awful because they were 300 GF/MF lower than my Barb. I was more likely to find gear for my alts by playing my main. Until paragon v2 was implemented, and it became account-wide, I didn’t play the other classes at all. If you were to revert this, I’d never play anything other than a main ever again.
I think Raxx and Wudji kinda encouraged the other streamers to stream elsewhere because they couldn’t compete.
Yes and no. You play D2R and are disgruntled (about D3).
And the endgame of D2R is sooo good?
I said you can get on the leaderboards. Not necessarily at the top of the leaderboards.
Most predate them but sure if you say so. It’s more that the gabinators and other cheaters got away with it most of the time. Same for the THUDers with pylon info.
D3 has a much lower cap in terms of how many will stick around and watch. Quin exploded in popularity once he took the leap to abandon D3. Datmodz and Alkaizer also did much better post D3.
D3 was abandoned by the suits right when RoS hit. While the tiny maintenance team has improved the game incrementally over time, they haven’t touched the most glaring issues. Maybe the document Raxx organized will help the devs see the light. But most likely they will lose even more developers once D4 hits open beta.
Farming in D2R is 1000x more enjoyable because the itemization is 1000x better. Add in trading and currency and you’ll understand why D2 stands the test of time and D3 was abandoned by Blizzard.
D3 has the worst itemization of the main ARPGs, and since they never gave us the ability to mod the game it will forever stay that way.
At its core, ARPGs are about the loot hunt. But when the loot is lazy and unimaginitive, and also drops in mass quantities, what’s the point? Hence why no developer has copied D3 in any way when it comes to itemization.
Set bonuses that tell you how to play the game and give tens of thousands in damage multipliers. Ancients and Primals to keep those with low standards playing the game. Uncapped paragons that promote botting that they can barely catch.
Ask Wudijo and Raxx what their opinions on uncapped paragons are.
Why? Like some random persons subjective opinion would have ANY bearing on mine.
I vastly prefer D3 over D2. D2 was great, 20+ years ago. Today, quite a bit less so.
It was dropped before RoS hit, which more than one dev have commented on as a bad idea to not wait and see how it would pan out. Seeing as the game went and sold some 40 million copies after that it was clearly the wrong call.
It is not just xp. Also damage output, defense etc. Group can do gr150 in mere minutes. Solo should be able to do gr150 also. Perhaps in more time, but still.
The only way is to leave groups as they are and upgrade followers and or baseline things when solo. The can close the gap by having followers automatically buff xp, damage, defense etc.
Use the followers’ skill for that, add some permanent passive skills to boost stuff etc.
They can upgrade followers to benefit from items the way a player does. Have gems work, lon, lod, perhaps even some follower sets. Upgrade the follower special item. Remove chc, chd caps.
Have a global buff for every one that is always active when playing solo. Scale it with difficulty if needed.
Combine the things above to create a new solo balance.
There are many ways feasible to make the gap closer. Without affecting group play.
First: to all those folks saying “paragon should be capped”… you’re in luck, it already is capped! (At 20000, lol)
Personally, I don’t really care much about paragon disparity- I’m going to just play whatever build I like as well as I can.
And for those who do care, I’d suggest they just go check out the State of Set boards that DMKT and I keep- these take higher and lower paragon into account, so there’s not much advantage to having higher paragon, or disadvantage to having lower paragon.
But, for the overall good of the game, it seems to me that they could have implemented a sort of “soft cap” on paragon, simply by adjusting the scaling of the XP required for each level. It wouldn’t be hard to make paragon levels increase in XP requirement faster than they do now, or increase faster and faster as the level increases.
With a system like this, you could theoretically have no paragon limit at all (not even 20000), but in reality, you might see even the most dedicated paragon grinders (or cheaters) kind of leveling out around 4000, 5000, 6000 paragon. Just depends on how you set the scaling.
Agreed. What I like about that little thing you and dmkt do is it gives me an idea of where I should be at my paragon and if I’m beating that then it gives me a more accurate reading of my skill level. In most cases, I’m a little better than I think I am when all things are considered.
I’m just there to beat the crap out of the monsters, don’t even need paragons to do that, the incentive is the enjoyment I get just beating them up
and it’s so easy now I can put music on and have my character dance to the music, you know, the reason you play games in the first place, fun
So basically you want to play two of your characters and call it solo
+1
Level Cap should be where everyone playing a game stands on an equal ground to measure skill… but… D3 Am I right?