Yeah, so bad they hit the jackpot with this selling strategy. They don’t even have to sell content since they are printing real money from their goldmine with an awful outdated game.
I thought you agreed earlier in this thread that selling a lot does not equal a good game. If not, well, then you are simply wrong.
Btw, got any numbers in how well PoE is selling?
Oh? Good. So happy to hear selling piecemeal content is not needed after all.
I like that game. Not my favorite of the dev (highly prefer Transistor and Bastion) and definitely not my favorite roguelite on Steam, but I like that game.
HOWEVER!!!
I don’t want D4 to take anything from that game at all. It’s a completely different type of experience that I seek when playing either game. I would be very upset if the two got mixed up.
That’s my input.
No, besides their team increasing like x20. They are releasing patches and updates like crazy.
This doesn’t mean D2R should not try to sell more and invest this further in the game.
PoE devs literally release, scrap and re-release same mechanics since they are incompetent, and they are still ahead on income, because their selling strategy is superb.
Yeah, Bastion is their best game imo. Transistor second, but well behind.
Did not like Pyre at all.
Increasing 20x if you start very small does not say much.
Better to invest the money in D4.
D2 is what is it. Some balancing and new items could be fun, but hardly needed. Besides, mods is a thing, thankfully.
Or maybe they release and re-release bad content because they have a bad monetization model that forces them into rushing new content every third month to survive.
Their patch notes say much. Have you read any of these? They are x20 of the most recent D3 PTR notes.
If they had bad monetization model they would have been broken long time ago. Their model is what saves them from implementing crap mechanics and making bad design choices.
Still doesn’t say anything about their earnings.
Have you seen Grim Dawns patch notes? They keep delivering huge patch notes (mostly with balance changes, but still…), despite the game seemingly not being very popular (undeservedly so).
Yet they keep doing that?
Yes, they do it non-stop. It’s like Jay Wilson is pulling the strings there from behind.
If they didn’t have crazy good monetization strategy PoE would have been history, just like many other games that closed their servers.
If you are so interested in these why don’t you make a research yourself? It’s pretty obvious to me they are doing more than good since they announced an year ago their team is very big and they are financially backed by Tencent.
Googled it and couldn’t find any decent numbers. Some said $100 million a year in recent years, but no idea how valid that is.
It would presumably put the game way way below Diablo 3 in revenue then.
Which potentially could be a more likely source of their team size, than their revenue.
(I am not saying PoE is doing terrible financially though)
Diablo 3 is ghost town day 8 of new Season. PoE has still ques at that time.
Diablo 3 doesn’t offer MTXs, PoE does.
PoE is literally crushing Diablo 3 from a financial pov.
As it turns out, you have no idea about that.
Doesn’t really matter if D3 made that money 8 years ago. Then PoE is just trying to catch up. Spending a bunch of resources while doing so.
Not to mention the advantage of making X money 8 year ago, vs. making X money over the last 8 years. The former is better.
Of course. I am only guessing. None of us has an idea what the total profits of D3 and PoE are to date.
PoE however is making A LOT more money than D3 in the recent years, and this is due to their monetization model.
PoE is a weird situation. Everyone I know who plays that game tells me the same thing: that they get highly addicted to it for a while, then completely lose interest for months, maybe coming back when the next league drops and brings some gimmick that they proceed to quickly get bored of again.
That doesn’t sound like the pinnacle of game design to me. They’re literally pushing quantity over quality. That makes money, but it’s not elegant.
Yes, I am saying exactly the same.
To go more in-depth at it, GGG aims to maximize the profits from the whales (players that invest most in MTXs). And because the whales acquire their in-game wealth/gear through RMT, GGG aims to make such additions that deliver top rewards only for those with godly gear (botters/RMT, whales and no-lifers). You can read some of their most recent drama here:
https://old.reddit.com/r/pathofexile/comments/m29f28/development_manifesto_harvest_crafting/
Now, that’s the funny thing for us Diablo fans (we can popcorn and lol atm). However there is bad news for us too - D4 is to follow the same model (glorifying whales) and I already shared this concern in my very first thread after D4 announcement:
What can we do about it? Literally nothing, because they aren’t cutting trading and RMT will allow the whales to swim at full power. We can only hope the current situation from PoE takes longer time to appear at that scale in D4.
You claim PoEs model is amazing. How is it bad news then?
Guess D2R has the better model after all. No whale hunting.
It’s an amazing monetization model that can still function without whales being put on top on purpose.
In HS is happening exactly the same from 2 years - most tier 1 decks require many legendary cards making these available for those investing most in packs (aka the whales).
You’d still be able to do RMT in the remaster aka whales are just waiting around the corner to jump in.
That’s literally illegal and not a part of the game’s design or monetization, so why bring it up?
I don’t know about Hades. Seems too twitchy to me.
Because I care for the game.
RMT, jsp, botting, duping, cheating has to go.
#stopgreed
#fairgame